Difference between revisions of "Mobil 1 Rally Championship"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
(→Input settings: added controller trigger remapping steps (thanks to Vman on IRC)) |
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|full controller notes = All menus and some other actions can only be performed with a keyboard | |full controller notes = All menus and some other actions can only be performed with a keyboard | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Mapping Xbox 360 controller triggers requires a workaround; see [[#Controller remapping|Controller remapping]]. |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
Line 111: | Line 111: | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | {{ii}} Binding trigger axes requires some additional changes. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Instructions}} | ||
+ | # Install [[#Patches|Patch 6]]. | ||
+ | # Connect the controller. | ||
+ | # Go to control panel/game controllers/properties of controller. press triggers and make sure triggers are the Z axis (they always are, just check) | ||
+ | # Run the game, go to player 1 settings and enable the controller. Assign it as 2 axis controller. | ||
+ | # Go to <code>{{p|game}}\var\</code> | ||
+ | # Create (or edit if exists) {{file|RAL.CFG}} | ||
+ | # Add the line <code>alt2axcode=0x0002</code> | ||
+ | # Run the game. The triggers should work now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} You can find more info in {{file|UPDATE.TXT}} that came with [[#Patches|Patch 6]]. | ||
}} | }} | ||
Revision as of 00:37, 24 June 2016
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Developers | |
---|---|
Magnetic Fields[1] | |
Creative Asylum[2] | |
Publishers | |
Actualize[3] | |
Germany | Ubisoft[4] |
Release dates | |
Windows | November 19, 1999[1] |
Key points
- Commonly referred to as Rally Championship 2000
General information
Availability
- A demo is available here
Essential improvements
Patches
Latest version is Patch 5.30.0 (also called Patch 6).
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Controller remapping
- Binding trigger axes requires some additional changes.
Instructions |
---|
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Low frame rate
Instructions |
---|
Sound crashing and freezing
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
DirectDraw | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4 | |
Processor (CPU) | AMD K6-2 300 MHz Intel Pentium II 266 MHz |
AMD K7 500 MHz Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 20 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 5 compatible | 16 MB of VRAM DirectX 6.1 compatible |