TowerFall Ascension

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TowerFall Ascension
TowerFall Ascension cover
Developers
Matt Makes Games
macOS (OS X) Ethan Lee
Linux Ethan Lee
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows March 11, 2014
macOS (OS X) May 29, 2014
Linux May 29, 2014
TowerFall Ascension at Wikipedia

General information

Official site
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Downloadable content (DLC) and expansions

Name Notes
Dark World Expansion
Windows
macOS (OS X)
Linux

Game data[edit]

Configuration file and save game data location[edit]

System Location
Windows <path-to-game>\tf_saveData
macOS (OS X) ~/Library/Application Support/TowerFall/tf_saveData
Linux $XDG_DATA_HOME/TowerFall/tf_saveData
Steam <path-to-game>/tf_saveData
This game follows the XDG Base Directory Specification on Linux.
For Steam Cloud saves on OS X/Linux, tf_saveData is stored in both the appropriate game save directory in addition to the game install directory. The newest file between the two is given higher priority.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics option Option Notes
Widescreen resolution
Game screen restricted to 4:3.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Will stretch the 4:3 window to your aspect ratio instead of adding pillarboxes like when you choose fullscreen through the options menu.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS

Input settings[edit]

General settings.
General settings.
Keyboard rebinding.
Keyboard rebinding.
Keyboard and mouse Native Notes
Remapping
All controllers prioritized over keyboard.
Mouse acceleration
Only keyboard used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and DirectInput.
Ability to disable DirectInput controllers.
Full controller support
Controller remapping
See Engine:FNA#About XNA Joystick Support.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Additional information
Button prompts
Input settings icon - Generic Controller.svg
With unknown controllers defaults to Xbox buttons.
Controller hotplugging
XInput and DirectInput.
Haptic feedback
XInput only.
DualShock 4 light bar support
Linux only.[1]

Controller Icon Support[edit]

TowerFall Ascension provides the ability to display proper button icons for recognized controller hardware. The following files will be found in the same location as the save data, and can be edited by the user.

GamepadIcon_Config.xml[edit]

Use this file to map a button list name to a series of sprites that will be used for the button icons. For example, the name "XB360" is bound to the icons in "xb360/" within the game's texture atlas. The list name can be whatever you like, as you will be using this in the next file.

GamepadName_Config.xml[edit]

Use this file to map a GUID to a button list name from the previous file and a readable controller name, which will be displayed at the character select screen. For the GUID, refer to the docs at Engine:FNA#About GUIDs.

DualShock 4 Light Bar[edit]

TowerFall for Linux supports the DualShock 4 light bar. The light bar will sync with the player's current archer color.

To access this feature, refer to the FNA user documentation.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Music and sound.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
LAN play
Online play

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

Middleware[edit]

Middleware Notes
Interface SharpDX

System requirements[edit]

Windows
Minimum
Operating system (OS) Vista
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) Intel HD 4400
DirectX 10 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel Core i3 M380
System memory (RAM) 2 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) OpenGL 3.0 (2.1 with ARB extensions acceptable) compatible
Other glibc 2.15+. S3TC support is NOT required.

References

  1. Verified by User:Soeb on 2015-12-01