Difference between revisions of "Zeno Clash II"
From PCGamingWiki, the wiki about fixing PC games
(added info on new FOV settings from 1.01) |
(FOV settings, retro mode pic) |
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==Video settings== | ==Video settings== | ||
[[File:Zeno_Clash_2_video_settings.jpg|290px|right|thumb|Video settings.]] | [[File:Zeno_Clash_2_video_settings.jpg|290px|right|thumb|Video settings.]] | ||
+ | [[File:ZC2_retro_mode_on.jpg|290px|right|thumb|'Retro mode' is a video setting that attempts to emulate the look of 8/16bit games.]] | ||
{{Video Settings | {{Video Settings | ||
|wsgf_link = | |wsgf_link = | ||
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|multimonitor_notes = | |multimonitor_notes = | ||
|fov =true | |fov =true | ||
− | |fov_notes =Default: In combat 65°, otherwise 90°. Wide: In combat 90°, otherwise 100° | + | |fov_notes =<b>Default</b>: In combat 65°, otherwise 90°. |
+ | <b>Wide</b>: In combat 90°, otherwise 100° | ||
|windowed =true | |windowed =true | ||
|windowed_notes =In Video Settings under 'Fullscreen'. Alt+enter also works.<ref>http://steamcommunity.com/app/215690/discussions/0/810923021687997101/</ref> | |windowed_notes =In Video Settings under 'Fullscreen'. Alt+enter also works.<ref>http://steamcommunity.com/app/215690/discussions/0/810923021687997101/</ref> | ||
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|vsync_notes = | |vsync_notes = | ||
}} | }} | ||
− | + | ===Custom FOV=== | |
− | === | + | {{ii}} These settings are applied when the in-game setting for FOV is set to 'Wide'.<ref>http://steamcommunity.com/app/215690/discussions/0/810923580558592179/</ref> |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Edit ZC2Game.ini}} | {{Fixbox/fix|Edit ZC2Game.ini}} | ||
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# Open <code>ZC2Game.ini</code> in a text editor. | # Open <code>ZC2Game.ini</code> in a text editor. | ||
# Locate the <code>[ZC2Game.ZC2Player]</code> section of the config file. | # Locate the <code>[ZC2Game.ZC2Player]</code> section of the config file. | ||
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}} | }} | ||
+ | Different situations can result in different FOV values, as follows: | ||
+ | {|class="wikitable" | ||
+ | !Setting !! Definition | ||
+ | |- | ||
+ | | <code>closeCombatFOV</code> || Regular FOV in the game | ||
+ | |- | ||
+ | | <code>closeCombatClunchedFOV</code> || FOV when punching | ||
+ | |- | ||
+ | | <code>farCombatFOV</code> || FOV when you have a weapon in your hands | ||
+ | |- | ||
+ | | <code>inventoryFOV</code> || Map FOV | ||
+ | |- | ||
+ | | <code>runFOV_delta</code> || How much the FOV changes when running | ||
+ | |- | ||
+ | | <code>grabFOV</code> || FOV when grabbing an enemy | ||
+ | |- | ||
+ | | <code>deflectGrabFOV</code> || FOV when deflect-grabbing an enemy | ||
+ | |- | ||
+ | | <code>weaponMultFOV</code> || All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns. | ||
+ | |} | ||
+ | |||
==Input settings== | ==Input settings== | ||
[[File:Zeno_Clash_2_input_settings.jpg|290px|right|thumb|Input settings.]] | [[File:Zeno_Clash_2_input_settings.jpg|290px|right|thumb|Input settings.]] |
Revision as of 17:07, 3 May 2013
Zeno Clash | |
---|---|
Zeno Clash | 2009 |
Zeno Clash II | 2013 |
Clash: Artifacts of Chaos | 2022 |
General information
Availability
Game data
Cloud syncing
Template:Save Game Cloud Syncing
Video settings
Custom FOV
- These settings are applied when the in-game setting for FOV is set to 'Wide'.[1]
Instructions |
---|
Different situations can result in different FOV values, as follows:
Setting | Definition |
---|---|
closeCombatFOV |
Regular FOV in the game |
closeCombatClunchedFOV |
FOV when punching |
farCombatFOV |
FOV when you have a weapon in your hands |
inventoryFOV |
Map FOV |
runFOV_delta |
How much the FOV changes when running |
grabFOV |
FOV when grabbing an enemy |
deflectGrabFOV |
FOV when deflect-grabbing an enemy |
weaponMultFOV |
All weapons have their custom aim FOVs. This number can be used to multiply the FOV values for guns. |
Input settings
System requirements