Topic on User talk:Vlad 54rus
This page shows the changes between two versions of a post by Vlad 54rus in the topic "(Serious Sam 2 Vsync) Do not edit the article if you do not know about the topic" on User talk:Vlad 54rus.
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Investigated further - this doesn't have anything to do with 3D audio capability, but with system timer resolution, which IndirectSound raises to 1 ms (the default is 15.625 ms) within the game' process. The game applies some additional logic when enabling Vsync (like calling a Sleep() or some other function which delays code execution). | Investigated further - this doesn't have anything to do with 3D audio capability, but with system timer resolution, which IndirectSound raises to 1 ms (the default is 15.625 ms) within the game' process. The game applies some additional logic when enabling Vsync (like calling a Sleep() or some other function which delays code execution). | ||
− | Using SpecialK and ticking Sleepless Render Thread option | + | Using SpecialK and ticking Sleepless Render Thread option removes all such delays. |