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Topic on Talk:Wwise

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* it wasn't until [https://www.audiokinetic.com/en/about/news/2013-2/ 2013.2] that they supported 8 channels
 
* it wasn't until [https://www.audiokinetic.com/en/about/news/2013-2/ 2013.2] that they supported 8 channels
 
* and it wasn't until [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2013_1_complete.html#api_changes_2013_1 2013.1] that they switched to XAudio2 (followed by WASAPI in [https://www.audiokinetic.com/en/library/2015.1.9_5624/?source=SDK&id=whatsnew__2015__1__2.html#feature_changes_2015_1_2 2015.1.2])
 
* and it wasn't until [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2013_1_complete.html#api_changes_2013_1 2013.1] that they switched to XAudio2 (followed by WASAPI in [https://www.audiokinetic.com/en/library/2015.1.9_5624/?source=SDK&id=whatsnew__2015__1__2.html#feature_changes_2015_1_2 2015.1.2])
* you would pretty darn assume that even before that they supported ''something'' other than just directsound (and I guess you could point out 2012 Dishonored does directly reference the MMDeviceEnumerator CLSID) yet if I check file <code>AkWinSoundEngine.h</code> nothing else is noted up to those releases
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* you would pretty darn assume that even before that they supported ''something'' other than just directsound <small>(and I guess you could point out 2012 <tt>Dishonored.exe</tt> does directly reference the MMDeviceEnumerator CLSID)</small> yet if I check file <code>AkWinSoundEngine.h</code> from the few code leaks of the day nothing else is noted up to those releases
 
* presumably they didn't even support surround before [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2008_2.html#feature_changes_2008_2 2008] (yet, I guess this absolute lateness was their salvation, given they could implement multi-channel directsound?)
 
* presumably they didn't even support surround before [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2008_2.html#feature_changes_2008_2 2008] (yet, I guess this absolute lateness was their salvation, given they could implement multi-channel directsound?)
 
* FWIW XAudio2 >2.7 came in [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2015_1_7.html#bugs_2015_1_7 2015.1.7] (I wonder if this couldn't be related to crytek [https://github.com/aws/lumberyard/blob/1.14/dev/Code/CryEngine/CrySoundSystem/implementations/CryAudioImplWwise/AudioSystemImpl_wwise.cpp#L398 dropping] it)
 
* FWIW XAudio2 >2.7 came in [https://www.audiokinetic.com/en/library/edge/?source=SDK&id=whatsnew_2015_1_7.html#bugs_2015_1_7 2015.1.7] (I wonder if this couldn't be related to crytek [https://github.com/aws/lumberyard/blob/1.14/dev/Code/CryEngine/CrySoundSystem/implementations/CryAudioImplWwise/AudioSystemImpl_wwise.cpp#L398 dropping] it)