Difference between revisions of "Ships That Fight Underground"
From PCGamingWiki, the wiki about fixing PC games
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|minOS = 7 | |minOS = 7 | ||
|minCPU = | |minCPU = | ||
− | |minRAM = | + | |minRAM = 4 GB |
− | |minHD = | + | |minHD = 10 GB |
|minGPU = Nvidia GeForce 550 Ti | |minGPU = Nvidia GeForce 550 Ti | ||
|minGPU2 = AMD Radeon HD 7950 | |minGPU2 = AMD Radeon HD 7950 | ||
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|recOS = 10 | |recOS = 10 | ||
|recCPU = Quad-Core, 2.5GHz | |recCPU = Quad-Core, 2.5GHz | ||
− | |recRAM = | + | |recRAM = 8 GB |
− | |recHD = | + | |recHD = 50 GB |
− | |recGPU = | + | |recGPU = Nvidia GeForce 750 |
|recGPU2 = AMD Radeon 270 | |recGPU2 = AMD Radeon 270 | ||
}} | }} | ||
− | + | {{ii}} 32-bit operating systems are not supported. | |
− | {{ii}} 32-bit | ||
{{References}} | {{References}} |
Revision as of 04:10, 20 May 2017
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Descendent Studios | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
Descent | |
---|---|
Descent | 1995 |
Descent II | 1996 |
Descent 3 | 1999 |
Descent (cancelled) renamed to S.T.F.U (Ships That Fight Underground) | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Official website | ||||
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Video settings (build 1349)
Input settings
Audio settings
Audio settings (build 1349)
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Versus DM, TDM and Capture the Core |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Experimental Direct3D 12 support can be enabled in the launcher.[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Quad-Core, 2.5GHz | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | 50 GB |
Video card (GPU) | Nvidia GeForce 550 Ti AMD Radeon HD 7950 DirectX 11 compatible | Nvidia GeForce 750 AMD Radeon 270 |
- 32-bit operating systems are not supported.
References
Categories:
- Games in beta state
- Games in development
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)