Difference between revisions of "Ships That Fight Underground"
From PCGamingWiki, the wiki about fixing PC games
(→Other information: removed empty middleware section) |
(→VR support: updated VR details) |
||
Line 190: | Line 190: | ||
|native 3d gg3d award = | |native 3d gg3d award = | ||
|nvidia 3d vision gg3d award = | |nvidia 3d vision gg3d award = | ||
− | |tridef 3d gg3d award = | + | |tridef 3d gg3d award = |
|iz3d gg3d award = | |iz3d gg3d award = | ||
− | |native 3d = | + | |native 3d = |
|native 3d notes = | |native 3d notes = | ||
− | |nvidia 3d vision = | + | |nvidia 3d vision = |
|nvidia 3d vision notes = | |nvidia 3d vision notes = | ||
− | |tridef 3d = | + | |tridef 3d = |
|tridef 3d notes = | |tridef 3d notes = | ||
− | |iz3d = | + | |iz3d = |
|iz3d notes = | |iz3d notes = | ||
|htc vive = true | |htc vive = true | ||
Line 204: | Line 204: | ||
|oculus rift = true | |oculus rift = true | ||
|oculus rift notes = | |oculus rift notes = | ||
+ | |tracked motion controllers = false | ||
+ | |tracked motion controllers notes= | ||
+ | |keyboard-mouse = true | ||
+ | |keyboard-mouse notes = | ||
|3rd space gaming vest = | |3rd space gaming vest = | ||
|3rd space gaming vest notes = | |3rd space gaming vest notes = | ||
− | |||
− | |||
− | |||
− | |||
|novint falcon = | |novint falcon = | ||
|novint falcon notes = | |novint falcon notes = | ||
− | |||
− | |||
|trackir = | |trackir = | ||
|trackir notes = | |trackir notes = | ||
+ | |play area seated = true | ||
+ | |play area seated notes = | ||
+ | |play area standing = true | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
Revision as of 09:23, 27 March 2016
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Descendent Studios Inc. | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | Early access |
macOS (OS X) | Early access |
Linux | Early access |
Descent | |
---|---|
Descent | 1995 |
Descent II | 1996 |
Descent 3 | 1999 |
Descent (cancelled) renamed to S.T.F.U (Ships That Fight Underground) | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam |
Game data
Configuration file(s) location
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Video settings (build 1349)
Input settings
Audio settings
Audio settings (build 1349)
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Versus DM, TDM and Capture the Core |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Experimental Direct3D 12 support can be enabled in the launcher.[2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Quad-Core, 2.5GHz | |
System memory (RAM) | 4GB RAM | 8GB RAM |
Hard disk drive (HDD) | 10GB | 50GB |
Video card (GPU) | Nvidia GeForce 550 Ti AMD Radeon HD 7950 DirectX 11 compatible | NVIDIA GeForce 750 AMD Radeon 270 |
- 32-bit operational systems are not supported.
References
Categories:
- Games in beta state
- Games in development
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Series)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)