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Difference between revisions of "Overload"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(→‎Input settings: updated template)
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
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|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
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|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= false
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = unknown
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=  
 
|button prompts            = Xbox, DualShock
 
|button prompts            = Xbox, DualShock
 
|button prompts notes      =  
 
|button prompts notes      =  
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|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
|light bar support        = unknown
+
|steam input presets      = unknown
|light bar support notes   =  
+
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =  
 
}}
 
}}
  

Revision as of 10:35, 8 April 2018

Dev general icon.svg
This product is a prototype covered here for historical reference.
Overload
Overload cover
Developers
Revival Productions
Engines
Unity[1]
Release dates
Windows Early access
macOS (OS X) Early access
Linux Early access

General information

Official forum
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Playable teaser available from Steam.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Revival\Overload\
%USERPROFILE%\AppData\LocalLow\Revival\Overload\
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Revival\Overload\Saves\
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud
Added in Early Access drop #9.

Video settings

Video settings.
Video settings.

Template:Video settings

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

VR support

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) SSE2 instruction set support
System memory (RAM) 4 GB
Hard disk drive (HDD) 1800 MB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.8+
Processor (CPU) SSE2 instruction set support
System memory (RAM) 4 GB
Hard disk drive (HDD) 1800 MB
Video card (GPU) Shader model 3.0 support
Linux
Minimum
Operating system (OS) Ubuntu 12.04+ / SteamOS+
Processor (CPU) SSE2 instruction set support
System memory (RAM) 4 GB
Hard disk drive (HDD) 1800 MB
Video card (GPU) Shader model 3.0 support

References