Talk:MechWarrior 2: 31st Century Combat
- (cur prev topic) 08:24, 23 July 2023 . . Marida Connoisseur (talk | contribs) edited a post on "DxWnd does not work, at least for Titanium Edition" . . +91
- (cur prev topic) 08:19, 23 July 2023 . . Marida Connoisseur (talk | contribs) commented on "DxWnd does not work, at least for Titanium Edition" (Found out that the graphical bug was from having DxWnd set to run the game windowed. After getting in game, the game runs *far* too fast,...) . . +204
- (cur prev topic) 06:13, 23 July 2023 . . Plok (talk | contribs) commented on "DxWnd does not work, at least for Titanium Edition" (Does nGlide?) . . +12
- (cur prev topic) 18:44, 22 July 2023 . . Marida Connoisseur (talk | contribs) commented on "DxWnd does not work, at least for Titanium Edition" (That does not look normal in the slightest. Can't get in-game from the instant action menu either. https://i.imgur.com/LPqmwOm.png) . . +130
- (cur prev) 18:49, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 08:08, 5 April 2015 . . Garrett (talk | contribs) commented on ""High res" for different game releases" (Native resolution varies widely between editions. Editions with 3dfx renderers can run at any given resolution when using a wrapper (bear...) . . +266
- (cur prev topic) 00:16, 5 April 2015 . . Mirh (talk | contribs) commented on ""High res" for different game releases" (http://www.vogons.org/viewtopic.php?f=8&t=42912#p413649) . . +55