X-Men: The Ravages of Apocalypse

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X-Men: The Ravages of Apocalypse
X-Men: The Ravages of Apocalypse cover
Developers
Zero Gravity Entertainment
Publishers
WizardWorks
Engines
Quake engine
Release dates
DOS November 30, 1997
Windows November 30, 1997
Mac OS (Classic) November 30, 1997
macOS (OS X) June 5, 2006
Linux June 5, 2006
X-Men: The Ravages of Apocalypse at Wikipedia
X-Men
X-Men: Madness in Murderworld 1989
X-Men II: The Fall of the Mutants 1990
X-Men: Children of the Atom 1997
X-Men: The Ravages of Apocalypse 1997
X2: Wolverine's Revenge 2003
X-Men Legends II: Rise of Apocalypse 2005
X-Men: The Official Game 2006
X-Men Origins: Wolverine 2009

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM-free
Without modifications CD is required for in-game music.
DOS
Windows
Mac OS
Developer website
DRM-free
Missing soundtrack from retail release; replacement available from the files section of the wiki.
DOS
Windows
Mac OS
macOS (OS X)
Linux
Requires a full copy of Quake or a Quake source port to run.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Windows <path-to-game>\xmen
Mac OS (Classic)
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
DOS
Windows <path-to-game>\xmen
Mac OS (Classic)
macOS (OS X)
Linux

Video settings[edit]

Graphics option Option WSGF Notes
Widescreen resolution
Stretched from 4:3 only. A source port is required for proper widescreen.
Multi-monitor
A source port is required.
Ultra-widescreen
A source port is required.
4K Ultra HD
A source port is required for easy selection.
Field of view (FOV)
For GLQuake, use +fov in the console, followed by the desired field-of-view.
A source port is required for easy selection.
Windowed
Limited native support. See Source ports.
Borderless fullscreen windowed
Use Borderless Gaming.
Anisotropic filtering (AF)
A source port is required. See Source ports.
To disable blurry bilinear filtering in the hardware accelerated versions, use gl_texturemode gl_nearest_mipmap_linear in the console.
Anti-aliasing (AA)
A source port is required. See Source ports.
Vertical sync (Vsync)
A source port is required. See Source ports.
60 FPS
Frame rate is capped at 72 FPS by default.
120+ FPS
A source port is required. See Source ports.

Input settings[edit]

Mouselook[edit]

To set mouselook to always on, add +mlook to autoexec.cfg.

Xbox 360 Controller support[edit]

Using existing joystick support, it is possible to add support for XInput-based controllers.

A list of configurations for the devices can be found in the Files section.

It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost


Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Use the FTE Quakeworld source port.
LAN play
16 Co-op, Versus
Online play
16 Co-op, Versus
For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Pull down the console (~) and type connect <server address or ip>.

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 1
Software renderer
Vulkan 1.0 The vkQuake source port is required.
DOS video modes VGA
64-bit executable
A source port is required. See Source ports.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 4.0 6.22
Processor (CPU) Intel Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References