Topic on Talk:Dishonored
This page shows the changes between two versions of a post by Mirh in the topic "This game is a real pain in arse, settings wise" on Talk:Dishonored.
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:* the language strings names in the game are literally the same used there | :* the language strings names in the game are literally the same used there | ||
:* their actual setting (as opposed to just "acceptance") is not defined anywhere in the executable | :* their actual setting (as opposed to just "acceptance") is not defined anywhere in the executable | ||
+ | :* having the Steam client open is the only thing that can avoid certain <small><small><code>Dishonored!AK::StreamMgr::CreateDevice</code></small></small> crash | ||
:* given all other things should stay the same if not manually tampered, I seriously cannot think to another selection mechanism the user-facing language options could act upon | :* given all other things should stay the same if not manually tampered, I seriously cannot think to another selection mechanism the user-facing language options could act upon | ||
<ol><li value="3"> {{file|DishonoredGame\CookedPCConsole\COOKEDLANGUAGES}} is parsed (a list of language codes is to be found inside, but its purpose is unclear)</li></ol> | <ol><li value="3"> {{file|DishonoredGame\CookedPCConsole\COOKEDLANGUAGES}} is parsed (a list of language codes is to be found inside, but its purpose is unclear)</li></ol> | ||
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<ol><li value="5"> Last but not least <code>LANGUAGE=</code> is picked up from the command line (there's also <code>LANGUAGEFORCOOKING</code> lost somewhere else completely in the code, but just like in [[XCOM: Enemy Unknown#Localizations|XCOM]] you would wonder how much its presence is an oversight)</li></ol> | <ol><li value="5"> Last but not least <code>LANGUAGE=</code> is picked up from the command line (there's also <code>LANGUAGEFORCOOKING</code> lost somewhere else completely in the code, but just like in [[XCOM: Enemy Unknown#Localizations|XCOM]] you would wonder how much its presence is an oversight)</li></ol> | ||
− | I haven't really tested what each of those precisely control then <small>(to be sure | + | I haven't really tested what each of those precisely control then <small>(to be sure 2 isn't perfectly overlapping with 1 or 5, and I don't know if Windows's [https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-lcid/63d3d639-7fd2-4afb-abbe-0d5b5551eef8#Appendix_A_Target_8 LCID] couldn't also play a role given the references in Core.XXX files)</small>, but figuring this out was already enough of a PITA. |