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X-Men: The Ravages of Apocalypse

From PCGamingWiki, the wiki about fixing PC games
X-Men: The Ravages of Apocalypse
X-Men: The Ravages of Apocalypse cover
Developers
Zero Gravity Entertainment
Publishers
WizardWorks
Engines
Quake engine
Release dates
DOS December 5, 1997
Windows December 5, 1997
Mac OS (Classic) January 1998
macOS (OS X) June 5, 2006
Linux June 5, 2006
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Cartoon
Themes Sci-fi
Series X-Men
X-Men: The Ravages of Apocalypse guide on StrategyWiki
X-Men: The Ravages of Apocalypse on MobyGames
X-Men: The Ravages of Apocalypse on Wikipedia
Subseries of Marvel
X-Men: Madness in Murderworld 1989
X-Men II: The Fall of the Mutants 1990
X-Men vs. Street Fighter 1996
X-Men: Children of the Atom 1997
X-Men: The Ravages of Apocalypse 1997
X2: Wolverine's Revenge 2003
X-Men Legends II: Rise of Apocalypse 2005
X-Men: The Official Game 2006
X-Men Origins: Wolverine - Uncaged Edition 2009
Deadpool 2013

X-Men: The Ravages of Apocalypse is a total conversion mod for the FPS game Quake, inspired by the X-Men animated series.

The mod was originally released as a commercial product on December 5, 1997, requiring the full registered version of Quake to run. On June 5, 2006, the mod was rereleased as freeware, along with its source code, having been modified to work with the shareware version of Quake[citation needed] and fix some bugs.

Key points

Commercially released total conversion mod for Quake. Fixes for that game are likely to work here.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Without modifications CD is required for in-game music.
DOS
Windows
Mac OS
Developer website
DRM-free
Freeware release.
Missing soundtrack from retail release; replacement available from the files section of the wiki.
DOS
Windows
Mac OS
macOS (OS X)
Linux
Requires a full copy of Quake or a Quake source port to run.

Game data

The following paths are used by DOSQuake, WinQuake, and GLQuake; some source ports may store the configuration files and save data elsewhere.

Configuration file(s) location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
DOS
Windows <path-to-game>\xmen[Note 1]
Mac OS (Classic)
macOS (OS X)
Linux

Video

Graphics feature State WSGF Notes
Widescreen resolution
Stretched from 4:3 only. A source port is required for proper widescreen.
Multi-monitor
A source port is required.
Ultra-widescreen
A source port is required.
4K Ultra HD
A source port is required for easy selection.
Field of view (FOV)
For GLQuake, use +fov  in the console, followed by the desired field-of-view.
A source port is required for easy selection.
Windowed
Limited native support. See Source ports.
Borderless fullscreen windowed
Anisotropic filtering (AF)
A source port is required. See Source ports.
To disable blurry bilinear filtering in the hardware accelerated versions, use gl_texturemode gl_nearest_mipmap_linear in the console.
Anti-aliasing (AA)
A source port is required. See Source ports.
Vertical sync (Vsync)
A source port is required. See Source ports.
60 FPS
Frame rate is capped at 72 FPS by default.
120+ FPS
A source port is required. See Source ports.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Mouselook

To set mouselook to always on, add +mlook to autoexec.cfg.

Xbox 360 Controller support

Using existing joystick support, it is possible to add support for XInput-based controllers.

A list of configurations for the devices can be found in the Files section.

It will not add triggers support for XInput-based controllers as Quake treats them as axes and won't allow to map them. As a workaround, an XInput-to-DirectInput wrapper can be used, such as XInput Plus (actual tool is in English).

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Use the FTE Quakeworld source port.
LAN play
16 Co-op, Versus
Online play
16 Co-op, Versus
For modern Internet support and other extra multiplayer-centric features, a source port is required. See Source ports.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Pull down the console (~) and type connect <server address or ip>.

Ports

Protocol Port(s) and/or port range(s)
TCP 26000
UDP 26000
Universal Plug and Play (UPnP) support status is unknown.
This is the default port used. It can be changed in-game by the user.

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
Windows Mixed Reality
Forte VFX1
Shown as supported with a driver on an old compatibility page,[1] but it's unclear if the qkevfx1.exe driver can still be found online.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse

Other information

API

Technical specs Supported Notes
OpenGL 1
Software renderer
Vulkan
The vkQuake source port is required.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
A source port is required for native 64-bit. See Source ports.
macOS (OS X)
A source port is required. See Source ports.
Linux
A source port is required. See Source ports.
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 4.0
Processor (CPU) Intel Pentium
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References