Topic on Talk:Lucky Luke: Western Fever
- (cur prev topic) 21:12, 22 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Finished testing the whole game, can confirm SP2 compatibility and 25 fps limit ensures no audio desync throughout and level load crash a...) . . +216
- (cur prev topic) 22:40, 15 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Very weird, I retested after updating drivers, same behaviour. I did note that even with SP2 compatibility I had 1 crash after trying to...) . . +353
- (cur prev topic) 20:42, 15 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (It's a ryzen 5700X. No idea why the behavior has changed.) . . +57
- (cur prev topic) 16:24, 14 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (I'm running 546.01 on an RTX 4090 but the issue really seems to be one of how the game is running so maybe CPU-related? Are you using an...) . . +329
- (cur prev topic) 11:35, 14 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (Maybe the video driver? It's 546.33, GTX 1060. Windows is the same.) . . +67
- (cur prev topic) 20:03, 13 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Same dgvoodoo version (2.82.3) and I'm running it on a Ryzen 7 5800x on Windows 10 22H2 and an Nvidia GPU where without the 25 fps limit...) . . +286
- (cur prev topic) 22:40, 12 March 2024 . . Eddman (talk | contribs) edited a post on "Crashes" . . +18
- (cur prev topic) 22:28, 12 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (I reinstalled the game and for some reason even 60 fps seems to be fine. I remember back then even the intro of level 1 would go out of s...) . . +212
- (cur prev topic) 21:42, 12 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Yeah I meant the actual in-game framerate seems to be much higher than 30 fps when checking these recordings: https://www.youtube.com/wat...) . . +666
- (cur prev topic) 20:57, 12 March 2024 . . Eddman (talk | contribs) edited a post on "Crashes" . . -1
- (cur prev topic) 20:55, 12 March 2024 . . Eddman (talk | contribs) edited a post on "Crashes" . . +1
- (cur prev topic) 20:55, 12 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (I don't know why it's crashing for you. It didn't for me without using XP mode. 25 fps makes sense, considering that the dev is french, a...) . . +443
- (cur prev topic) 20:31, 12 March 2024 . . Gordonfreeman (talk | contribs) edited a post on "Crashes" . . +72
- (cur prev topic) 20:17, 12 March 2024 . . Gordonfreeman (talk | contribs) edited a post on "Crashes" . . +219
- (cur prev topic) 20:14, 12 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Tested and confirmed crashes during level transitions that don't happen with XP SP2 compatibility enabled do happen with admin only enabl...) . . +492
- (cur prev topic) 19:38, 11 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (Try disabling the XP compatibility and simply running the game as admin.) . . +72
- (cur prev topic) 19:35, 11 March 2024 . . Gordonfreeman (talk | contribs) commented on "Crashes" (Yeah it was with dgvoodoo applied. I retried playing the game with Windows XP SP2 compatibility applied and that seems to have fixed it,...) . . +339
- (cur prev topic) 19:15, 11 March 2024 . . Eddman (talk | contribs) commented on "Crashes" (@Gordonfreeman Do the crashes happen with dgvoodoo applied? I remember playing a few levels and it didn't crash for me.) . . +120