Difference between revisions of "Blur"
Marioysikax (talk | contribs) m (→Availability: added date to online servers status, as game isn't sold it could be taken down any day.) |
(added account requirement notes with reference, moved server status note to Network section) |
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'''Key points''' | '''Key points''' | ||
{{--}} Online and support for this title is pretty much dead. Twitter integration doesn't work | {{--}} Online and support for this title is pretty much dead. Twitter integration doesn't work | ||
− | {{--}} Game uses its own online account system and doesn't include VOIP, text chat or any other way to communicate with online players. | + | {{--}} Game uses its own online account system<ref name="account">[http://steamcommunity.com/app/42640/discussions/0/648814845148097649/ DRM ? :: Blur General Discussions]</ref> and doesn't include VOIP, text chat or any other way to communicate with online players. |
'''General information''' | '''General information''' | ||
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{{Availability Table/row| [http://www.amazon.com/Blur-PC/dp/B002AQNT96 Retail] | {{ID|Retail}} |}} | {{Availability Table/row| [http://www.amazon.com/Blur-PC/dp/B002AQNT96 Retail] | {{ID|Retail}} |}} | ||
}} | }} | ||
− | + | {{--}} This game is no longer sold digitally. | |
− | {{--}} | + | {{ii}} Online features require registering an account in-game.<ref name="account"/> |
==Essential improvements== | ==Essential improvements== | ||
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==Network== | ==Network== | ||
+ | {{ii}} Online features require registering an account in-game.<ref name="account"/> | ||
+ | {{ii}} Servers seems to be still online as of January 12, 2014. | ||
+ | |||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
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|recGPU2 = ATI Radeon 1800XT | |recGPU2 = ATI Radeon 1800XT | ||
}} | }} | ||
+ | |||
+ | {{References}} |
Revision as of 21:36, 19 August 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Bizarre Creations | |
Publishers | |
Activision | |
Release dates | |
Windows | May 25, 2010 |
Key points
- Online and support for this title is pretty much dead. Twitter integration doesn't work
- Game uses its own online account system[1] and doesn't include VOIP, text chat or any other way to communicate with online players.
General information
Availability
- This game is no longer sold digitally.
- Online features require registering an account in-game.[1]
Essential improvements
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/42640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/42640/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Shows keyboard UI even when using controller
Audio settings
Network
- Online features require registering an account in-game.[1]
- Servers seems to be still online as of January 12, 2014.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Split-screen. | ||
LAN play | ||||
Online play | true | true |
Ports
- No port information; you can edit this page to add it.
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Unable to play online
This is an issue which has remained unfixed since release; and essentially involves an inability to connect to online games, whether it is logging into the online service or actually locating games. The cause of the issue is Blur's overly strict reliance on port forwarding, although often ensuring uPnP is enabled and that the correct ports are forwarded will not actually solve the issue. As of now the only reliable way to play online is to use Virtual LAN (Local Area Network) software such as Hamachi or Tunngle, the latter of which still has an active Blur community.
To play Blur online via Tunngle, simply download and install the Tunngle client before logging in and searching 'Blur' in the search box to the left of the client. Enter the Blur room and you will connect to the VLAN system, meaning you can simply launch Blur and navigate to the Local Area Network multiplayer game mode, where Tunngle games will then become visible.
Only black screen and game freezes before starting
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium D Dual Core 3.4ghz | Intel Pentium Core 2 Duo 2.0ghz or better |
System memory (RAM) | ||
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | NVIDIA GeForce 6600GT ATI Radeon 1600XT 256 MB of VRAM Shader model 3.0 support |
NVIDIA GeForce 7800GT ATI Radeon 1800XT |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (42640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.