Difference between revisions of "Armello"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
Line 116: | Line 116: | ||
|- | |- | ||
| r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. | | r_anisofiltering || <code>enable</code> <code>disable</code> <code>forceenable</code> || Anisotropic Filtering option. | ||
− | |||
− | |||
|- | |- | ||
| r_fogenable || <code>true</code> <code>false</code> || Fog option. | | r_fogenable || <code>true</code> <code>false</code> || Fog option. | ||
Line 124: | Line 122: | ||
|- | |- | ||
| r_shadowcascades || <code>0</code> <code>2</code> <code>4</code> || See [https://docs.unity3d.com/460/Documentation/Manual/DirectionalShadowDetails.html Shadow Cascade count]. | | r_shadowcascades || <code>0</code> <code>2</code> <code>4</code> || See [https://docs.unity3d.com/460/Documentation/Manual/DirectionalShadowDetails.html Shadow Cascade count]. | ||
− | |||
− | |||
|- | |- | ||
| r_shadowquality || <code>disable</code> <code>hard</code> <code>mixed</code> || Shadow quality option. Determine how '''antialiased''' the shadow will be rendered. | | r_shadowquality || <code>disable</code> <code>hard</code> <code>mixed</code> || Shadow quality option. Determine how '''antialiased''' the shadow will be rendered. | ||
Line 134: | Line 130: | ||
|- | |- | ||
| r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board. | | r_tiltshiftenable || <code>true</code> <code>false</code> || Adding blur effect when camera is zoomed in, very close to board. | ||
+ | |} | ||
+ | {{ii}} Editing these value is not recommended. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Command !! Default Value | ||
+ | |- | ||
+ | | r_shadowdirproj || <code>stablefit</code> | ||
+ | |- | ||
+ | | r_dofenable || <code>true</code> | ||
+ | |- | ||
+ | | r_shadowdrawdist || <code>15</code> | ||
+ | |- | ||
+ | | r_maxlodlevel || <code>0</code> | ||
|} | |} | ||
===Graphics Quality Comparison=== | ===Graphics Quality Comparison=== | ||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 05:01, 1 May 2017
Developers | |
---|---|
League of Geeks | |
Engines | |
Unity | |
Release dates | |
Windows | September 1, 2015 |
macOS (OS X) | September 1, 2015 |
Linux | September 1, 2015 |
General information
- Official website
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Armello - The Usurpers Hero Pack | ||
Armello - Seasons Board Skins Pack | ||
Armello - The Bandit Clan | ||
Armello Original Soundtrack - Wyld's Call |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
- Altering graphics settings by console changes Graphics Quality to "Custom". See Graphics Quality Settings for configuration.
Graphics Quality Settings
- Use ~ to open console, then use the following commands to change graphics quality settings individually.
- Any changes will be saved and Graphics Quality option immediately changed to "Custom".
- Only commands that affect graphics quality and comparable is shown below.
Command | Valid values | Description |
---|---|---|
r_aamode | 0 2 4 8 |
Antialiasing option. Determine the amount of MSAA to be used. |
r_anisofiltering | enable disable forceenable |
Anisotropic Filtering option. |
r_fogenable | true false |
Fog option. |
r_mastertexlimit | 0 1 2 |
Limit the quality of texture. |
r_shadowcascades | 0 2 4 |
See Shadow Cascade count. |
r_shadowquality | disable hard mixed |
Shadow quality option. Determine how antialiased the shadow will be rendered. |
r_shadowres | low medium high vhigh |
Shadow resolution option. Determine how detailed the shadow will be rendered. |
r_ssaoenable | true false |
Screen Space Ambient Occlusion option. |
r_tiltshiftenable | true false |
Adding blur effect when camera is zoomed in, very close to board. |
- Editing these value is not recommended.
Command | Default Value |
---|---|
r_shadowdirproj | stablefit
|
r_dofenable | true
|
r_shadowdrawdist | 15
|
r_maxlodlevel | 0
|
Graphics Quality Comparison
Very Low | Low | Medium | High | Very High | |
---|---|---|---|---|---|
r_aamode | 0 | 0 | 2 | 4 | 8 |
r_anisofiltering | disable | disable | enable | forceenable | forceenable |
r_fogenable | false | true | true | true | true |
r_mastertexlimit | 2 | 1 | 0 | 0 | 0 |
r_shadowcascades | 0 | 0 | 0 | 4 | 4 |
r_shadowquality | disable | hard | hard | mixed | mixed |
r_shadowres | low | low | medium | high | vhigh |
r_ssaoenable | false | false | true | true | true |
r_tiltshiftenable | false | false | false | true | true |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Spanish | ||||
Dutch | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
French | ||||
German | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 | Versus |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | Uses the latest version available. |
OpenGL | 4 | |
Shader Model support | 3, 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (64-Bit) | 7 or later (64-bit) |
Processor (CPU) | Dual-core 2.0 GHz | Quad-core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 10 compatible | 1 GB of VRAM DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9 | 10.9 or later |
Processor (CPU) | Dual-core 2.2 GHz | Quad-core 2.7 Ghz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | OpenGL 1024 MB of VRAM Shader model 3.0 support |
OpenGL 1536 MB of VRAM Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | Ubuntu 12.04 or later |
Processor (CPU) | Dual-core 2.2 GHz | Quad-core 2.7 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | OpenGL 1024 MB of VRAM Shader model 3.0 support |
OpenGL 1536 MB of VRAM Shader model 3.0 support |