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Difference between revisions of "ReShade"

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{{Infobox software
+
'''The Enchantment: North Jersey Escorts Flourish on Harlothub'''
|cover        = ReShade icon.png
+
<br>
|developers  =
+
In the bustling world of companionship services, Harlothub emerges as a beacon of opportunity for '''[https://harlothub.com/united-states/new-jersey/north-jersey/female-escorts.html North Jersey escorts]''' seeking to amplify their presence and captivate discerning clients. With a compelling blend of exclusivity and accessibility, Harlothub provides a platform where individuality thrives, allowing escorts to showcase their unique charm and allure. Embark on a journey of discovery as we delve into the realm of Harlothub and witness the flourishing landscape of companionship in North Jersey.
{{Infobox game/row/developer|crosire}}
+
<br><br>
{{Infobox game/row/developer|Community}}
+
Harlothub stands as a distinguished sanctuary for escorts, offering a haven where they can unleash their charisma and captivate a diverse clientele. Nestled within its digital domain lies an unparalleled opportunity for North Jersey escorts to elevate their profiles and expand their reach. With a commitment to excellence and a passion for empowerment, Harlothub beckons escorts to embark on a transformative journey, where their individuality takes center stage.
|release dates=
+
<br><br>
{{Infobox game/row/date|Windows|August 7, 2015|ref=<ref>{{Refurl|url=https://reshade.me/forum/releases/989-1-0|title=ReShade Forum - Releases - 1.0|date=2020-01-25}}</ref>}}
+
'''The Allure of North Jersey:'''<br>
|steam appid  =
+
North Jersey, with its vibrant energy and eclectic culture, serves as an enchanting backdrop for companionship services. From the bustling streets of Newark to the scenic landscapes of Bergen County, North Jersey exudes a charm that captivates both locals and visitors alike. Within this dynamic milieu, escorts on Harlothub find themselves at the nexus of desire, offering companionship experiences that transcend the ordinary and ignite the imagination.
|steam appid side =
+
<br><br>
|license      = freeware
+
'''Embracing Opportunity:'''<br>
}}{{Tocbox}}
+
At the heart of Harlothub lies a commitment to nurturing talent and fostering growth. With an exclusive offer tailored for North Jersey escorts, Harlothub invites individuals to showcase their unique personalities and captivating photos for a nominal fee. For only $10 a day or $150 a month, escorts can unlock a world of possibilities, reaching discerning clients and expanding their presence in the industry. This limited-time offer serves as a catalyst for transformation, empowering escorts to seize the spotlight and flourish in their endeavors.
 
+
<br><br>
'''Key points'''
+
'''Unveiling Unique Charms:'''<br>
{{ii}} ReShade is a generic post-processing injector for games and video software.
+
Harlothub celebrates diversity and individuality, recognizing that each escort possesses a distinctive allure that sets them apart. Whether it's a penchant for adventure, an affinity for intellectual discourse, or a magnetic charm that captivates hearts, Harlothub provides a platform for escorts to express themselves authentically. Through captivating profiles and enchanting photos, escorts on Harlothub enchant clients with their charisma and leave an indelible impression that transcends boundaries.
{{++}} Capable of extracting the depth buffer of most games, allowing for depth-based effects like ambient occlusion, depth of field, etc.
+
<br><br>
{{++}} Active community of shader and preset developers.
+
'''Navigating a World of Possibilities:'''<br>
{{++}} Open-source since 2017, with a healthy development cycle and feedback from the community.
+
With Harlothub as their compass, North Jersey escorts navigate a world of endless possibilities, where every encounter is imbued with excitement and intrigue. From intimate rendezvous to exhilarating escapades, escorts curate experiences that cater to the unique desires of their clients, forging connections that endure beyond the confines of time and space. With Harlothub as their ally, escorts embark on a journey of self-discovery and fulfillment, embracing the richness of human connection in all its forms.
 
+
<br><br>
'''General information'''
+
As the curtains rise on the enchanting landscape of North Jersey escorts, '''[https://harlothub.com Harlothub]''' emerges as a guiding light, illuminating pathways to success and fulfillment. With its unwavering commitment to excellence and its dedication to empowering escorts, Harlothub stands as a testament to the transformative power of companionship. Embrace the opportunity that awaits, and join the ranks of North Jersey escorts who thrive in the embrace of Harlothub. Seize the moment, and let your unique charm captivate the hearts and minds of discerning clients, as you embark on a journey of discovery and enchantment.
{{mm}} [https://reshade.me/ Official website]
 
{{mm}} [https://reshade.me/forum Official forum]
 
{{mm}} [https://github.com/crosire/reshade Official GitHub repository]
 
{{mm}} [https://discord.com/invite/PrwndfH Official Discord server]
 
 
 
==Availability==
 
{{Availability|
 
{{Availability/row| Official | https://reshade.me/ | DRM-Free | ReShade's official website.  |  | Windows }}
 
{{Availability/row| Official | https://github.com/crosire/reshade | DRM-Free | ReShade's GitHub repository. |  | Windows }}
 
}}
 
 
 
==Installation==
 
{{Fixbox|description=Use the setup tool|fix=
 
# Download and run the latest version available from the [https://reshade.me/#download official website].
 
# Follow the instructions to install ReShade for a game of your choice. Refer to the game-specific articles here on PCGW for details on what API a game make use of.
 
# Launch the game and use {{Key|Home}} to access the in-game ReShade GUI.
 
}}
 
 
 
==Uninstallation==
 
{{Fixbox|description=Use the setup tool again|fix=
 
# Launch the same setup tool used to install
 
# Select your game executable, like during the installation
 
# After choosing the API, the setup will ask you to overwrite or uninstall ReShade for that game. Choose to uninstall.
 
}}
 
 
 
==Common fixes==
 
===DirectX 8 games===
 
{{ii}} ReShade removed built-in support for DirectX 8 with version 3.0.0,<ref name="d3d8-drop">{{Refurl|url=https://reshade.me/forum/releases/2341-3-0|title=ReShade 3.0.0 Changelog|date=2020-01-26}}</ref> meaning a {{abbr|wrapper|A 'wrapper' is a program that translates calls to an API to another.}} is required to use any versions above with games that use the API.
 
 
 
{{Fixbox|description=Use d3d8to9<ref name="d3d8-drop"/>|fix=
 
# Download the latest release of {{code|d3d8.dll}} from the [https://github.com/crosire/d3d8to9/releases downloads page].
 
# Place the downloaded file in the same folder where the executable of the game is located.
 
# Setup ReShade for DirectX 9.
 
 
 
{{++}} d3d8to9 is made by the same developers of ReShade and is the official way to use DirectX 8 games with it.
 
{{ii}} If you have already installed ReShade in the game, but not for DirectX 9, you may simply rename {{code|dxgi.dll}} or {{code|opengl32.dll}} to {{code|d3d9.dll}}.
 
}}
 
 
 
{{Fixbox|description=Use dgVoodoo 2<ref name="d3d8-drop"/>|fix=
 
# Follow the instructions for installing dgVoodoo 2 for [[DgVoodoo 2#DirectX 1-8|DirectX 1-8]].
 
# Setup ReShade for DirectX 10+.
 
 
 
{{++}} The dgVoodoo 2 Control Panel ({{code|dgVoodooCpl.exe}}) can be used to enhance the graphics of the game further than the capabilities of ReShade, e.g. windowed mode, anisotropic filtering, vsync, phong shading etc.
 
{{ii}} [[dgVoodoo 2]] covers the program and its features in more detail.
 
{{ii}} If you have already installed ReShade for the game, but not for DirectX 10+, you may simply rename {{code|d3d9.dll}} or {{code|opengl32.dll}} to {{code|dxgi.dll}}.
 
}}
 
 
 
===DirectX 1-7 games===
 
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2.
 
 
 
===DirectDraw games===
 
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2.
 
 
 
===Glide games===
 
{{ii}} See instructions for wrapping [[#DirectX 8 games|DirectX 8 games]] with dgVoodoo 2.
 
 
 
===Vulkan===
 
{{ii}} Unlike other APIs, Vulkan cannot be injected into using a DLL file.
 
{{ii}} The ReShade setup tool can act as a Vulkan injector on its own.
 
{{ii}} ReShade can install itself as a [https://gpuopen.com/learn/using-the-vulkan-validation-layers/ Vulkan layer] and automatically inject into any application that uses Vulkan. This is done by creating a registry key, so administration privilege is necessary.
 
{{ii}} When global Vulkan injection is enabled, the ReShade setup tool creates copies of the ReShade DLL files at {{code|C:\ProgramData\ReShade}}. These files can be renamed, removed or moved to effectively disable global Vulkan injection.
 
 
 
{{Fixbox|description=Use the setup tool for temporary injection|fix=
 
# Open the setup tool ({{code|ReShade_Setup_X.Y.Z.exe}}, where {{code|X.Y.Z}} is the version number).
 
# Select the game you want to inject into.
 
# Simply keep the tool open and launch the game, ReShade should be injected into the game.
 
}}
 
 
 
{{Fixbox|description=Use the setup tool to enable or disable global injection|fix=
 
# Open the setup tool ({{code|ReShade_Setup_X.Y.Z.exe}}, where {{code|X.Y.Z}} is the version number).
 
# Click on the "enable/disable ReShade in Vulkan globally" button.
 
# Click yes if a security prompt pops up.
 
# A checkbox will appear in place of the button, tick it to enable global injection or untick to disable.
 
 
 
{{--}} Having global Vulkan injection enabled may be undesirable as it may cause ReShade to load unexpectedly in any application that uses Vulkan, including non-game programs like [[LibreOffice]].
 
}}
 
 
 
{{Fixbox|description=Disable global injection temporarily by removing or renaming files|fix=
 
# Open the file explorer and navigate to {{code|C:\ProgramData\ReShade}}. The {{code|ProgramData}} folder is hidden by default.
 
# Remove, rename or move the {{code|ReShade32.dll}} and {{code|ReShade64.dll}} files.
 
 
 
{{--}} This should not be done for permanently disabling global Vulkan injection, use the setup tool to disable it in that case so that it'll remove the registry keys so that Vulkan does not try to load files that don't exist.
 
{{ii}} If you lose the files by accident, you can simply run the setup tool again and re-enable global Vulkan injection to create new copies, or to properly remove the Vulkan layer.
 
}}
 
 
 
===UWP Games===
 
{{ii}}This method uses an external injector that may cause some anti-cheat software to be triggered, so use at your own risk.
 
{{ii}}This will not work for every UWP game, and it will probably cause instability and crashes.
 
{{ii}}You will need the right version of the injector for it to work correctly; here is the [https://reshade.me/downloads/inject32.exe x32] and [https://reshade.me/downloads/inject64.exe x64] versions of the injector and the [https://github.com/crosire/reshade/blob/main/tools/injector.cpp source code] if you want to compile it for yourself.
 
{{Fixbox|description=How to inject ReShade into an UWP game|fix=
 
# Place the Injector and the ReShade dll in a folder on your desktop or drive (eg:ReShadeUWP).
 
# Start the game you would like to use ReShade in.
 
# Open Task Manager and check the process name used by the game (eg: {{code|MoonMan-Win64-Shipping.exe}} for Deliver Us The Moon).
 
# Close the game.
 
# Navigate to the folder where the UWP Injector resides and open a command prompt(you can write {{code|cmd}} in the address bar and it will open a command prompt there).
 
# Type {{code|inject.exe name_of_the_process.exe}}
 
# Start the game.
 
}}
 
 
 
If you want to create a script to automate the process or just get some more advanced tips, you can follow this [https://framedsc.github.io/ReshadeGuides/reshadeuwp.htm guide].
 
 
 
===[[ReShade]] breaks Nvidia [[SGSSAA]]===
 
{{ii}} By default, [[ReShade]] comes with a "Generic Depth" add-on that enables access to the depth buffer in games, allowing for shaders which make use of it to work. This add-on breaks [[SGSSAA]]. The add-on can then be disabled to avoid the issue or kept enabled but requiring the [[SGSSAA]] flag in [[Nvidia Profile Inspector]] to be modified, although not without side effects, or [[OGSSAA]] can be used for a similar effect.
 
{{Fixbox|description=Disable the "Generic Depth" add-on in [[ReShade]]<ref>{{Refurl|url=https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-256#post-6057228|title=NVidia Anti-Aliasing Guide (updated)|date=May 2023}}</ref>|fix=
 
With the [[ReShade]] overlay open in-game, go in the "Add-ons" tab and disable the "Generic Depth" plugin, then restart the game for it to take effect.
 
{{ii}} Having the "Generic Depth" add-on disabled stops [[ReShade]] from having access to the depth buffer, but [[ReShade]] will work without requiring the [[SGSSAA]] flags to be modified, and each shader applied won't induce any additional blur.
 
{{ii}} Only works with ReShade versions up to 5.7.0.
 
}}
 
{{Fixbox|description=Add a ''4'' to the 3rd position of the compatibility flag ("depth bit") in [[Nvidia Profile Inspector]]<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/pub#|title=NVIDIA GeForce Anti-Aliasing Compatibility Flags|date=May 2023}}</ref>|fix=
 
For example, flag <code>0x080000C1</code> (common flag for [[Engine:Unreal Engine 3|Unreal Engine 3]] games) becomes <code>0x08'''4'''000C1</code>.
 
{{ii}} Having the "Generic Depth" add-on enabled allows [[ReShade]] to keep access to the depth buffer.
 
{{ii}} Each shader applied with [[ReShade]] while using [[SGSSAA]] with the "Generic Depth" add-on enabled and the required depth bit added to the [[SGSSAA]] flag induces additional blur to the image. This is likely due to [[SGSSAA]] being applied after every pass. [[OGSSAA]] can be used instead and will only cause blur with each depth-based effect enabled rather than any shaders, which means while it is of lower quality than [[SGSSAA]], it can look very similar if only a single depth-based effect (e.g. MXAO) is enabled along with it.
 
{{ii}} DirectX 8 and earlier games don't usually need AA compatibility flags, but using [[#DirectX 8 games|d3d8to9]] wrapper will require one. The flags <code>0x004000C1</code> and <code>0x00400041</code> may restore AA compatibility.<ref>[https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-222#post-5738262 NVidia Anti-Aliasing Guide - Page 22, comment #4437]</ref> For dgVoodoo2, [[MSAA]] has to be enabled in the included settings app and the ''enhance'' mode used instead as anti-aliasing is not overridable on DirectX 10+.<ref>[https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-240#post-5875468 NVidia Anti-Aliasing Guide - Page 240, comment #4782]</ref>
 
}}
 
 
 
==List of known shader repositories==
 
{{ii}} Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere.
 
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
! style="width: 250px" | Repository !! style="width: 200px" | Author !! style="width: 400px" | Additional Notes
 
|-
 
| [https://github.com/crosire/reshade-shaders reshade-shaders] || crosire + community || Official shader repository.<br/>Required for most shaders, should be installed automatically by the setup tool.
 
|-
 
| [https://github.com/CeeJayDK/SweetFX SweetFX] || CeeJay.dk || The original shader suite that ReShade was created to support.<br/>Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector.
 
|-
 
| [https://github.com/martymcmodding/qUINT qUINT] || Marty McFly || The Marty McFly qUINT repository.<br/>Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders.
 
|-
 
| [https://github.com/martymcmodding/iMMERSE iMMERSE] || Marty McFly || Marty McFly's new repository to be replacing qUINT soon. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts.
 
|-
 
| [https://github.com/FransBouma/OtisFX OtisFX] || Otis_Inf || Home of Cinematic DOF and other utility shaders.
 
|-
 
| [https://blueskydefender.github.io/AstrayFX/ AstrayFX] || BlueSkyDefender || Various anti-aliasing shaders and more (used to be part of Depth3D).<br/>Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others.
 
|-
 
| [https://github.com/BlueSkyDefender/Depth3D Depth3D] || BlueSkyDefender || Lots of great utility shaders.<br/>Home of SuperDepth3D (adds 3D support on almost any game)
 
|-
 
| [https://github.com/Fubaxiusz/fubax-shaders fubax-shaders] || Fubax || Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox.
 
|-
 
| [https://github.com/Daodan317081/reshade-shaders reshade-shaders (Daodan)] || Daodan || Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders.
 
|-
 
| [https://github.com/brussell1/Shaders Shaders (brussell1)] || brussell1 || Home of Eye Adaptation and UI Detect shaders.
 
|-
 
| [https://github.com/luluco250/FXShaders FXShaders] || luluco250 || Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap.
 
|-
 
| [https://github.com/Heathen/Pirate-Shaders Pirate-Shaders] || Heathen || Really neat lesser known shader repository.
 
|-
 
| [https://github.com/prod80/prod80-ReShade-Repository prod80-ReShade-Repository] || prod80 || Home of many advanced color grading shaders + many photoshop-like ones.
 
|-
 
| [https://github.com/originalnicodr/CorgiFX CorgiFX] || Originalnicodr || Home of a few "enhanced" versions of known shaders.
 
|-
 
| [https://github.com/TheGordinho/MLUT MLUT ] || TheGordinho || A big collection of multi-LUT shaders.
 
|-
 
| [https://github.com/LordOfLunacy/Insane-Shaders Insane-Shaders ] || Lord of Lunacy || Home of some utility shaders such as Fog Removal.
 
|-
 
| [https://github.com/Matsilagi/RSRetroArch RSRetroArch ] || Matsilagi, luluco250, Marty McFly || Shaders ported from RetroArch to ReShade, home of many CRT shaders.
 
|-
 
| [https://github.com/ConstantineRudenko/Shaders/tree/master/reshade/Shaders Shaders (MadCake)] || MadCake || Contains alternative implementation of Ambient Occlusion and Tonemapping.
 
|-
 
| [https://github.com/LordKobra/CobraFX/tree/master CobraFX] || SirCobra || Shaders designed for in-game photography.
 
|-
 
| [https://github.com/Radegast-FFXIV/reshade-shaders Warp-FX] || Radegast || Fun and abstract effects like Swirl, Wave, Slit Scan, etc.
 
|-
 
| [https://github.com/retroluxfilm/reshade-vrtoolkit VRToolkit] || VRToolkit || The VRToolkit is a modular shader created for ReShade to enhance the clarity & sharpness in VR to get most out of your HMD while keeping the performance impact minimal.
 
|-
 
| [https://github.com/AlucardDH/dh-reshade-shaders dh-reshade-shaders] || AlucardDH || Abstract shaders and some utility aswell like unditter and uniformity correction.
 
|-
 
| [https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade Glamayre Fast Effects] || rj200 || Faster versions of common post-processing (FXAA, AO, sharpen) plus Fake GI - a fast global illumination-like effect. For people who want some ReShade but haven't got the fastest machine.
 
|-
 
| [https://github.com/mj-ehsan/NiceGuy-Shaders NiceGuy-Shaders] || mj-ehsan || A repository of shaders such as NiceGuy-Lighting, NiceGuy-Lamps, and HoleFiller.
 
|-
 
| [https://github.com/papadanku/CShade CShade] || papadanku || Previously known as BrimsonFX, a repository that hosts shaders such as cMotionBlur, cAutoExposure, cGaussianBlur, and cBloom.
 
|-
 
| [https://github.com/akgunter/crt-royale-reshade crt-royale-reshade] || akgunter || Repository of crt-royale-reshade, an effect with multiple uses in the CRT emulation scene.
 
|-
 
| [https://github.com/vortigern11/vort_Shaders vort_Shaders] || vortigen11 || Repository of vort_HDR and vort_MotionBlur.
 
|-
 
| [https://github.com/Zenteon/ZN_FX ZN_FX] || Zenteon || Repository of ZN_FX, featuring the Depth-Aware Mipmapped Ray Tracing (DAMP_RT) shader.
 
|}
 
===Known Issues===
 
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Issue !! style="width: 400px" | Workarounds !! style="width: 400px" | Additional Notes
 
|-
 
{{ii}} This list contains the known issues with reshade.
 
|-
 
|[[Gears 5]] || DX 12 || CTD || No known workaround. || Crashes at startup before loading shaders.
 
|-
 
|[[Metal Gear Solid V: Ground Zeroes]] || DX 10+ || CTD || Disable Overlays, use DXVK v1.8.1 + ReShade v4.9.1 + Keep the Game out of focus https://www.youtube.com/watch?v=HUaoUkiGtis || Crashes at startup
 
|-
 
|[[Call of Duty]] || OpenGL || Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/xwNqroJ ||  No known workaround.|| Texture Streching happens on all Reshade versions, UI issues introduced on 5.0 .
 
|-
 
|}
 
 
 
==Game compatibility==
 
{{ii}} These lists may sometimes be out of date, check with the community Discord if you have problems with a specific game.
 
{{ii}} For online games it is recommended to always check with the game's community whether using ReShade can lead to bans, as some developers have been known to change their stance on ReShade '''without warning'''. Some uses have claimed to get ReShade working by using [https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository a version older than 3.0] or ReShade's predecessor [https://sfx.thelazy.net/downloads/ SweetFX] due to them lacking an injectable settings overlay,<ref>{{Refsnip|url=https://www.youtube.com/watch?v=n7nDPFAnybk|title=Battlefield 4 Sweet FX Installation Tutorial - Free Download|date=2021-05-17|snippet=Also, THIS IS NOT BANNABLE, SweetFX versions with a Internal menu & crosshair settings are the versions that are bannable by punkbuster / BF4DB. NOT THIS.}}</ref> however the '''success rates will vary depending on the anticheat software used''' and should still be done '''at your own risk'''.
 
===Online games to avoid===
 
{{--}} These are games where using ReShade may get you banned or the game simply blocks it.
 
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
|-
 
| [[ARK: Survival Evolved]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || ARK no longer allows mods. [[Nvidia Freestyle]] can be used as an alternative.
 
|-
 
| [[BattleBit_Remastered|BattleBit Remastered]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || Game will still boot but if EAC detects you using it you have a very high risk of getting banned without warning <b> use it at your own risk</b>.
 
|-
 
| [[Call of Duty: Warzone]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will still boot but you have a very high risk of getting banned without warning <b> use it at your own risk<b>.
 
|-
 
| [[Counter-Strike: Global Offensive]] || Direct3D 9 || <span style="color: #ff0000; font-weight: bold">Caution</span> || Enable {{Code|Copy depth buffers before clear operation}} and disable MSAA for depth buffer to work. Put files into {{File|\bin\}}.<br/>The game crashes itself if it detects a DLL being injected, unless it's launched with the <code>-allow_third_party_software</code><ref>[https://help.steampowered.com/en/faqs/view/09A0-4879-4353-EF95#whitelist CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?], Steam Support.</ref> and <code>-insecure</code> [[Glossary:Command line arguments|command line arguments]], which allows third-party software injection and disables Valve Anti-Cheat (VAC).<br>There's a high probability that using ReShade without these launch options will lead to a VAC ban.<br><br>{{ii}} As of 23 July 2020, the <code>-untrusted</code> launch option no longer works.<ref>[https://blog.counter-strike.net/index.php/2020/07/30991/ Release Notes for 23 July 2020], [https://blog.counter-strike.net/index.php/2020/08/31269/ Release Notes for 6 August 2020]; both URLs are from the CS:GO blog.</ref>
 
|-
 
| [[Counter-Strike 2]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Caution</span> || Enable {{Code|Copy depth buffers before clear operation}} and disable MSAA for depth buffer to work. Put files into {{File|\bin\win64}}.<br/>The game crashes itself with {{Code|Failed to load rendersystemdx11.dll}} message or shows error about file verification failure<ref>{{Refcheck|user=kr0tchet|date=2023-10-03|comment=This error will only appears if launched in Workshop Tools mode.}}</ref> and refuses to load ReShade if it detects a DLL being injected, unless it's launched with the <code>-allow_third_party_software</code><ref>[https://help.steampowered.com/en/faqs/view/09A0-4879-4353-EF95#whitelist CS:GO Trusted Mode — Is there a whitelist of software that can be safely injected into CS:GO?], Steam Support.</ref> and <code>-insecure</code><ref>{{Refcheck|user=kr0tchet|date=2023-10-03|comment=Both of these commands will not work if launched in Workshop Tools mode, plus it's also shows a error about file verification failure and refuses to load ReShade, but the game will continue to launch in tools mode anyway.}}</ref> [[Glossary:Command line arguments|command line arguments]], which allows third-party software injection and disables Valve Anti-Cheat (VAC).<br>There's a high probability that using ReShade without these launch options will lead to a VAC ban.
 
|-
 
| [[Destiny 2]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||
 
|-
 
| [[Escape from Tarkov]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> ||
 
|-
 
| [[Hunt: Showdown]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> ||
 
|-
 
| [[Overwatch]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> ||
 
|-
 
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #814600; font-weight: bold">Blocked</span> || nProtect GameGuard Anti-Cheat kicks player.
 
|-
 
| [[Playerunknown's Battlegrounds]] || Direct3D 10+ || <span style="color: #814600; font-weight: bold">Blocked</span> || PUBG does not allow Reshade. [[Nvidia Freestyle]] can be used as an alternative.
 
|-
 
| [[Roblox]] || Varies || <span style="color: #814600; font-weight: bold">Blocked</span> || [https://devforum.roblox.com/t/welcoming-byfron-to-roblox/2018233 Roblox Byfron] has blocked all .DLL injections.
 
|-
 
| [[Roblox]] (Microsoft Store) || Varies || <span style="color: #ff0000; font-weight: bold">Caution</span> || UWP version of the game (from Microsoft Store) seems to at least load ReShade with the [[#UWP_Games|method described in UWP Games section]], but the overlay was unable to detect any keyboard & mouse input, and nothing was changed even with the preset selected. <br>'''Use at your own risk.'''<!-- probably needs rechecking -->
 
|-
 
| [[Squad]] || Direct3D 10+ || <span style="color:#814600; font-weight: bold">Blocked</span> || Squad does not allow [[ReShade]] and [[Nvidia Freestyle]]. [https://gamepp.com/features.html GamePP] can be used as an alternative.
 
|-
 
| [[War Thunder]] || Direct3D 9/10+ || <span style="color: #ff0000; font-weight: bold">Banned</span> || The game will ban users which it detects have ReShade loaded '''without warning'''.<br/>[https://www.nvidia.com/en-us/geforce/news/nvidia-ansel-for-war-thunder-available-now/ Nvidia Ansel/FreeStyle may be used as an alternative.]
 
|-
 
|[[Dead or Alive 6]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Caution</span> || Game will kick to desktop on startup.
 
|-
 
|[[SCP Secret Laboratory]] || Varies || <span style="color: #ff0000; font-weight: bold">Banned</span> || Forced injections will cause the game's anticheat will automaticity ban you for dll injection. It can also block it asking you to uninstall ReShade
 
|-
 
|}
 
 
 
===Compatibility list===
 
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 
|-
 
! style="width: 250px" | Game !! style="width: 100px" | Render API !! style="width: 100px" | Status !! style="width: 400px" | Additional Notes
 
|-
 
| [[.kkrieger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Click on the "Edit global preprocessor definitions" in the Home tab and add a definition called "RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET" with a value of "-128".
 
|-
 
| [[18 Wheels of Steel: Across America]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 
|-
 
| [[18 Wheels of Steel: Extreme Trucker 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows rearview mirrors.
 
|-
 
| [[7 Days to Die]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cannot be played when Easy Anti-Cheat is active.
 
|-
 
| [[7554: Glorious Memories Revived]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[8BitBoy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[99 Levels to Hell]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[A Hat in Time]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[A New Beginning]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[A Story about My Uncle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Aarklash Legacy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Abyss Odyssey]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Abzû]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots are blank.
 
|-
 
| [[Ace Combat: Assault Horizon - Enhanced Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Ace Combat 7]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Advent Rising]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Aer: Memories of Old]] || Direct3D 11, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Agarest: Generations of War]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, Zoomed Out?
 
|-
 
| [[Age of Conan: Unchained]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially shows UI.
 
|-
 
| [[Age of Mythology: Extended Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Age of Wonders III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Airship Dragoon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Alan Wake]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Alan Wake's American Nightmare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Alice: Madness Returns]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Alicia Online]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Alien Rage]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
| [[Alien: Isolation]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Aliens versus Predator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
| [[Aliens vs. Predator (2010)]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Aliens: Colonial Marines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Alpha Protocol]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
| [[Amid Evil]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Amnesia: A Machine for Pigs]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Amnesia: The Dark Descent]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Among the Sleep]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Among Us]] || Direct3D 10 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Angry Video Game Nerd Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Anna - Extended Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Anodyne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Anomaly Korea]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Anomaly: Warzone Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Antisquad]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Apotheon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use an external injector for injecting ReShade into the process.
 
|-
 
| [[Aquaria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[ArcheAge]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
| [[Aragami]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 
|-
 
| [[Arx Libertatis (Arx Fatalis)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Arma 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Arma 2: Operation Arrowhead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Arma 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering in FPS mode. Works fine in third person mode.
 
|-
 
| [[Armada Tanks]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Armored Hunter Gunhound EX]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Arzette: The Jewel of Faramore]] || Direct 3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No Depth buffer since it's a 2D game.
 
|-
 
| [[Ascendant]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
| [[Assassin's Creed]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Assassin's Creed II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Assassin's Creed III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Assassin's Creed IV: Black Flag]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}} for minimap.
 
|-
 
| [[Assassin's Creed Rogue]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable minimap in HUD options for depth buffer.
 
|-
 
| [[Assassin's Creed Syndicate]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
| [[Assassin's Creed Unity]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer.
 
|-
 
| [[Assassin's Creed: Brotherhood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Assassin's Creed: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
| [[AssaultCube]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Assetto Corsa]] || Direct3D 11 ||  <span style="color: #10ab00; font-weight: bold;">Perfect</span> || Rename dxgi.dll to d3d11.dll.
 
|-
 
| [[Astebreed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Avatar: The Game]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Avencast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Avoid - Sensory Overload]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access?
 
|-
 
| [[Back to the Future: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer Access.
 
|-
 
| [[Ballance]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Game must run in window mode, see {{File|{{p|HKLM}}\SOFTWARE\Wow6432Node\ballance\Settings}}
 
|-
 
| [[Ballpoint Universe: Infinite]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Banished]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Only 64bit executable works.
 
|-
 
| [[Bardbarian]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
| [[Batman: Arkham Asylum]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy depth buffer before clear operations}}
 
|-
 
| [[Batman: Arkham City]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Choose '''Direct3D 9''' during setup for best compatibility, even though game uses '''Direct3D 11'''.
 
|-
 
| [[Batman: Arkham Knight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Batman: Arkham Origins]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Batman: Arkham Origins Blackgate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[BattleBlock Theater]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Battlefield 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Battlefield 2142]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Battlefield 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Battlefield 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Battlefield Hardline]] (Beta) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Battlefield: Bad Company 2]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
| [[Bayonetta]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[BeamNG Drive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Beast Boxing Turbo]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Beatbuddy: Tale of the Guardians]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Bedlam (2015)|Bedlam]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Betrayer]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Beyond Good and Evil]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Binary Domain]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Bionic Commando]] || Direct3D 9  || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[BioShock]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[BioShock 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[BioShock 2 Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[BioShock Infinite]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only displays your weapon
 
|-
 
| [[bit Dungeon II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Create a {{File|Direct3D 9.log}} in the game folder manually before starting!
 
|-
 
| [[BIT.TRIP RUNNER]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Black Desert Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Black Future '88]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Blackguards]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Blackguards 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Black Mesa]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 
|-
 
| [[Blades of Time]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Blasphemous]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[BlazeRush]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Blazing Beaks]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Blitzkrieg 2: Fall Of The Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Blockland]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Blocks That Matter]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
| [[Blood Knights]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Blood of the Werewolf]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Blood Omen 2: Legacy of Kain]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[BloodRayne]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Select '''Direct3D 10+''' during installation.
 
|-
 
| [[BloodRayne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Bluestacks]] (Android emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Borderlands 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Borderlands: The Pre-Sequel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Bound by Flame]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Brawlhalla]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Broken Age]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Broken Sword 3: The Sleeping Dragon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Brothers: A Tale of Two Sons]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Brütal Legend]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Bulletstorm]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands.
 
|-
 
| [[Bulletstorm: Full Clip Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Bully: Scholarship Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Disable Anti Aliasing, Enable {{Code|Copy depth buffer before clear operations}} to gain access to depth buffer. Depth Buffer is reversed.
 
|-
 
| [[Burnout Paradise]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Cthulhu: Dark Corners of the Earth]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Duty]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || Texture streching, UI Flickering, Black screen and CTD https://imgur.com/a/MJsDQ0f
 
|-
 
| [[Call of Duty 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Need to fix the game executable with this tool (drag'n'drop {{File|CoD2SP_s.exe}} on it): [https://reshade.me/downloads/stack-size-fix.exe stack-size-fix.exe]
 
|-
 
| [[Call of Duty: Advanced Warfare]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Duty: Black Ops]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Duty: Black Ops II]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Call of Duty: Ghosts]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Call of Duty: Modern Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Duty: Modern Warfare 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Duty: Modern Warfare 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works with in-game MSAA.
 
|-
 
| [[Call of Duty: World at War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Juarez: Bound in Blood]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Call of Juarez: Gunslinger]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Cars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer Access, but only in cutscenes.
 
|-
 
| [[Cars Mater-National Championship]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Castle Flipper]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Castle Crashers]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Castle of Illusion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Castlevania: Lords of Shadow]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Castlevania: Lords of Shadow 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Cat Goes Fishing]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Chaos Legion]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
| [[Chaos on Deponia]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Chicken Little]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Chivalry: Medieval Warfare]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Choplifter HD]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Chrome]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
| [[Cities: Skylines]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Screen is black while game loads and during FMV, works normally ingame, no depth buffer access.
 
|-
 
| [[Clive Barker's Jericho]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Clive Barker's Undying]] || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
| [[Comanche 4]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Combat Mission: Shock Force]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Command & Conquer: Generals]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Condemned: Criminal Origins]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty in some areas of the game.
 
|-
 
| [[Contrast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Costume Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Costume Quest 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crash Time 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crashday]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crazy Taxi]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[CreaVures]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Crimzon Clover: World Ignition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Crossout]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crysis]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crysis 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Crysis Warhead]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Cube 2: Sauerbraten]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Cyberpunk 2077]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is really funky: sometimes glitchy, sometimes no access.
 
|-
 
| [[Dark]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Unable to toggle Shaders On/Off.
 
|-
 
| [[Dark Souls II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dark Souls: Prepare to Die Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dark Void Zero]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access. Zoomed Out?
 
|-
 
| [[Darksiders]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Darksiders II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Daylight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Dead Effect]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Dead Frontier 2]] || Direct3D 11, optional Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Direct3D 11 is default, but Direct3D 9 selectable in Steam game launch options.
 
|-
 
| [[Dead Island]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dead Island: Epidemic]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works in mainmenu, depth buffer is flipped.
 
|-
 
| [[Dead or Alive 5 Last Round]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer, disable SSAA for access.
 
|-
 
| [[Death Stranding]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer reversed, A small amount of shaders don't work.
 
|-
 
| [[Dead Rising 3]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Dead Rising Remastered]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dead Space]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dead Space 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dead Space 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[DeadCore]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Deadfall Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer partially appears, DOF still works.
 
|-
 
| [[Deadlight]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Deadly Premonition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Deadpool]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dear Esther]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access. Put files into {{File|\Bin\}} folder. Disable MSAA and type {{Code|r_drawvgui 0}} into the console to disable the UI for depth buffer access to work.
 
|-
 
| [[Delver]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || By using javaw.exe in \jre-x64-windows\bin (replaced by minecraft THIRD PARTY)
 
|-
 
| [[Demonicon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Depth Hunter 2: Deep Dive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[DeSmuME X432R]] (Nintendo DS emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Change display method to Direct3D.
 
|-
 
| [[Deus Ex]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hands in-game, cutscenes have full depth.
 
|-
 
| [[Deus Ex: Human Revolution - Director's Cut]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Deus Ex: Invisible War]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
| [[Deus Ex: Mankind Divided]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Install ReShade as {{File|d3d11.dll}} and use Win7 compatibility mode. On Win7 use NVIDIA driver 376.33.
 
|-
 
| [[Devil May Cry]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Devil May Cry 3: Dante's Awakening]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Devil May Cry 4]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Diablo III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[DiRT 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Trees are missing from depth buffer. Depth buffer does not work in local splitscreen mode.
 
|-
 
| [[DiRT Showdown]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dirty Bomb]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Disciples III: Reincarnation]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes flipped?
 
|-
 
| [[Dishonored]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only contains player character.
 
|-
 
| [[Disney Dreamlight Valley]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 
|-
 
| [[Divinity II: The Dragon Knight Saga]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable ingame HDR to access depth buffer.
 
|-
 
| [[Divinity: Dragon Commander]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Divinity: Original Sin]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Dollar Dash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Dolphin]] (GameCube/Wii emulator) || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access works for some titles.
 
|-
 
| [[Don't Starve]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Don't Starve Together]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Doom (1993)]] (GZDoom) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Doom (2016)]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Doom 3: BFG Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dota 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Double Dragon IV]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Double Dragon Neon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Double Dragon Trilogy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Dragon Age II]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable DOF for depth buffer access.
 
|-
 
| [[Dragon Age: Inquisition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dragon Age: Origins]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dragon Ball Xenoverse]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dragon Ball Xenoverse 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dragon Ball Z: Kakarot]] || Direct30 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed ||
 
|-
 
| [[Dragon Quest Heroes]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction issues?
 
|-
 
| [[Dragon's Dogma: Dark Arisen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Drakensang]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Driv3r]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Driver: Parallel Lines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access.
 
|-
 
| [[DuckTales: Remastered]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
| [[Dungeon Nightmares II: The Memory]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[Dungeon of the Endless]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dungeon Siege II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
| [[Dungeonland]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Dungeons & Dragons HD]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Dusk]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}. Depth buffer is reversed and upside down.
 
|-
 
| [[Dust: An Elysian Tail]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Dying Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
| [[Dynamite Jack]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Dynasty Warriors 7 with Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer cause glitches in splitscreen coop.
 
|-
 
| [[Dynasty Warriors 8: Xtreme Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[E.Y.E: Divine Cybermancy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Put files into {{File|\bin\}}
 
|-
 
| [[Eador: Masters of the Broken World]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Earth & Beyond]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span>
 
|-
 
| [[Eldritch]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Electronic Super Joy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Electronic Super Joy: Groove City]] || OpenGl32 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Enclave]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Enslaved: Odyssey to the West]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Epic Mickey 2: The Power of Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[ePSXe]] (PlayStation emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use Pete's OpenGL 1.77.
 
|-
 
| [[Ethan: Meteor Hunter]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Etherborn]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Ether Vapor Remaster]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Eufloria HD]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Everspace]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed. The correct exe and install path is found in EVERSPACE\RSG\Binaries\Win64 for the 64 client - the 32bit client is in EVERSPACE\RSG\Binaries\Win32.
 
|-
 
| [[Euro Truck Simulator 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down in D3D9.
 
|-
 
| [[F.E.A.R.]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable AA and Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
| [[F.E.A.R. 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[F.E.A.R. 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Fable Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Fable III]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickers.
 
|-
 
| [[Fable: The Lost Chapters]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Fallout 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Use [https://sourceforge.net/projects/sfall/ sFall] with graphics mode set to 4 or 5 for DirectX 9 support. In-game ReShade menu does not work correctly: the mouse cursor does not respond and neither do most keys. The printscreen key works sporadically, scroll and num lock keys always work. Setup ReShade for another game with the settings you want and then copy the generated preset to the game.
 
|-
 
| [[Fallout 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
| [[Fallout 4]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Fallout: New Vegas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer sometimes only shows FPS hands.
 
|-
 
| [[Fallout: Van Buren]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]], Poor depth buffer functionality.
 
|-
 
| [[Far Cry]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer access only works properly with certain renderers.
 
|-
 
| [[Far Cry 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy depth buffer before clear operations}}.
 
|-
 
| [[Far Cry 3]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Run game in Dx9 mode for depth buffer access.
 
|-
 
| [[Far Cry 3: Blood Dragon]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
| [[Far Cry 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed. To access depth buffer go to Add-ons and enable {{Code|Copy Depth Buffer before clear operations}}.
 
|-
 
| [[Far Cry 5]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|Copy Depth Buffer before clear operations}}.
 
|-
 
| [[Farming Simulator 15]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Gamma correction problems.
 
|-
 
| [[FIFA 17]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Final Fantasy III]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Final Fantasy IV]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Final Fantasy VII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Final Fantasy VIII]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Final Fantasy XII: The Zodiac Age]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Final Fantasy XIII]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\white_data\prog\win\bin\}}
 
|-
 
| [[Final Fantasy XIII-2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\alba_data\prog\win\bin\}}
 
|-
 
| [[Final Fantasy XIV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Firewatch]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Fist of Awesome]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Fist of Jesus]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[FiveM]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Possible fixes:
 
Put files into <code>{{p|localappdata}}\FiveM</code>. Rename dxgi.dll to d3d10_1.dll or d3d11.dll . Try launching FiveM through Steam. Disable the Steam overlay
 
|-
 
| [[FlatOut 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Flower]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Ensure MSAA is disabled upon launching the game or else the depth buffer will flicker.<br/>This may require a relaunch, since the option to disable it is only available in the pause menu.
 
|-
 
| [[Force of Nature]] || Direct3D 9+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Direct3D 9 for the ForceOfNature.exe or Direct3D 10+ for the ForceOfNatureDX11.exe
 
|-
 
| [[Freedom Force vs. The 3rd Reich]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Galaxy on Fire 2 Full HD]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Game of Thrones: A Telltale Games Series]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Garry's Mod]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enable {{Code|Copy Depth Buffer before clear operations}}. Put files into {{File|\bin\}}. Depth buffer may occasionally get misaligned and inverted.
 
|-
 
| [[Gas Guzzlers Extreme]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Gas Guzzlers: Combat Carnage]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Gauntlet (2014)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Gears of War]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Gift]] || Direct3D 10+ || <span style="color: #ff0000; font-weight: bold">Broken</span> || Game refuses to startup. Even with DGVoodoo 2.
 
|-
 
| [[Gish]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Global Operations]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Goat Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Goodbye Deponia]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Google Earth]] || Direct3D 9/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer flipped in D3D9. Put files into {{File|\alchemy\ogles2\}} or {{File|\alchemy\ogl\}}
 
|-
 
| [[Gothic 2]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 2-7 games|DirectX 2-7 games]] or use the DX11 mod.
 
|-
 
| [[Gothic 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Some objects are not displayed in depth buffer.
 
|-
 
| [[Grand Theft Auto III]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Grand Theft Auto IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Grand Theft Auto V]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed logarithmic depth buffer, so depth linearization algorithm needs to be adjusted in shaders.
 
|-
 
| [[Grand Theft Auto: Episodes from Liberty City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Grand Theft Auto: San Andreas]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Grand Theft Auto: Vice City]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Gravity Badgers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Grey Goo]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[GRID 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Grim Dawn]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Grim Fandango Remastered]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
|[[Geometry Dash]] || Direct3D9+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Slight Performance Issues
 
|-.
 
| [[Ground Branch]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| Guacamelee! Gold Edition || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Guild Wars]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Guild Wars 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only works when standing still. Doesn't work with ingame SSAA. Put files into {{File|\bin\}}
 
|-
 
| [[Gun]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Gun Metal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Gun Monkeys]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[GundeadliGne]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Gundemonium Recollection]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Half-Life]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || After installation, <code>opengl32.dll</code> must be marked as read-only, otherwise the game will tries to delete it.<br> Depth buffer is upside down (except in WON/Retail or older version), renders on VGUI Main Menu, and also rendered on skybox (which makes it look weird) when using some shaders, such as PPFX SSDO. MSAA must be disabled with the <code>-nomsaa</code> [[Glossary:Command line arguments|command line argument]] for depth buffer to work.
 
|-
 
| [[Half-Life 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Halo: Combat Evolved]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Halo: Combat Evolved]] (Custom Edition v1.10) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Halo 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Halo 3]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hammerwatch]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Hard Reset]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 
|-
 
| [[Harry Potter and the Chamber of Secrets]] || DirectDraw || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
| [[Hellblade: Senua's Sacrifice]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Screenshots do not work because game uses a 10bit back buffer.
 
|-
 
| [[Hellgate: Global]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hellgate: London]] (2007) || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Rename dxgi.dll to d3d10.dll in DX10 mode.
 
|-
 
| [[Hero Siege]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Heroes of Might and Magic III - HD Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Heroine's Quest: The Herald of Ragnarok]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Hitman 2]] (2018) || Direct3D 10+/12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hitman 2: Silent Assassin]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Hitman 3: Contracts]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]]. Graphical glitches (black player models and worse).
 
|-
 
| [[Hitman: Blood Money]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hitman: Codename 47]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hitogata Happa]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Homefront]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Homefront: The Revolution]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 4K fix: Change desktop resolution to 4K before starting the game.
 
|-
 
| [[Homeworld Remastered Collection]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\Homeworld Remastered Collection\HomeworldRM\Bin\Release\}}
 
|-
 
| [[Hot Wheels Velocity X]] || Direct3D 8 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || See [[#DirectX 8 games|DirectX 8 games]], then add the following workaround for the texture issues to {{File|Reshade.ini}}: <br>
 
<pre>[OPENGL]
 
ReserveTextureNames=510
 
</pre>
 
|-
 
| [[Hot Wheels World Race]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Hotline Miami]] || Direct3D 8/OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Original version: Unable to launch with error "Unexpected error occured when running the game".<br>Updated version: Select OpenGL during ReShade setup. Works out of the box.<br> No depth buffer access.
 
|-
 
| [[Hotline Miami 2]] || Direct3D 9/OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Having both {{File|d3d9.dll}} and {{File|opengl32.dll}} will crashes the game if launched with Direct3D renderer instead.<br>Use <code>-gl</code> for OpenGL.<br> Use <code>-d3d</code> for Direct3D 9.
 
|-
 
| [[House Flipper]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || {{Code|Copy Depth Buffer before clear operations}} needs to be enabled to access Depth Buffer which is Reversed and Upside Down.
 
|-
 
| [[House Flipper 2]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is reversed and Upside down. Needs more testing whether depth buffer is functional with FSR/DLSS.
 
|-
 
| [[How to Survive]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Humanity Asset]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Hydrophobia: Prophecy]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || {{key|Alt|Tab}} crashes game.
 
|-
 
| [[Hyperdimension Neptunia Re;Birth 1]] || Direct3D 10+, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[I Am Vegend - Zombiegeddon]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Icewind Dale: Enhanced Edition]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Ikaruga]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[IL-2 Sturmovik: Cliffs of Dover]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Imagine Me]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Insane 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Insurgency]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Ion Fury]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Iron Grip: Warlord]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Ittle Dew]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Jack Lumber]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Jade Empire]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Jagged Alliance: Back in Action]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Joe Danger]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
| [[Joe Danger 2: The Movie]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || ReShade is stuck in an infinite effect reloading loop.
 
|-
 
| [[Joint Task Force]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Journey]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Just Cause 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Just Cause 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
| [[Katana Zero]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Kerbal Space Program]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[KickBeat Steam Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Kill the Bad Guy]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Killer Is Dead]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Killing Floor]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[King's Bounty: Warriors of the North]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Kingdom Rush]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Kingdoms of Amalur: Reckoning]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Knights of Pen and Paper +1 Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[L.A. Noire]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Layers of Fear]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Left 4 Dead 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA in options for depth buffer access.
 
|-
 
| [[Legacy of Kain: Defiance]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
| [[Legend of Grimrock]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Lego Batman 2: DC Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Batman: The Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego City Undercover]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Harry Potter: Years 1-4]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Harry Potter: Years 5-7]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Indiana Jones 2: The Adventure Continues]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Indiana Jones: The Original Adventures]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Marvel Super Heroes]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego Star Wars III: The Clone Wars]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Lego The Lord of the Rings]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[Life is Feudal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Life Is Strange 2]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Life Is Strange]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Lili: Child of Geos]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer in-game is empty but works in main menu.
 
|-
 
| [[Limbo]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Live A Live]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is Reversed.
 
|-
 
| [[Lone Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Lords of the Fallen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Lovely Planet]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Lucius]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Luftrausers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Lunnye Devitsy]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Luxor Evolved]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[M.U.G.E.N.]] v1.1a4 || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Mad Max]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
| [[Mafia]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Mafia II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Mafia III]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Magnetic By Nature]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Manhunt]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Works with ThirteenAG's widescreen fix.
 
|-
 
| [[Manhunter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer access only in menu.
 
|-
 
| [[Mark of the Ninja]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Mass Effect]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}<ref>{{Refurl|url=https://reshade.me/forum/general-discussion/87-compatibility-list?start=640#34224|title=Compatibility list - Page 33 - ReShade Forum|date=May 2023}}</ref>
 
|-
 
| [[Mass Effect 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Mass Effect 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Mass Effect: Andromeda]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is upside down. Screenshots are not working.
 
|-
 
| [[Master Reboot]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Max Payne]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
| [[Max Payne 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Max Payne 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Max: The Curse of Brotherhood]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
| [[Medal of Honor (2010)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows FPS hand.
 
|-
 
| [[Medal of Honor: Allied Assault]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Megabyte Punch]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[MegaRace 3]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Meltdown]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flipped.
 
|-
 
| [[Metal Gear Rising: Revengeance]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metal Slug 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metal Slug Defense]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metal Slug X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metro 2033 Redux]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metro Exodus]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Metro: Last Light]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Micro Machines V4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Microsoft Flight Simulator X]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Middle-earth: Shadow of Mordor]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
| [[Might & Magic Heroes VI]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Minecraft]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into Java {{File|\bin\}} directory. Depth buffer also shows UI.
 
|-
 
| [[Mini Motor Racing EVO]] || Direct3D 9, OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Mini Ninjas]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Mirror's Edge]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || MSAA must be disabled for depth buffer access. Intermittent depth buffer flickering.
 
|-
 
| [[Mortal Kombat Komplete Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Mortal Kombat X]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Mount & Blade: Warband]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Mount & Blade II: Bannerlord]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Muffin Knight]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Muri]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Naruto Shippuden: Ultimate Ninja Storm Revolution]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Naval War: Arctic Circle]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Need for Speed (2016)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
| [[Need for Speed II]] (Special Edition) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed III: Hot Pursuit]] || Glide || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#Glide games|Glide games]].
 
|-
 
| [[Need for Speed: Carbon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Hot Pursuit]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Hot Pursuit 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Need for Speed: Most Wanted]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Most Wanted (2012)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Payback]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use game in offline mode.
 
|-
 
| [[Need for Speed: Pro Street]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Rivals]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Shift]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Underground]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Need for Speed: Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Nestopia]] v1.46 (NES emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Neverwinter Nights]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
| [[Neverwinter Nights 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access, UI displayed only.
 
|-
 
| [[Neverwinter Nights: Enhanced Edition]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Next Car Game]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Nexus: The Jupiter Incident]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Nier: Automata]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[No Man's Sky]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[No More Room in Hell]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}
 
|-
 
| [[No One Lives Forever]] || Direct3D 7 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[No One Lives Forever 2]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| No One Lives Forever - [[Contract J.A.C.K.]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Nosferatu: The Wrath of Malachi]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer is empty.
 
|-
 
| [[Observer]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Octopath Traveler]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth Buffer is reversed.
 
|-
 
| [[Oddworld: New 'n' Tasty]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Oddworld: Stranger's Wrath]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[OMSI 2: The Bus Simulator]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Enabling {{Code|Copy depth buffer before clear operations}} improves a lot depth buffer access(DXVK).
 
|-
 
| [[One More Dungeon]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span>
 
|-
 
| [[Oni]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Onikira - Demon Killer]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Orbital Bullet]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Ori and the Blind Forest]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Outlast]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable {{Code|Copy depth buffer before clear operations}}
 
|-
 
| [[Outward]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Overlord (2007)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Painkiller: Hell & Damnation]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Payday 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[PCSX2]] (PlayStation 2 emulator) || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Penumbra: Black Plague]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Penumbra: Overture]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Phantasy Star Online 2]] || Direct3D 9 || <span style="color: #bc7100; font-weight: bold">Major Issues</span> || nProtect GameGuard Anti-Cheat kicks player.
 
|-
 
| [[Phantasy Star Online: Blue Burst]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Phantasy Star Universe: Ambition of the Illuminus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows some UI elements only.
 
|-
 
| [[Phasmophobia]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access on multiplayer.
 
|-
 
| [[Pillars of Eternity]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[PixelJunk Monsters Ultimate]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Plague Inc: Evolved]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[PlanetSide 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Platoon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Postal 2]] || Direct3D 8/OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || For Direct3D 8, see [[#DirectX 8 games|DirectX 8 games]]. Put files into {{File|\System\}}. <br>If using DgVoodoo2 or built-in OpenGL renderer, enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Depth buffer also shows UI.
 
|-
 
| [[Postal III]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}}. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Depth buffers effect also show on top of the cutscenes.
 
|-
 
| [[Portal]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Near Perfect</span> || Disable MSAA for depth buffer access. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into {{File|\bin\}}. Depth buffer does not render through portals.
 
|-
 
| [[Portal 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access. Enable {{Code|Copy depth buffer before clear operations}} and {{Code|Choose last clear operation with high number of draw calls}} for depth buffer to work. Put files into {{File|\bin\}}. Depth buffer does not render through portals.
 
|-
 
| [[PPSSPP]] (PlayStation Portable emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Prey]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Prey (2017)]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Prince of Persia (2008)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Cellshaded characters have no depth.
 
|-
 
| [[Prince of Persia: The Forgotten Sands]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing some scene elements.
 
|-
 
| [[Prince of Persia: Warrior Within]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Keys possibly don't work?
 
|-
 
| [[Pro Evolution Soccer 2015]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Project CARS]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Project Snowblind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Prototype]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Prototype 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Psychopomp]] || Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || As of 6.0.1., crashes ReShade setup program, requiring [[#Vulkan|manual setup]]. May need to manually select depth buffer.
 
|-
 
| [[Psychonauts]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Quake]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Quake]] (GLQuake) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Quake 2]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Quake 3]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Quake 4]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[R.U.S.E.]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Race Driver: Grid]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Race the Sun]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[RADical ROACH Deluxe Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[RAGE]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[RAGE 2]] || Vulkan || <span style="color: #10ab00; font-weight: bold">Near Perfect</span> || Depth buffer is reversed. Resolution Scaling must be turned either off or set to manual as Reshade cannot detect when the automatic setting changes the size of the depth buffer.
 
If you set it to manual you must also scale the depth buffer in Reshade to compensate.
 
|-
 
| [[Ragnarok Online 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\SHIPPING\}}
 
|-
 
| [[RaiderZ]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Rayman Legends]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is missing character models.
 
|-
 
| [[Re-Volt]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. Image may be darkened.
 
|-
 
| [[Reaper - Tale of a Pale Swordsman]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Red Dead Redemption 2]] || Direct3D 12, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Red Faction]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Red Faction II]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. Partial depth buffer access.
 
|-
 
| [[Red Faction: Guerrilla Steam Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game crashes in DX11 mode.
 
|-
 
| [[Red Orchestra 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || May get detected by Punkbuster.
 
|-
 
| [[Remember Me]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable supersampling for depth buffer access.
 
|-
 
| [[Resident Evil 4 Ultimate HD Edition]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Resident Evil 5]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Resident Evil 6]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Resident Evil: Revelations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Return to Castle Wolfenstein]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Rift]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Rime]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Rise of the Triad]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Risen]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Risen 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[River City Ransom: Underground]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[River City Super Sports Challenge: All Stars Special]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Road Redemption]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Rogue Trooper]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Rune Factory 3 Special]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is flipped and reversed. Additionaly Disable MSAA via [[Rune_Factory_3_Special#Configuration_file.28s.29_location|settings.json]] to gain access to the depth buffer then enable {{Code|Copy Depth Buffer Before Clear Operations}} in Add-ons tab of Reshade, pick the buffer with more draw cells and then toggle on and off the CLEAR 1 that appears. Depth Buffer only consists of characters and certain objects like the Save Crystals.
 
|-
 
| [[Rune]] (Gold) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Rush for Glory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Ryse: Son of Rome]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[S.T.A.L.K.E.R.: Call of Pripyat]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[S.T.A.L.K.E.R.: Clear Sky]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[S.T.A.L.K.E.R.: Lost Alpha]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sacred Citadel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Saints Row 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Saints Row IV]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Saints Row: Gat out of Hell]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Saints Row: The Third]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Satellite Reign]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[Savant - Ascent]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Scarface: The World Is Yours]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Disable Antialiasing to access Depth Buffer.
 
|-
 
| [[Scourge: Outbreak]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Second Life]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sébastien Loeb Rally EVO]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sega Bass Fishing (Steam)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Sekiro: Shadows Die Twice]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Serious Sam Fusion 2017]] || Direct3D 12 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 
|-
 
| [[Serious Sam 3: BFE]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[Serious Sam HD: The First Encounter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer shows only FPS hands and sky.
 
|-
 
| [[Serious Sam: The Second Encounter]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Shadow Warrior (2013)]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Must enable FSAA for depth buffer access.
 
|-
 
| [[Shadowgrounds Survivor]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Shadowrun Returns]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access: UI and Mouse shows.
 
|-
 
| [[Shadowrun: Dragonfall - Director's Cut]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Shelter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Shelter 2]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Sherlock Holmes: Crimes & Punishments]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Silence of the Sleep]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Silent Hill 2: Director's Cut]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Silent Hill 3]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Sim City]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Singularity]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sky Force Anniversary]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Sleeping Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sleeping Dogs: Definitive Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Snes9x]] v1.53 (SNES emulator) || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Sniper Elite 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sniper Ghost Warrior 2]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sniper Ghost Warrior 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Snow]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Snuggle Truck]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[SOL: Exodus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Soldiers: Heroes of World War II]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Söldner: Secret Wars]] (Community Edition) || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Sonic Adventure]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. D3D9 included with SADX Mod Loader.
 
|-
 
| [[Sonic Adventure 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sonic Generations]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Sonic & SEGA All-Stars Racing]] || DirectX 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Steam lacks online servers / achievements, does have remote play together.
 
|-
 
| [[SpaceEngine]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer access.
 
|-
 
| [[Sparklite]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Spec Ops: The Line]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Spellforce - Platinum Edition]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game needs special handling, see [https://reshade.me/forum/troubleshooting/435-solved-spellforce-platinum-edition-good-old-games#3720 these instructions].
 
|-
 
| [[Spin Tires]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Splinter Cell: Chaos Theory]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Spore]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer sometimes disappears but reappears a few seconds later.
 
|-
 
| [[Star Citizen]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is logarithmic.
 
|-
 
| [[Star Wars Battlefront (2015)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth access works randomly.
 
|-
 
| [[Star Wars Battlefront 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Star Wars: Jedi Knight - Jedi Academy]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Star Wars: Jedi Knight II - Jedi Outcast]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Star Wars: Knights of the Old Republic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Star Wars: Republic Commando]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Star Wars: The Force Unleashed]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Star Wars: The Force Unleashed II]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Star Wars: The Old Republic]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to {{File|\Star Wars-The Old Republic\swtor\retailclient\swtor.exe}} and select DX10/11/12 as the API. Set Anti-aliasing in the game to "Off" or "Medium" to get depth buffer access.
 
|-
 
| [[Starbound]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer not functioning, need more research.
 
|-
 
| [[StarCraft II]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Needs to be installed to {{File|\SC2\Versions\BaseXXXX}}, where BaseXXXX is the latest Base folder
 
|-
 
| [[Stasis]] || - || <span style="color: #bdc62f; font-weight: bold">Good</span> || Inject via external injector tool.
 
|-
 
| [[State of Decay: Year-One Survival Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Steel Beasts Professional Personal Edition]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Stick It to the Man!]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Story of Seasons: Pioneers of Olive Town]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is Reversed and Upside Down.
 
|-
 
| [[Stranded Sails - Explorers of the Cursed Islands]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 
|-
 
| [[Street Racing Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access.
 
|-
 
| [[Strider]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Stubbs the Zombie in Rebel Without a Pulse]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer. See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Super Toy Cars]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Superbrothers: Sword & Sworcery EP]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || 2D game - hence no depth buffer
 
|-
 
| [[Superhot]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[Sven Co-op]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || After installation, <code>opengl32.dll</code> must be marked as read-only, otherwise the game will tries to delete it. MSAA must be disabled with the <code>-nomsaa</code> [[Glossary:Command line arguments|command line argument]] for depth buffer to work. Depth buffer issues are the same as Half-Life.
 
|-
 
| [[Syndicate]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Synthetik]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[System Shock 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is partly cleared when weapon is holstered.
 
|-
 
| [[Tales from the Borderlands]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tales of Berseria]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Tales of Monkey Island]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Team Fortress 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into {{File|\bin\}} directory.
 
|-
 
| [[Teenage Mutant Ninja Turtles (2003)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Test Drive Unlimited]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Download an ASI loader and rename the Project Paradise d3d9.dll to [something_else].asi to play online.
 
|-
 
| [[Terasology]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Put files into Java {{File|\bin\}} directory.
 
|-
 
| [[The Age of Decadence]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Amazing Spider-Man (2012)]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Bard's Tale]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Book of Unwritten Tales]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Book of Unwritten Tales 2]] || Direct3D 9, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is flipped.
 
|-
 
| [[The Book of Unwritten Tales: The Critter Chronicles]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Bureau: XCOM Declassified]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Chaos Engine (2013)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Chronicles of Riddick: Assault on Dark Athena]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer fix. 1. Download [[Nvidia_Profile_Inspector|Nvidia Inspector]]. 2. Find the game in "Profiles" field. 3. Disable "OGL_APP_PROMOTE_SHADERS..." setting in "Extra" section. 4. Turn of game's MSAA, SSAO and Posteffects while in main menu. 5. Switch buffer in order to see your effects. 6. Reshade's menu works only in the main menu, so setup your effects here. 7. When you finished, change buffer to first one in reshade's settings tab. 9. Turn on reshade's "Perfomance mode". 10. Play.
 
|-
 
| [[The Chronicles of Riddick: Escape from Butcher Bay (2004)]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Launch crash fix. Works with 4.9.1 Reshade version. 1. Download [[Nvidia_Profile_Inspector|Nvidia Inspector]]. 2. Find the game in "Profiles" field. 3. Find "Extention limit" setting and set it to "Quake3" or "Medal of Honor", click "Apply changes".
 
|-
 
| [[The Culling of the Cows]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[The Cursed Forest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Dark Eye: Chains of Satinav]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Dark Eye: Memoria]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Dark Mod]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[The Elder Scrolls III: Morrowind]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Use Morrowind Graphics Extender (MGE) instead of [[#DirectX 8 games|d3d8to9]].
 
|-
 
| [[The Elder Scrolls III: Morrowind]] (MGE-XE) || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Elder Scrolls IV: Oblivion]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Elder Scrolls Online]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> ||
 
|-
 
| [[The Elder Scrolls V: Skyrim]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer flickering when looking at objects.
 
|-
 
| [[The Elder Scrolls V: Skyrim Special Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Evil Within]] || Direct3D 10+, OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Evil Within 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Forest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[The Joylancer: Legendary Motor Knight]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Last Tinker: City of Colors]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Legend of Korra]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Lego Movie Videogame]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty, some UI items are displayed.
 
|-
 
| [[The Long Dark]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Set {{Code|1=RESHADE_DEPTH_INPUT_IS_REVERSED=1}} and {{Code|1=RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1}} and {{Code|Copy Depth Buffer before clear operations}}
 
|-
 
| [[The Lord of the Rings Online]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Outer Worlds]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed.
 
|-
 
| [[The Plan]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Punisher (2005)]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[The Saboteur]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth Buffer is reversed.
 
|-
 
| [[The Scourge Project: Episode 1 and 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[The Settlers 2: 10th Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Sexy Brutale]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Shopkeeper]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Signal From Tölva]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[The Sims 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || ReShade with DirectX 9 crashes the game, DXVK can be used as a workaround. The default depth buffer is empty and an alternative must be selected every time the game starts, though the depth buffer still flickers when the camera moves or rotates and sometimes some objects may not appear in it.
 
|-
 
| [[The Sims 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Sims 4]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a logarithmic depth buffer.
 
|-
 
| [[The Stanley Parable]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable MSAA for depth buffer access. Put files into {{File|\bin\}}
 
|-
 
| [[The Talos Principle]] || Direct3D 9/10+, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Technomancer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Typing of The Dead: Overkill]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[The Vanishing of Ethan Carter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[The Vanishing of Ethan Carter Redux]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Main menu's buffers are flipped horizontally; actual gameplay is unaffected.
 
|-
 
| [[The Void]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Walking Dead: Season One]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Walking Dead: Season Two]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Witcher]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Enable "copy before clear" in the depth buffer settings.<br/>ReShade crashes the game if Windows 7 compatibility mode is used, DXVK can work in that case but the depth buffer will only show the GUI.
 
|-
 
| [[The Witcher 2: Assassins of Kings Enhanced Edition]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[The Witcher 3]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Game uses a reversed depth buffer.
 
|-
 
| [[The Wolf Among Us]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[theHunter: Call of the Wild]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is reversed.
 
|-
 
| [[Thief 3: Deadly Shadows]] || Direct3D 8 || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectX 8 games|DirectX 8 games]]. No depth buffer access.
 
|-
 
| [[Thief Gold]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Thief II: The Metal Age]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tiny & Big in Grandpa's Leftovers]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tiny Troopers]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[Titan Quest]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Titanfall]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || Put files into {{File|\bin\x64_retail\}}
 
|-
 
| [[Tom Clancy's Ghost Recon Advanced Warfighter]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tom Clancy's Ghost Recon: Future Soldier]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Tom Clancy's Rainbow Six: Vegas 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Tom Clancy's The Division]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tomb Raider (2013)]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tomb Raider]] || OpenGL || <span style="color: #bc7100; font-weight: bold">Major issues</span> || Requires TombATI with GLRage. Game freezes when opening the inventory menu.
 
|-
 
| [[Tomb Raider: Anniversary]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable anti aliasing for depth buffer access.
 
|-
 
| [[Tomb Raider: Underworld]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Tony Hawk's American Wasteland]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Game sometimes crashes in Skate Shop.
 
|-
 
| [[Tony Hawk's Underground 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Torchlight]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Torchlight 2]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Total Overdose]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Total War: Attila]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Total War: Warhammer]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Disable antialiasing and Porthole Quality 3D for depth buffer access.
 
|-
 
| [[TrackMania 2: Canyon]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[TrackMania United]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Transformers: Fall of Cybertron]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Transformers: The Game]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer only shows UI in-game.
 
|-
 
| [[Treasure Planet: Battle at Procyon]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]].
 
|-
 
| [[Triad Wars]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Trials Fusion]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Trine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Trine 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Trine 3]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Trine 4]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Tron 2.0]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Turok]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Turok 2: Seeds of Evil]] || Glide || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#Glide games|Glide games]].
 
|-
 
| [[Turok 2: Seeds of Evil (2017)]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Two Worlds 2]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Ultrakill]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer displays your ghosted weapon
 
|-
 
| [[Ultra Street Fighter IV]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[UnderMine]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 
|-
 
| [[Unreal]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Only if you install [https://www.oldunreal.com/downloads/unreal/oldunreal-patches/ 277i] patch and [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx directx11] patch
 
|-
 
| [[Unreal II: The Awakening]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person.
 
|-
 
| [[Unreal Tournament]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Unreal Tournament 2004]] || Direct3D 8 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || See [[#DirectX 8 games|DirectX 8 games]]. Depth buffer only shows FPS hands in first person view, but works nicely in third person or when {{Code|Copy depth buffer before clear operations}} is enabled.
 
|-
 
| [[Unreal Tournament 3]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Unreal Tournament 4]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Unworthy]] || Direct3D 10 || <span style="color: #10ab00; font-weight: bold">Perfect</span>
 
|-
 
| [[Valdis Story: Abyssal City]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Valfaris]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Vampire: The Masquerade - Bloodlines]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Vampyr]] || Direct3D 11 || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Install to \Vampyr\AVGame\Binaries\Win64\AVGame-Win64-Shipping.exe
 
|-
 
| [[VBA-M]] (GBA emulator) || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Velocibox]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty.
 
|-
 
| [[Verde Station]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Vessel]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Viking: Battle for Asgard]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Vindictus]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access. May conflict with Hackshield.
 
|-
 
| [[Vintage Story]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || Incorrect depth buffer accessed (Used by cairo).
 
|-
 
| [[Visual Boy Advance]] (GBA emulator) || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Volgarr the Viking]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[VVVVVV]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[War for the Overworld]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer has trouble to follow the camera.
 
|-
 
| [[Warframe]] || Direct3D 9/10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Warhammer 40,000: Dawn of War]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Warhammer 40,000: Space Marine]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Warhammer: End Times - Vermintide]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Wasteland 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Depth buffer is upside down.
 
|-
 
| [[Watch Dogs]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Watch Dogs 2]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> || Go offline and use these launch parameters: {{Code|-disablepagefilecheck -eac_launcher}}
 
|-
 
| [[Wolfenstein II: The New Colossus]] || Vulkan || <span style="color: #515151; font-weight: bold">Untested</span> || Vulkan support was added in 4.4 but we have yet to test this game.
 
|-
 
| [[Wolfenstein: The New Order]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || versions 4.9.x and higher break the game
 
|-
 
| [[Wolfenstein: The Old Blood]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || versions 4.9.x and higher break the game
 
|-
 
| [[Words for Evil]] || Direct3D 10+ || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[World of Warcraft]] || Direct3D 9/10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Wrack]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Wrath Aeon of Ruin]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> || No depth buffer on your weapon
 
|-
 
| [[Wreckfest]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[WWE 2K15]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[X-Blades]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is flickering.
 
|-
 
| [[X-Plane 11]] || OpenGL, Vulkan || <span style="color: #10ab00; font-weight: bold">Perfect</span> || ReShade is blocked when Vulkan is enabled by default, pass <code>--allow_reshade</code> as a [[Glossary:Command line arguments|command line argument]] to allow it.<br/>The depth buffer is reversed and requires fiddling with the <code>RESHADE_DEPTH_MULTIPLIER</code> for proper scaling.
 
|-
 
| [[XCOM: Enemy Unknown]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Xonotic]] || OpenGL || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Xotic]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Partial depth buffer access.
 
|-
 
| [[Yaiba: Ninja Gaiden Z]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Yakuza 0]] || Direct3D 10+ || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Year Walk]] || OpenGL || <span style="color: #bdc62f; font-weight: bold">Good</span> || No depth buffer access.
 
|-
 
| [[Ys Origin]] || Direct3D 9 || <span style="color: #10ab00; font-weight: bold">Perfect</span> ||
 
|-
 
| [[Zeno Clash]] || Direct3D 9 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is empty. Put files into {{File|\bin\}}
 
|-
 
| [[Ziggurat 2]] || Direct3D 11 || <span style="color: #bdc62f; font-weight: bold">Good</span> || Depth buffer is stuck during boss scenes
 
|-
 
| [[ZSNES]] (SNES emulator) || DirectDraw || <span style="color: #bdc62f; font-weight: bold">Good</span> || See [[#DirectDraw games|DirectDraw games]].
 
|-
 
|}
 
 
 
{{References}}
 

Revision as of 10:29, 14 May 2024

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