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Difference between revisions of "User:Garrett/Sandbox"

From PCGamingWiki, the wiki about fixing PC games
(putting this here for now)
 
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==GPU scaling==
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{{Infobox game
{{ii}} GPU scaling determines how non-native resolutions are displayed on your display.
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|cover        = Alan Wake cover.jpg
{{ii}} This setting may have no effect on certain HDTVs and other non-monitor displays; see [[#Underscan/Overscan|Underscan/Overscan]] for the equivalent fix for such displays.
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|developers  =  
{|align=center
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{{Development:Infobox game/row/developer|Remedy Entertainment{{!}}🐪Thirsty Camels🐪}}
|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (fullscreen).png|200px|center]]
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{{Infobox game/row/porter|Nitro Games|Windows}}
<center>'''Fullscreen'''</center>
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|publishers  =
In this mode the output stretches to fit the monitor, often with unwanted results (e.g. fat characters). Some non-widescreen games have a setting for use with this mode to make the stretched output have the correct widescreen aspect ratio.
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{{Development:Infobox game/row/publisher|Remedy Entertainment{{!}}🐘Stampeding Elephants🐘}}
 
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|engines      =  
|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (aspect).png|200px|center]]
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{{Infobox game/row/engine|MAX-FX}}
<center>'''Maintain aspect ratio'''</center>
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|release dates=  
In this mode the output expands to the biggest size while retaining its original aspect ratio. The unused space is left black.
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{{Infobox game/row/date|Windows|February 16, 2012}}
|width=33% valign=top style="padding:8px;"|[[File:GPU scaling (centered).png|200px|center]]
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}}
<center>'''Centered / no scaling'''</center>
 
In this mode the output displays at its original resolution. Graphics are sharp and have the correct aspect but the result may be very small depending on the resolution of the output and your monitor.
 
|}
 

Latest revision as of 06:31, 26 October 2021