Topic on Talk:Hitman World of Assassination
With CapFrameX+RTSS, here is my previous video about this issue :
youtube.com/watch?v=3687dwkeKNo
> Ok, you are sure you properly tested this for all 4 possible options
- MIRRORS ON + RT/RTR OFF (in-game) + DXR ON (in NPI) = Mirrors stutters
- MIRRORS ON + RT/RTR ON (in-game) + DXR ON (in NPI) = No mirrors stutters
- MIRRORS ON + RT/RTR OFF (in-game) + DXR OFF (in NPI) = No mirrors stutters
- MIRRORS OFF + RT/RTR OFF (in-game) = No mirrors stutters (DXR value doesn't matter in this case)
All tested with CapFrameX.
> If so, the issue description should be changed to reflect this as it now sounded that this stutter always occurs if mirror reflections are not set to Off.
On my setup, I can reproduce the issue only when RT is OFF in-game, RT ON at driver level and mirrors are ON. When RT is both disabled in-game and at driver level, no mirrors stutter. When RT is both enabled in-game and at driver level, no mirrors stutter.
EDIT :
Made another video with NPI in action : youtu.be/95kPIYD2AIo