Difference between revisions of "Space Hulk: Deathwing"
From PCGamingWiki, the wiki about fixing PC games
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==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
− | |||
− | |||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows| {{P|localappdata}} | + | {{Game data/row|Windows|{{P|localappdata}}\SpaceHulkGame\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows| {{P|localappdata}} | + | {{Game data/row|Windows|{{P|localappdata}}\SpaceHulkGame\Saved\SaveGames\}} |
+ | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = True | |fov = True | ||
− | |fov notes = | + | |fov notes = 60-90°. For higher values, see [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = True | |windowed = True | ||
|windowed notes = | |windowed notes = | ||
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|antialiasing notes = 4 steps Temporal AA | |antialiasing notes = 4 steps Temporal AA | ||
|vsync = True | |vsync = True | ||
− | |vsync notes = | + | |vsync notes = |
|60 fps = True | |60 fps = True | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = Hackable | |120 fps = Hackable | ||
− | |120 fps notes = Frame rate | + | |120 fps notes = Frame rate is capped at 60 FPS. See [[#High frame rate|High frame rate]]. |
− | |color blind = | + | |color blind = |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | === | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
− | + | {{Fixbox|1= | |
+ | {{Fixbox/fix|Changing FOV manually|ref={{cn|date=December 2016}}}} | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|GameUserSettings.ini}}. | ||
+ | # Search for the line <code>FOV</code>. | ||
+ | # Change the value according to your needs. | ||
+ | # Save. | ||
− | + | '''Notes''' | |
+ | {{ii}} Parts of the helmet will stick out into the frame and can't be removed. | ||
+ | }} | ||
− | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | |
− | + | {{Fixbox|1= | |
− | + | {{Fixbox/fix|Unlocking frame rate|ref={{cn|date=December 2016}}}} | |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | + | # Open {{file|GameUserSettings.ini}}. | |
− | + | # Search for the line <code>FrameRateLimit</code> and change the value according to your needs. | |
− | === | + | # Add following line: <code>bSmoothFrameRate=False</code>. |
− | + | # Save. | |
− | + | }} | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Input settings== | ==Input settings== | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = true |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 20:06, 16 December 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Streum On Studio | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 14, 2016[1] |
Space Hulk | |
---|---|
Subseries of Warhammer 40,000 | |
Space Hulk | 1993 |
Space Hulk: Vengeance of the Blood Angels | 1995 |
Space Hulk (2013) | 2013 |
Space Hulk: Ascension | 2014 |
Space Hulk: Deathwing | 2016 |
Space Hulk: Deathwing - Enhanced Edition | 2018 |
Space Hulk: Tactics | 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/298900/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/298900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op |
||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- A 64-bit OS is required.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i5-2400 AMD FX-8320 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | AMD Radeon HD 7870 NVIDIA GeForce GTX 660 2 GB of VRAM DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/298900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (298900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.