Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Hero Core

From PCGamingWiki, the wiki about fixing PC games
Hero Core
Hero Core cover
Developers
Remar Games
macOS (OS X) Leon Arnott
Engines
Game Maker 5[Note 1]
Game Maker 7
Release dates
Windows May 1, 2010
macOS (OS X) May 14, 2012
Reception
Metacritic n/a
IGDB n/a
Taxonomy
Monetization Freeware
Modes Singleplayer
Pacing Real-time
Perspectives Flip screen
Controls Direct control
Genres Metroidvania, Shooter
Art styles Pixel art
Themes Sci-fi, Space
Hero Core on HowLongToBeat
Hero Core on IGDB
Hero Core on MobyGames
Hero Core on Wikipedia

Hero Core is a singleplayer flip screen metroidvania and shooter game.

General information

Official Hero Core guide

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
macOS (OS X)
The Game Maker 5.3A and Game Maker 7 project files are included in the source code folder.
Soundtrack is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\herocore.sav[Note 2]
macOS (OS X)

Save game data location

System Location
Windows <path-to-game>\herocore.sav[Note 2]
macOS (OS X)

Video

General options.
General options.

Graphics feature State Notes
Widescreen resolution
Game runs at 200x200 scaled to 400x400.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Locked at 40 fps.
Color blind mode
The game is black and white.

Input

Gamepad settings.
Gamepad settings.

Xidi

Xidi improves support for XInput controllers in games that use directinput.
Installing Xidi
  1. Download the latest release of Xidi.
  2. Enter the Win32 folder and copy winmm.dll into <path-to-game>.
  3. Copy this script into a new text document and save it as <path-to-game>\Xidi.ini.
[Mapper]
Type        = HeroCore

[CustomMapper:HeroCore]
; Left Stick Movement
StickLeftX  = Axis(X)
StickLeftY  = Axis(Y)
; Fire Left
ButtonX     = Button(1)
; Fire Right
ButtonA     = Button(2)
; Pause
ButtonStart = Button(3)
; Map
ButtonBack  = Button(4)
; Autofire
ButtonRB    = Button(5)
; Alternate movement
DpadRight   = Button(6)
DpadUp      = Button(7)
DpadLeft    = Button(8)
DpadDown    = Button(9)

; Remaining buttons for remapping
ButtonB     = Button(10)
ButtonY     = Button(11)
ButtonLB    = Button(12)
TriggerLT   = Button(13)
TriggerRT   = Button(14)
ButtonLS    = Button(15)
ButtonRS    = Button(16)

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Everything is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
The Retro option imitates a poor english translation.
German
Polish
Russian
Spanish
Swedish
There is a secret joke Neo translation that can be unlocked by pressing +++++++ on the main menu.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium
System memory (RAM) 128 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) 32 MB of VRAM
DirectX 8 compatible
macOS (OS X)
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
System requirements are from the Game Maker 7 manual.[1]


Notes

  1. GameMaker engine build: 5.3A
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Game Maker Manual - Game Maker.info - last accessed on 2007-10-23
    "Game Maker requires a modern Pentium PC running Windows 2000, Me, XP, Vista, or later. A DirectX 8 (or later) compatible graphics card with at least 32MB of memory is required for most created games. It requires a screen resolution of at least 800x600 and 65000 (16-bit) colors. Also a DirectX 8 compatible sound card is required. Make sure you have the most recent drivers installed. Game Maker requires DirectX version 8.0 or later to be installed on your computer. (You can download the newest version of DirectX from the Microsoft website at: http://www.microsoft.com/windows/directx/.) When designing and testing games, the memory requirements are pretty high (at least 128 MB and preferably more, also depending on the operating system). When just running games, the memory requirements are less severe and depend a lot on the type of game."