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Turok (2008)

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This page is for the 2008 game. For the 1997 original, see Turok: Dinosaur Hunter. For the remaster of the original, see Turok (2015).

Turok (2008)
Turok (2008) cover
Developers
Propaganda Games
Windows Aspyr Media
Publishers
Disney Interactive Studios
Touchstone Interactive
Engines
Unreal Engine 3
Release dates
Windows April 22, 2008
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Series Turok (Disney Interactive Studios)
Turok (2008) on HowLongToBeat
Turok (2008) guide on StrategyWiki
Turok (2008) on MobyGames
Turok (2008) on Wikipedia
Turok (Disney Interactive Studios)
Subseries of Turok
Turok (2008) 2008

Turok (2008) is a singleplayer and multiplayer first-person FPS game in the Turok (Disney Interactive Studios) series.

The game has extremely low default FOV, combined with on screen effects can cause the feeling of nausea, especially among people prone to motion sickness. FOV can be adjusted, but doing so will result in graphical glitches, especially common in cutscenes. A fix for the post effects is below.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM v7.36.0012 DRM disc check
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\TurokGame\Config\[Note 1]

Save game data location

System Location
Windows %APPDATA%\Touchstone\Turok\

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Fullscreen mode may lock the frame rate or refresh rate to 60.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Set FOV in console[2]
  1. Edit <path-to-game>\TurokGame\Config\TurokInput.ini.
  2. Under [Engine.Console] look for TypeKey=None and ConsoleKey=None then replace with TypeKey=Tab and ConsoleKey=Tab.
  3. In the game, press Tab to bring up the console and type fov x.

Notes

Default FOV is 65, use FOV Calc to find the right value for your aspect ratio.
You will have to re-enter your FOV value every once in a while during the game, since each death or new map loaded will set the FOV back to the default value.
During the spaceship level parts of the hallway in the distance will not be rendered with large FOV.
There will be no zoom when aiming down sight.

Post Effects Fix

Copy files below to fix post effects
  1. Files.

Input

Keyboard and mouse State Notes
Remapping
The left/right Shift key is used as a modifier for secondary fire/throw grenade and cannot be rebound.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Screen prompts only show mouse and keyboard inputs.
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Retail only. link #1
French
German
Italian
Polish
Russian
Spanish

Issues fixed

Game freezing a few seconds after launch

Delete certain corrupted files
  1. Go to <path-to-game>\TurokGame\Config\
  2. Delete TurokGame.ini, TurokInput.ini, TurokEngine.ini, TurokEditor.ini, and PerfSettingsEngine.ini
  3. Launch the game, it should now create the deleted files again upon launch and the game will load without freezing

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Co-op, Versus
Online play
16 Online play has been shut-down.

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Turok 2008.
vorpX
G3D
User created game profile, see vorpx forum profile introduction.
Devices
3RD Space Gaming Vest

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.4 GHz
AMD Athlon 3400+
System memory (RAM) 1 GB
Hard disk drive (HDD) 18 GB
Video card (GPU) Nvidia GeForce 6600
ATI Radeon X1300
128 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Post Effects Fix - last accessed on January 24, 2024
  2. Turok | WSGF