Xenonauts

From PCGamingWiki, the wiki about fixing PC games
Xenonauts
Xenonauts cover
Developers
Goldhawk Interactive
macOS (OS X) Aaron Melcher
Linux Aaron Melcher
Engines
Playground SDK 5
Release dates
Windows June 16, 2014
macOS (OS X) September 29, 2014
Linux September 29, 2014
Xenonauts at Wikipedia
Xenonauts
Xenonauts 2014
Xenonauts 2 2017

General information

Official Forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Unofficial patches[edit]

The Community Edition is meant to be an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience. GoG version requires manual installation. X:CE does not support Linux release.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Goldhawk Interactive\Xenonauts\
%APPDATA%\Goldhawk Interactive\Xenonauts\
macOS (OS X)
Linux $XDG_DATA_HOME/Goldhawk Interactive/Xenonauts/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Xenonauts\
macOS (OS X) %USERPROFILE%\Library\Application Support\Goldhawk Interactive\Xenonauts\
Linux $XDG_DATA_HOME/Goldhawk Interactive/Xenonauts/
Location changeable from launcher.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Launcher.
Launcher.
General settings.
General settings.
Graphics option Option Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxes to 16:9; near impossible to edge scroll horizontally.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Select windowed mode and desktop resolution.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Always enabled. Can be forced off in GPU drivers.
60 FPS and 120+ FPS
Color blind mode

Input settings[edit]

Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music and sound effects.
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
Some fan made translations are available on official Goldhawk Interactive forums.

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation - can be out of date,
different one (up to date) on official forum. Supports X:CE
Russian
Fan translation by ZoG Forum Team.
Brazilian Portuguese
on official forum
French
on official forum; supports X:CE
Italian
on official forum; does not support X:CE

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Vista SP2, 7 SP1, 8
Processor (CPU) Intel 2 GHz
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Integrated graphics, monitor with resolution of 1280x720. 512 MB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6
Processor (CPU) Intel 2 GHz
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Integrated graphics, monitor with resolution of 1280x720. 512 MB of VRAM
DirectX 9.0c compatible
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel 2 GHz
System memory (RAM) 1 GB 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Integrated graphics, monitor with resolution of 1280x720. 512 MB of VRAM
DirectX 9.0c compatible

References