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Trine

From PCGamingWiki, the wiki about fixing PC games
Trine
Trine cover
Developers
Frozenbyte
macOS (OS X) Alternative Games
Linux Alternative Games
Release dates
Windows July 3, 2009
macOS (OS X) November 2, 2010
Linux April 12, 2011
Trine guide at StrategyWiki
Trine at Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019

This page is for the original release. For the Enchanted Edition with Trine 2 engine, see Trine Enchanted Edition.

Key points

Trine Enchanted Edition is an updated version of Trine, which is free to all original owners.[1]
Game progress is only saved in-between levels, due to a technical limitation in the game engine.[2]

General information

Official Website
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
Unofficial Trine wiki

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Russian copies use StarForce 5 DRM.
Windows
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Amazon.com
DRM details are not known
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Most places sell the game as Trine Enchanted Edition.
The demo is available on Steam and the official site

Essential improvements[edit]

Patches[edit]

The latest patch for the game can be found here. It might be necessary for some versions of the game.

Skip intro videos[edit]

Skip intro videos[citation needed]
  1. Go to the configuration file(s) location.
  2. Open options.txt.
  3. Change menu_logo_video_enabled = 1 to menu_logo_video_enabled = 0.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\config
macOS (OS X)
Linux ~/.frozenbyte/trine/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows <path-to-game>\profiles
macOS (OS X)
Linux ~/.frozenbyte/trine/

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video settings[edit]

Launcher.
Launcher.
Advanced launcher options
Advanced launcher options
In-game general settings
In-game general settings
Graphics option Option WSGF Notes
Widescreen resolution
Multi-monitor
Most of the HUD stretches, but the cursor doesn't.
The game possibly won't run with 4x AA.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Frame rate is capped at 66 FPS.
120+ FPS
Use the -render_max_fps 0 command line argument.

Borderless fullscreen windowed[edit]

Borderless fullscreen windowed[citation needed]
  1. Go to the configuration file(s) location.
  2. Open options.txt.
  3. Find and change the following three lines
    • maximize_window = 0 to 1.
    • windowed = 0 to 1.
    • window_titlebar = 1 to 0.
  4. Save the file.

Input settings[edit]

In-game key/button map settings.
In-game key/button map settings.
If you are having issues with Trine not picking up your mouse, be sure to try disabling Vsync in the launcher.

Audio settings[edit]

Audio settings
Audio settings
Audio options Native Notes
Separate volume controls
Music, Ambient, Effects, Speech
Surround sound
Game basically outputs stereo sound[3]
LFE channel might require DS3D[4]
Subtitles
Closed captions
Mute on focus lost
EAX support

Localizations

Language UI Audio Sub Notes
English
Finnish
French
German
Italian
Portuguese
Romanian
Russian
In-game official localization
Russian
Fan translation by «ENPY Studio»
Spanish
Turkish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
3 Co-op
LAN play
Online play
Trine Enchanted Edition has online co-op.

Issues fixed[edit]

Run the game at screen refresh rate[edit]

Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set refresh rate manually[citation needed]

Use the -refresh_rate_override 120 command line argument, where 120 is the screen refresh rate.

Co-op unable to detect multiple control types[edit]

Enable multiple mice and keyboards[citation needed]
  1. Open the Launcher
  2. Go to the advanced menu
  3. Make sure that you have "enable multiple mice and keyboards" checked.
Edit options.txt[citation needed]
  1. If that does not fix the problem, go to the Trine folder.
  2. Open the config folder, and then open options.txt in a text editor
  3. In that file, you should find something like this:
player1_keyboard_ID = 0
player1_mouse_ID = 0
player2_keyboard_ID = 1
player2_mouse_ID = 1
player3_keyboard_ID = 2
player3_mouse_ID = 2

Notes

You can now manually assign mice and keyboards to the correct players by changing the ID numbers. You may have to open and close the game a few times, testing the controls each time, to determine which numbers refer to which mice and keyboards. Be aware that the ID numbers may not perfectly match up as 0's for player 1 and 1's for player 2, etc., as in this example. You may want, for instance, player 1 to have keyboard 2 and mouse 0, depending on what numbers your computer has assigned to which devices.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 512 MB 1 GB
Hard disk drive (HDD) 700 MB
Video card (GPU) ATI Radeon X800
Nvidia GeForce 6800
macOS (OS X)
Minimum
Operating system (OS) 10.5.8
Processor (CPU) Intel
System memory (RAM) 1 GB
Hard disk drive (HDD) 700 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS) 2.6 Kernel
Processor (CPU) 2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 700 MB
Video card (GPU) ATI Radeon X800
Nvidia GeForce 6800
Trine does not run on most Intel integrated graphics chipsets.

References