Vessel

From PCGamingWiki, the wiki about fixing PC games
Vessel
Vessel cover
Developers
Strange Loop Games
macOS (OS X) Ethan Lee
Linux Ethan Lee
Publishers
indiePub Games
Release dates
Windows March 1, 2012
macOS (OS X) January 7, 2013
Linux December 10, 2012
Vessel at Wikipedia

General information

Official website
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Developer website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows

Essential improvements[edit]

Patches[edit]

Patches for the OS X and Linux versions are available here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Vessel\
macOS (OS X) ~/Library/Application Support/Vessel/
Linux $XDG_CONFIG_HOME/Vessel/
Linux (Proton) <Steam-folder>/steamapps/compatdata/108500/pfx/[Note 1]
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %APPDATA%\Vessel\
macOS (OS X) ~/Library/Application Support/Vessel/
Linux $XDG_DATA_HOME/Vessel/
Linux (Proton) <Steam-folder>/steamapps/compatdata/108500/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game options menu.
In-game options menu.
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Only editable in the VesselConfig.ini file, the setting SuperSample. Possible values are 1X, 2X, 4X, 8X and 16X.
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 60 FPS.[1]

OS X Resolution Settings[edit]

Due to a flaw in SDL video modes, Vessel for OS X requires that the settings be changed outside of Vessel. Edit ~/Library/Application Support/Vessel/VesselConfig.ini for this.

Input settings[edit]

The keyboard/mouse layout for the game.
The keyboard/mouse layout for the game.
The gamepad layout for the game.
The gamepad layout for the game.

Controller remapping[edit]

If you've got a compiler handy, you can use this C file to determine your controller's config values. Note: Requires SDL headers/libs!

The bindings that follow are named after the buttons found on the Xbox 360 controller. Simply bind the values described above to the equivalent 360 controller value.

Configurations[edit]

The full list of known configurations for various controllers (contributed by the community) can be found in the Files section.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
No speech
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Issues unresolved[edit]

Vessels appear empty[edit]

This bug only appears in the OS X and Linux versions of the game. The vessels are being filled, but the fluid isn't being displayed.

Multi-monitor issues[edit]

The game works without problems in multi-monitor setups, however overviews, for example which reactors have been fixed in factory, will appear severely taller than the screen height.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
OpenGL 2 OS X and Linux only.
Shader Model support 3
64-bit executable

Middleware[edit]

Middleware Notes
Audio FMOD

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
DirectX 9.0c compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Linux
Minimum
Operating system (OS)
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/108500/ in addition to or instead of this directory. The app ID (108500) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References