Two Worlds II HD: Call of the Tenebrae

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Two Worlds II HD: Call of the Tenebrae
Two Worlds II HD: Call of the Tenebrae cover
Developers
Reality Pump Studios
Publishers
TopWare Interactive
ACE
Release dates
Windows June 15, 2017
macOS (OS X) June 15, 2017
Linux June 15, 2017
Two Worlds
Two Worlds 2007
Two Worlds II 2010
Two Worlds II Castle Defense 2011
Two Worlds II HD: Call of the Tenebrae 2017
Two Worlds III TBA

This page is for the standalone game. For the DLC, see Two Worlds II.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio CC Notes
English
German

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 8, 10
Processor (CPU) Dual Core Quad Core
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 6 GB 6 MB
Video card (GPU) DirectX 9.0c compatible
Shader model 3.0 support
2 GB of VRAM
DirectX 10 compatible
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) El Capitan Sierra
Processor (CPU) Intel Mac Dual Core CPU Intel Mac Quad Core CPU
System memory (RAM) 4 GB 8 GB
Hard disk drive (HDD) 6 GB 8 GB
Video card (GPU) Shader model 3.0 support 2 GB of VRAM
Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 15.10 or SteamOS
Processor (CPU) 2.0 GHz Dual Core Intel /AMD Multicore CPU
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 6 GB 8 GB
Video card (GPU) Shader model 3.0 support 2 GB of VRAM
Shader model 3.0 support

References