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Difference between revisions of "Armello"

From PCGamingWiki, the wiki about fixing PC games
m (Cleanup)
Line 78: Line 78:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Supported aspect ratios are 4:3, 16:9, 16:10, 21:9.<ref>[http://steamcommunity.com/app/290340/discussions/0/620703493318282332/ 2560x1080 :: Armello General Discussions]</ref>
+
|widescreen resolution notes= Supported aspect ratios are 4:3, 16:9, 16:10, 21:9.<ref>[http://steamcommunity.com/app/290340/discussions/0/620703493318282332/ 2560x1080 :: Armello General Discussions]</ref><br>At least 1024x768 resolution.
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = Use <code>-popupwindow</code> command line.
 
|multimonitor notes        = Use <code>-popupwindow</code> command line.
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|-
 
|-
 
| r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. <code>forceenable</code> forces anisotropic filter to all textures.
 
| r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. <code>forceenable</code> forces anisotropic filter to all textures.
|-
 
| r_fogenable || <code>true</code> <code>false</code> || Fog option. The fog is visible when camera is fully zoomed out.
 
 
|-
 
|-
 
| r_mastertexlimit || <code>0</code> <code>1</code> <code>2</code> || Lowers the quality and memory use of textures. Value <code>2</code> being "low" quality.
 
| r_mastertexlimit || <code>0</code> <code>1</code> <code>2</code> || Lowers the quality and memory use of textures. Value <code>2</code> being "low" quality.
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| r_shadowres || <code>low</code> <code>medium</code> <code>high</code> <code>vhigh</code> || Shadow resolution option. Determine how detailed the shadow will be rendered.
 
| r_shadowres || <code>low</code> <code>medium</code> <code>high</code> <code>vhigh</code> || Shadow resolution option. Determine how detailed the shadow will be rendered.
 
|-
 
|-
| r_ssaoenable || <code>true</code> <code>false</code> || Screen Space Ambient Occlusion option. No significant quality change.
+
| r_ssaoenable || <code>true</code> <code>false</code> || Screen Space Ambient Occlusion option.
 
|-
 
|-
 
| r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board.
 
| r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board.
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| r_shadowdirproj || <code>stablefit</code> <code>closefit</code> || Changing to <code>closefit</code> appears to improve quality.
 
| r_shadowdirproj || <code>stablefit</code> <code>closefit</code> || Changing to <code>closefit</code> appears to improve quality.
 
|-
 
|-
| r_dofenable || <code>true</code> <code>false</code> || Depth of Field option. Allows blur on unfocused area.
+
| r_dofenable || <code>true</code> <code>false</code> || Depth of Field option.
 
|-
 
|-
| r_shadowdrawdist || <code>15</code> || Value becomes corrupted if changed the next time game is started, and shadow will fail to render.
+
| r_shadowdrawdist || <code>15</code> || Shadow draw distance. Value will corrupt when changed.
 
|-
 
|-
| r_maxlodlevel || <code>0</code> || Unchanged throughout all Graphics Quality.
+
| r_maxlodlevel || <code>0</code> || Level of Detail. Unchanged throughout all Graphics Quality.
 
|}
 
|}
  
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! r_anisofiltering
 
! r_anisofiltering
 
|| disable || disable || enable || forceenable || forceenable
 
|| disable || disable || enable || forceenable || forceenable
|-
 
! r_fogenable
 
|| false || true || true || true || true
 
 
|-
 
|-
 
! r_mastertexlimit
 
! r_mastertexlimit
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|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
|mute on focus lost notes =  
+
|mute on focus lost notes = Only in Windowed mode.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  

Revision as of 13:11, 2 September 2017

Armello
Armello cover
Developers
League of Geeks
Engines
Unity
Release dates
Windows September 1, 2015
macOS (OS X) September 1, 2015
Linux September 1, 2015
Armello on Wikipedia

General information

Official website
Official wiki
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM; the DRM-free version is no longer sold.[1]

DLC and expansion packs

Name Notes
Armello - The Usurpers Hero Pack Adding 4 new characters, 1 for each Hero Clan.
Windows
macOS (OS X)
Linux
Armello - Seasons Board Skins Pack Autumn and Spring board skins.
Windows
macOS (OS X)
Linux
Armello - The Bandit Clan Adding 4 new characters of new Bandit Clan.
Windows
macOS (OS X)
Linux
Armello Original Soundtrack - Wyld's Call
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Audio & Video settings
Audio & Video settings
See Graphics Quality Settings for "Custom" Graphics Quality settings.

Template:Video settings

Graphics Quality Settings

Use ~ to open console, then use the following commands to change graphics quality settings individually.
Any changes will be saved and Graphics Quality option immediately changed to "Custom".
Commands in second table is unchanged within Graphics Quality option and may break the game if altered.
Command Valid values Description
r_aamode 0 2 4 8 Antialiasing option. Determine the amount of MSAA to be used.
r_anisofiltering enable disable forceenable Anisotropic Filtering option. forceenable forces anisotropic filter to all textures.
r_mastertexlimit 0 1 2 Lowers the quality and memory use of textures. Value 2 being "low" quality.
r_shadowcascades 0 4 See Shadow Cascade count.
r_shadowquality disable hard mixed Shadow quality option. mixed option enables soft shadows.
r_shadowres low medium high vhigh Shadow resolution option. Determine how detailed the shadow will be rendered.
r_ssaoenable true false Screen Space Ambient Occlusion option.
r_tiltshiftenable true false Adding blur effect when camera is zoomed in, very close to board.
Command Valid values Description
r_shadowdirproj stablefit closefit Changing to closefit appears to improve quality.
r_dofenable true false Depth of Field option.
r_shadowdrawdist 15 Shadow draw distance. Value will corrupt when changed.
r_maxlodlevel 0 Level of Detail. Unchanged throughout all Graphics Quality.

Graphics Quality Comparison

Command Very Low Low Medium High Very High
r_aamode 0 0 2 4 8
r_anisofiltering disable disable enable forceenable forceenable
r_mastertexlimit 2 1 0 0 0
r_shadowcascades 0 0 0 4 4
r_shadowquality disable hard hard mixed mixed
r_shadowres low low medium high vhigh
r_ssaoenable false false true true true
r_tiltshiftenable false false false true true

Input settings

Keyboard bindings
Keyboard bindings
Controller bindings
Controller bindings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

As of v1.8, Language can be changed through Options.
Language UI Audio Sub Notes
English
Simplified Chinese
Dutch
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
4 Versus
Asynchronous multiplayer

Connection types

Issues fixed

Fullscreen issue on Linux

This issue causes black/striped screen to appear after the first launch of game.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL 4
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD
Cutscenes Theora Cutscenes are in OGV extension.
Multiplayer Steamworks

System requirements

As of v1.5, the game is only available for 64 bit OS.
Windows
Minimum Recommended
Operating system (OS) 7 (64-Bit)
Processor (CPU) Dual-core 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) 512 MB of VRAM
DirectX 10 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9 (64-bit)
Processor (CPU) Dual-core 2.2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) OpenGL
1 GB of VRAM
Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04 (64-bit)
Processor (CPU) Dual-core 2.2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) OpenGL
1 GB of VRAM
Shader model 3.0 support

References