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User:ThatOneReaper/Random stuff

From PCGamingWiki, the wiki about fixing PC games
This page is for random tidbits of information and wiki happenings, among other things.

SimAnt warning

On November 24, 2014, someone posted (in my opinion) a hilarious warning in the SimAnt discussion section. Although it had to be deleted, I think it deserves some spot on the wiki for the creativity alone.

Here it is in its entirety:

Beware

You have come to a dark, forboding place in one of the oldest winding tributaries of PC gaming.  Sim Ant is one of the greatest Sim games of all time.  You know this.  This is why you are here.

But you have come in vain.  Forsooth - this game will not run on Windows 7.  Turn back, only disappointment awaits.

You know this game is simple.  You know it can be installed on a potato.  You know there is no reason this game should languish in the annals of history, untouched by the supple circuits of your quad core CPU.  And yet it does.

This is the moon, ever within sight yet always out of reach.  This is the siren, always calling to you and yet unattainable.  This is Aesop's Grapes, the Northwest Passage, and Santa Claus all rolled into one.

This is Sim Ant.

Recommended mods

This section is a list of mods for various games I personally recommend

Coding resources

This section is for various coding resources I come across.

OpenGL/GLSL

The following resources are for modern OpenGL only (3.3 and later).
Most of the guides provided cover the required mathematics needed to use the more advanced techniques. It is recommended however that the reader is knowledgeable in linear algebra (specifically matrices and its related properties/formulas).

Websites

Most of the guides have source code available for use/review.
  • OpenGL.org - The official site for the API.
  • Open.GL - A tutorial site on the absolute basics of modern OpenGL.
  • Learn OpenGL - A much more comprehensive site on both the basics and advanced concepts of modern OpenGL.
  • OpenGL Step by Step - Another guide that covers most of the major OpenGL features and concepts.

Recommended books

  • OpenGL Programming Guide: The Official Guide to Learning OpenGL by Dave Shreiner, Graham Sellers, John M. Kessenich, and Bill Licea-Kane
    • Also unofficialy called "The OpenGL Red Book" or just "Red Book"

Random stuff from around the Internet

This section is for interesting websites/tools I stumble upon