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Walt Disney World Quest: Magical Racing Tour

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Walt Disney World Quest: Magical Racing Tour
Walt Disney World Quest: Magical Racing Tour cover
Developers
Crystal Dynamics
LTI Gray Matter
Publishers
Eidos Interactive
Release dates
Windows January 24, 2001
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives Third-person
Controls Direct control
Genres Racing
Art styles Cartoon
Themes Contemporary, North America, Fantasy, Sci-fi, Amusement park
Series Disney Parks
Walt Disney World Quest: Magical Racing Tour guide on StrategyWiki
Walt Disney World Quest: Magical Racing Tour on MobyGames
Walt Disney World Quest: Magical Racing Tour on Wikipedia
Disney Parks
Subseries of Disney
Coaster 1993
The Walt Disney World Explorer 1996
The Walt Disney World Explorer - Second Edition 1998
Walt Disney World Quest: Magical Racing Tour 2000
Virtual Magic Kingdom 2005
Disney Magic Kingdoms 2016
Disneyland Adventures 2017

Walt Disney World Quest: Magical Racing Tour is a racing game developed by Crystal Dynamics (with LTI Gray Matter developing the Windows port) and published by Eidos Interactive. The game is based on the Walt Disney World Resort in Florida and features several tracks based on Walt Disney World attractions and thirteen playable racers; Chip, Dale (both appearing in their Rescue Rangers outfits), Jiminy Cricket, and ten original characters made for the game.

The game was released for Windows on January 24, 2001.

The game has been out-of-print for years, likely due to the constant changes to the resort since; some of the depicted attractions such as Test Track and Splash Mountain have either been refurbished or permanently closed since the game's release.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows C:\Windows\disney.ini

Save game data location

System Location
Windows <path-to-game>\WDWRacing.dat[Note 1]

Video

Graphics feature State WSGF Notes
Widescreen resolution
Stretched from 4:3.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 25 fps.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
2
Online play

Issues fixed

Game won't start in Windows 10

Install DirectPlay

No music during races

Game music is loaded from the CD, so you need to either mount an image or play with the disc inserted.
Playing from the original disc can cause the game to crash at launch. See fix below

Game crashes at launch (or when starting Adventure Mode)

This crash is due to the ESCAPE codec used for cutscenes.
Fix cutscenes and intro
  1. Download ToyStory2 Fix
  2. Extract dsound.dll and dsound.ini only to <path-to-game>.
  3. Right click WDWRacing.exe and choose "Properties".
  4. In the compatibility tab, check "Run as administrator" and click on "Change high DPI settings".
  5. Check "Override high DPI scaling behaviour" and select "by Application".
  6. Save parameters and run the game.

Note: using Windows XP SP2 compatibility mode might help on some systems.

Other information

The game uses ESCAPE video codec, more specifically version ESCAPE 130.
It is possible to watch .rpl cutscenes with RPL Player, however the executable must be run in 16 bit color mode using Windows compatibility options.

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB (128 MB on XP)
Hard disk drive (HDD) 75 MB
Video card (GPU) Direct3D compatible
2 MB of VRAM
DirectX 5 compatible
Sound (audio device) 16-bit compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References