Two Worlds II

From PCGamingWiki, the wiki about fixing PC games
Two Worlds II
Two Worlds II cover
Developers
Reality Pump Studios
Publishers
TopWare Interactive
Engines
GRACE Engine
Release dates
Windows November 9, 2010
macOS (OS X) November 9, 2010
Linux June 15, 2017[1]
Two Worlds
Two Worlds 2007
Two Worlds II 2010
Two Worlds II Castle Defense 2011
Two Worlds II HD: Call of the Tenebrae 2017
Two Worlds III TBA

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Official forums
Official site

Availability[edit]

Source DRM Notes Keys OS
Retail Requires online activation DRM: Reality Pump. For Royal and Premium on OS X use the OS X Installer.
GOG.com Epic Edition. Includes the Pirates of the Flying Fortress DLC and Two Worlds II Castle Defense.
Steam

Version differences[edit]

Two Worlds II: Velvet Edition includes the Pirates of the Flying Fortress DLC.
The GOG.com version is the only DRM-free version and includes Two Worlds II Castle Defense in addition to the Velvet Edition content but does not include OS X support.

Downloadable content (DLC) and expansions

Name Notes
Pirates of the Flying Fortress
Call of the Tenebrae Also available as a standalone game.
Shattered Embrace

Essential improvements[edit]

Patches[edit]

The latest retail patch is v1.3 for both Windows and OS X. Digital distribution versions are already fully patched.

OS X version download (Royal and Premium retail versions)[edit]

Owners of Windows-only retail special editions can download the OS X Installer. The Windows install DVD is required.

Worldmerge mod[edit]

Worldmerge combines the originally separate world areas of the main campaign, multiplayer maps and Pirates of the Flying Fortress DLC into a unified world with many additions and balance changes. This mod requires the Pirates of the Flying Fortress DLC.

Skip intro videos[edit]

Skip intro videos[citation needed]
  1. Go to <path-to-game>\Video
  2. Delete or rename intro1.wmv, intro1.ogg, intro3.wmv, intro3.ogg, intro5.wmv, and intro5.ogg.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Reality Pump\TwoWorlds2\
macOS (OS X) ~/Library/Application Support/TW2ConfigFolder/conf.xml
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Two Worlds II\
macOS (OS X) ~/Documents/TW2Profile/
Linux

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Video settings.
Video settings.

Field of view (FOV)[edit]

Set FOV value[2]
  1. In the installation folder make a folder called parameters.
  2. In that new folder make a file called autoexecGame2.con.
  3. Edit that file and add the following:
    engine.fov 60
  4. Save your changes.
If you want a different value use that instead of 60.

Input settings[edit]

Mouse is unusable if controller is present.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Toggle Hardware Cursor in Settings, Interface.
Mouse sensitivity
Mouse input in menus
Unplug or disable controller and restart the game if not working.
Mouse Y-axis inversion
Controller
Controller support
XInput controllers only.
Full controller support
Text fields require keyboard.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Audio settings[edit]

Audio settings.
Audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support

Localizations

Language UI Audio CC Notes
English
French
German
Italian
Spanish

Network[edit]

Online features require registering an account in-game with the product key.

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
8 Co-op, Versus

Connection types

Issues fixed[edit]

"Two Worlds II has stopped working" crash at launch[edit]

Install the NVIDIA PhysX System Software[citation needed]

Interface elements go beyond the screen edges[edit]

Some TVs and other non-standard displays will not show the entire image so UI elements may get cut off. Two Worlds II has a built-in feature to counter this.
If possible disable the cropping behaviour in the display's own settings first (see Overscan for details).
Use safe area in interface[citation needed]
  1. Go to Settings, Graphics.
  2. Choose Use safe area in interface.
  3. Adjust the edges as directed until the box shown fits the correct area.
  4. Resume play and confirm that the changes are sufficient; if not adjust again until it is correct.

VR support[edit]

3D modes Native Notes
Native 3D
AMD HD3D or frame packed stereoscopic. Launch with supplied shortcut or use -adapter parameter.
Nvidia 3D Vision
Launch with supplied shortcut or use -adapter parameter.
TriDef 3D
[5]
iZ3D

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9, 10
Shader Model support 3, 4
64-bit executable

Middleware[edit]

Middleware Notes
Physics PhysX

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) Multicore 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) 512 MB of VRAM
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.6.3
Processor (CPU) 2.0 GHz Intel Multi-Core CPU
System memory (RAM) 2 GB 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 512 MB of VRAM
Shader model 4.0 support
AMD Radeon HD 2900
Nvidia GeForce 8800 GTX

References

  1. Two Worlds II: Call of the Tenebrae will be released June 15th 2017 - Steam Community :: Group Announcements :: Two Worlds II
  2. 2.0 2.1 Two Worlds II | WSGF
  3. Tested by Garrett.
  4. New 120Hz Games Report
  5. Supported Games | TriDef 3D