Difference between revisions of "Chasm: The Rift"
m (updated template usage) |
m (→Input settings: updated template usage) |
||
Line 101: | Line 101: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
}} | }} | ||
Revision as of 12:01, 9 April 2018
Developers | |
---|---|
Action Forms | |
Publishers | |
GT Interactive | |
WizardWorks Software | |
Megamedia Corp | |
Release dates | |
DOS | September 30, 1997 |
Key points
- Originally titled Chasm: The Shadow Zone during development.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available.
Essential improvements
Patches
Patch csmtcpip.exe is the latest version. Place file in the installation folder and run via DOSBox. This patch includes the bonus levels.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video settings
Input settings
Audio settings
Issues fixed
Technical Issues
- This game must be run in DOSBox as it is a DOS game. As it is a demanding 3D game within DOSBox, it requires modern processors to run at acceptable frame rates.
- Mouse movement may stop working on occasion. Save and restart the game to fix.
Performance Fix
Performance Fix[citation needed] |
---|
Notes
|
Music does not loop (DOSBox)
- Without this fix the music does not loop in DOSBox, playing only once.
Music Fix[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
Engine reconstruction for Windows
PanzerChasm is WIP reconstruction of original engine from scratch. Supports high resolutions, widescreen, OpenGL, texture filtering, networking, both true and 2.5 perspective modes. Currently in semi-playable state. Requires original files.
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |