Difference between revisions of "Call of Duty"
From PCGamingWiki, the wiki about fixing PC games
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{{infobox | {{infobox | ||
|title = Call of Duty | |title = Call of Duty | ||
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}} | }} | ||
{{Series|Call of Duty}} | {{Series|Call of Duty}} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{++}} Mod friendly | ||
+ | {{++}} Runs well on low end hardware | ||
+ | {{++}} Active overall community | ||
+ | {{--}} Most people have moved on to using the latest Call of Duty for multiplayer | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [http://www.callofduty.com/ Official Call of Duty series site] | ||
+ | {{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=780 Steam Users' Forums] | ||
+ | {{mm}} [http://callofduty.wikia.com/wiki/Call_of_Duty_Wiki Call of Duty Wiki] - A detailed wiki for every Call of Duty game made. | ||
+ | {{mm}} [http://planetcallofduty.gamespy.com/ Planet Call of Duty] - Very old hub for all Call of Duty games. Has mods, guides, and news on the Call of Duty communities. Hasn't been updated for a while. | ||
+ | {{mm}} [http://callofduty.filefront.com/ Call of Duty Files] - A massive mod hub for every Call of Duty game up to [[Call of Duty: Modern Warfare 2]]. | ||
+ | |||
==Availability== | ==Availability== | ||
{{Availability Table| | {{Availability Table| | ||
{{Availability Table/row| [http://store.steampowered.com/app/2620/ Steam] | {{ID|Steam}} |}} | {{Availability Table/row| [http://store.steampowered.com/app/2620/ Steam] | {{ID|Steam}} |}} | ||
+ | }} | ||
+ | |||
+ | == Game data == | ||
+ | === Game files location === | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|Windows (Retail)|}} | ||
+ | {{Game Location Table/row|Windows (Steam)|C:\Program Files (x86)\Steam\steamapps\common\Call of Duty}} | ||
+ | {{Game Location Table/row|Mac|}} | ||
+ | }} | ||
+ | |||
+ | === [[Save game cloud syncing]] === | ||
+ | {{Save Game Cloud Syncing | ||
+ | |steam_cloud =unknown | ||
+ | |steam_cloud_notes = | ||
+ | |origin = | ||
+ | |origin_notes = | ||
+ | |uplay = | ||
+ | |uplay_notes = | ||
+ | |gamesave_manager =true | ||
+ | |gamesave_manager_notes =The expansion is also supported. | ||
+ | |gamestow = | ||
+ | |gamestow_notes = | ||
+ | |synctocloud = | ||
+ | |synctocloud_notes = | ||
+ | |square_enix = | ||
+ | |square_enix_notes = | ||
+ | }} | ||
+ | |||
+ | ==Video settings== | ||
+ | [[File:Call Of Duty Audio.png|290px|right|thumb|In-game audio settings.]] | ||
+ | [[File:Call Of Duty Graphics General.png|290px|right|thumb|In-game general graphics settings.]] | ||
+ | [[File:Call Of Duty Graphics Advanced.png|290px|right|thumb|In-game advanced graphics settings.]] | ||
+ | {{Video Settings | ||
+ | |wsgf_link =http://www.wsgf.org/dr/call-duty | ||
+ | |widescreen_wsgf_award =limited | ||
+ | |multimonitor_wsgf_award =incomplete | ||
+ | |widescreen_resolution =hackable | ||
+ | |widescreen_resolution_notes=Very limited widescreen resolutions by default. However, a workaround is available. See [[#Widescreen resolution|Widescreen resolution]] | ||
+ | |multimonitor =false | ||
+ | |multimonitor_notes = | ||
+ | |fov =hackable | ||
+ | |fov_notes =Change the <code>cg_viewsize</code> parameter in the game's config file. | ||
+ | |windowed =true | ||
+ | |windowed_notes = | ||
+ | |borderless_windowed =unknown | ||
+ | |borderless_windowed_notes = | ||
+ | |anisotropic =false | ||
+ | |anisotropic_notes = | ||
+ | |antialiasing =false | ||
+ | |antialiasing_notes = | ||
+ | |vsync =true | ||
+ | |vsync_notes =Labelled as "Sync Every Frame" | ||
+ | }} | ||
+ | |||
+ | === Widescreen resolution === | ||
+ | The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this. They can be found in the config file in the game's <code>Main</code> folder: | ||
+ | |||
+ | * <code>r_mode -1</code> sets the display mode to the custom resolution specified by the following cvars. | ||
+ | * <code>r_customwidth, r_customheight</code> set the custom display mode. | ||
+ | * <code>r_customaspect</code> sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6) | ||
+ | |||
+ | ==Input settings== | ||
+ | [[File:Call Of Duty Remapping.png|290px|right|thumb|In-game key map settings.]] | ||
+ | {{Input Settings | ||
+ | |key_remap =true | ||
+ | |key_remap_notes = | ||
+ | |acceleration_option =true | ||
+ | |acceleration_option_notes = | ||
+ | |controller_support =unknown | ||
+ | |controller_support_notes = | ||
}} | }} | ||
Revision as of 01:58, 25 May 2013
⤏ Go to series page | |
Call of Duty | 2003 |
Call of Duty 2 | 2005 |
Call of Duty: Modern Warfare (series) | |
Call of Duty: Black Ops (series) | |
Call of Duty: Ghosts | 2013 |
Call of Duty: Online | 2013 |
Call of Duty: Advanced Warfare | 2014 |
Call of Duty: Heroes | 2014 |
Call of Duty: Infinite Warfare | 2016 |
Call of Duty: WWII | 2017 |
Call of Duty: Warzone | 2020 |
Call of Duty: Vanguard | 2021 |
Call of Duty: Warzone 2.0 | 2022 |
Key points
- Mod friendly
- Runs well on low end hardware
- Active overall community
- Most people have moved on to using the latest Call of Duty for multiplayer
General information
- Official Call of Duty series site
- Steam Users' Forums
- Call of Duty Wiki - A detailed wiki for every Call of Duty game made.
- Planet Call of Duty - Very old hub for all Call of Duty games. Has mods, guides, and news on the Call of Duty communities. Hasn't been updated for a while.
- Call of Duty Files - A massive mod hub for every Call of Duty game up to Call of Duty: Modern Warfare 2.
Availability
Game data
Game files location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Widescreen resolution
The game does not automatically adjust the aspect ratio to match widescreen resolutions. Certain cvars may be set to fix this. They can be found in the config file in the game's Main
folder:
r_mode -1
sets the display mode to the custom resolution specified by the following cvars.r_customwidth, r_customheight
set the custom display mode.r_customaspect
sets the aspect ratio for the 3D scene (not the HUD or menus!). Set this to the horizontal screen ratio (i.e. for 16:10, set this to 1.6)