User talk:Hawaii Beach

From PCGamingWiki, the wiki about fixing PC games

Discuss about me! Everything from things that I've made terrible to stuff that I got a medal for.


Thread titleRepliesLast modified
CS:GO edit723:01, 12 March 2017
Recent edits116:30, 30 April 2016
Clarification regarding DirectX feature levels013:46, 15 August 2015
my typos012:13, 12 June 2015

CS:GO edit

Really? Any source for that?

Mirh (talk)12:58, 14 August 2015


Hawaii Beach (talk)17:12, 14 August 2015

yeah give me a hour to answer, i'm busy creating a page atm, you know.

Hawaii Beach (talk)17:12, 14 August 2015

Because it seems from your response that you're thinking Mirh is being condescending, let me assure you he isn't. Let me break it down:

There seems to be a confusion that LAN play = Local play. As far as PCGamingWiki is concerned, there's a difference between LAN and local play. To quote the official editing guide:

  • Local: The game's multiplayer can be played on a single system.
  • LAN: The game's multiplayer can be played on a Local Area Network (or LAN).
  • Online: The game's multiplayer can be played on the Internet with other users.

In this case, if you can play CS:GO both locally and on LAN, I'd just post a source (i.e. in-game image showing the option for "Local Play", a forum post explaining how to play multiplayer CS:GO with friends on a single computer, etc.) in this thread. (Citing the source in the wiki article would probably be a good idea, too.)

Furthermore, PCGamingWiki generally defines P2P as anytime when multiplayer games are created by connecting players together and using their devices to send and receive data between each other - usually indicated by a lack of dedicated server support. There's always exceptions to the rule, but those exceptions need to be cited. Since CS:GO just so happens to have dedicated server support, a citation is required to demonstrate the game actually uses P2P as well as dedicated servers for multiplayer.

Expack3 (talk)20:36, 14 August 2015

woops, local doesn't exist, my wrong. but p2p exists, i'll give proof in 30

Hawaii Beach (talk)20:41, 14 August 2015


Mirh (talk)11:11, 17 August 2015

Recent edits


You've been doing good work so far with your recent edits, but there are some glaring issues you should be aware of:

  • Avoid writing in the 2nd person.

One of our main editing rules is that the reader should never be directly referenced (i.e. use 3rd person POV only). It might seem counterproductive to not use what looks like an easier writing style, but this approach forces contributors to be more verbose with written text. For some fixes which require multiple steps that can be potentially complicated, a high level of precision and detail is required. I also find that it's more "formal" compared to the 2nd person.

A good example would be my rewrite of a fix you added in for Battlefield 4.

  • For {{++}}, {{--}}, {{ii}}, and {{mm}} statements, there is no period used to end them.
  • The {{code|}} tag should be used over <code></code>. Functionally, they are the same, but the former is cleaner to use while editing articles. The latter option is only given if for whatever reason the main code tag gets broken when adding it to a fix.

Other than that, everything looks good.

ThatOneReaper (talk)16:05, 30 April 2016

Thanks for the heads up!

Hawaii Beach (talk)16:30, 30 April 2016

Clarification regarding DirectX feature levels

Before you make another edit regarding supported DirectX versions in Battlefield 3, I suggest you research whether the game uses what's called DirectX Feature Levels. Here's why:

Starting with DirectX 11, developers no longer needed to explicitly develop different versions of their game engine's renderer for different DirectX versions. Instead, using DirectX Feature Levels, they could use whatever version of DirectX 11 (or higher) they wanted, while still enabling compatibility with older hardware. Games which use this, such as Dragon Age II - which explictly says it does when selecting a DirectX version to use in the in-game options menu - will usually only have DirectX 11-related DLLs and such for the renderer because they just use DirectX Feature Levels for lesser (downlevel) hardware.

Expack3 (talk)13:46, 15 August 2015

feel free to correct my typos in this thread

Hawaii Beach (talk)12:13, 12 June 2015