We are hiring a new server admin! Click here to see job details on our forum.

Tremulous

From PCGamingWiki, the wiki about fixing PC games
Tremulous
Tremulous cover
Developers
Dark Legion Development
Engines
IoQuake3
Release dates
Windows August 11, 2006
Linux August 11, 2006
macOS (OS X) August 11, 2006
Tremulous at Wikipedia

General information

Official website

Availability[edit]

Source DRM Notes Keys OS
Developer website
DRM-free
Windows
Linux
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows

Video settings[edit]

Graphics option Option Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
FOV ends up being too narrow.
Ultra-widescreen
FOV ends up being too narrow.
4K Ultra HD
Field of view (FOV)
Windowed
Toggle by pressing Alt+ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS

Widescreen resolution[edit]

Running the game in widescreen resolution
  1. Go to <path-to-game>\base\.
  2. Create and open autoexec.cfg.
  3. Add seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680).
  4. Add seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050).
  5. Add seta r_mode -1 to make the game use custom resolutions.

Notes

Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
FOV scaling is Vert-.

Input settings[edit]

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
64 Versus
Online play
64 Versus

Connection types

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL
64-bit executable

Middleware[edit]

Middleware Notes
Audio OpenAL

System requirements[edit]

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References