Difference between revisions of "Will Rock"
From PCGamingWiki, the wiki about fixing PC games
(Dedicated server, level of detail, updated fov details) |
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===Patches=== | ===Patches=== | ||
{{ii}} Install the latest [http://www.patches-scrolls.de/patch/4795/7/ patch 1.2]. It includes all the previous updates from patch 1.1. | {{ii}} Install the latest [http://www.patches-scrolls.de/patch/4795/7/ patch 1.2]. It includes all the previous updates from patch 1.1. | ||
+ | |||
+ | ===Level of detail=== | ||
+ | {{ii}} Disables switching between high and low detailed models for enemies and other dynamic objects depending on distance from the player. The game will render highest detail models all the time. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Edit the configuration file<ref>[http://www.wsgf.org/forums/viewtopic.php?f=64&t=31974&start=17]</ref>}} | ||
+ | # Go to the [[#Game data|configuration files location]]. | ||
+ | # Open {{File|willrock.ini}}. | ||
+ | # Change <code>VIDEO_MaxLod=0</code> to <code>VIDEO_MaxLod=-10</code>. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{ii}} Vertical and horizontal FOV values can be changed individually. Increasing the horizontal value fixes screen stretching on widescreen resolutions, but the HUD and menus remain stretched. | ||
+ | {{ii}} This method doesn't work with the [http://www.wsgf.org/dr/will-rock/en WSGF] modified executable. Compared to it this method doesn't break reflections on mirrors and floors. <code>D3DIM700.DLL</code> can still be used to enable higher resolutions. | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use Cheat Engine<ref>[http://www.wsgf.org/forums/viewtopic.php?f=64&t=31974 View topic - Will Rock (2003) widescreen and fov fix | WSGF]</ref>}} | {{Fixbox/fix|Use Cheat Engine<ref>[http://www.wsgf.org/forums/viewtopic.php?f=64&t=31974 View topic - Will Rock (2003) widescreen and fov fix | WSGF]</ref>}} | ||
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##Rounded (default) | ##Rounded (default) | ||
# Double click the found result to add it to table list. | # Double click the found result to add it to table list. | ||
− | # In the table list copy and paste it and set "adjust the address by" to <code>-4</code> to get the horizontal FOV address (should | + | # In the table list copy and paste it and set "adjust the address by" to <code>-4</code> to get the horizontal FOV address (it should point to value 75). |
− | # Change the values | + | # Change the values as you wish. |
'''Notes''' | '''Notes''' | ||
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|p2p = true | |p2p = true | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
− | |dedicated notes = | + | |dedicated notes = Included with patch 1.1 and later. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = |
Revision as of 04:19, 21 March 2017
Developers | |
---|---|
Saber Interactive | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | June 9, 2003 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Game is not available in digital distribution.
Essential improvements
Patches
- Install the latest patch 1.2. It includes all the previous updates from patch 1.1.
Level of detail
- Disables switching between high and low detailed models for enemies and other dynamic objects depending on distance from the player. The game will render highest detail models all the time.
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
Field of view (FOV)
- Vertical and horizontal FOV values can be changed individually. Increasing the horizontal value fixes screen stretching on widescreen resolutions, but the HUD and menus remain stretched.
- This method doesn't work with the WSGF modified executable. Compared to it this method doesn't break reflections on mirrors and floors.
D3DIM700.DLL
can still be used to enable higher resolutions.
Instructions |
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Windowed
Instructions |
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Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op Up to 16 players. Co-op mode has limit of 4 players. |
||
Online play | 16 | Versus, Co-op Up to 16 players. Co-op mode has limit of 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Included with patch 1.1 and later. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7780 |
UDP | 7780 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Issues fixed
Low FPS (~30) on Windows 8/8.1
Instructions |
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- In the options menu selecting the "game" submenu crashes the game.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 500 MHz AMD Athlon 550 MHz |
Pentium III 800 MHz AMD Athlon 800 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible | 64 MB of VRAM |
Sound (audio device) | DirectX 9.0 compatible |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16