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Topic on Talk:Ys VIII: Lacrimosa of DANA

80.109.147.155 (talkcontribs)

I know the game calls it FXAA. I also know that I've implemented FXAA many times, and whatever it is doing, it's not FXAA. No, not even a really low-quality version of FXAA. Calling it FXAA gives FXAA a bad name.

Since you seem so sure that it is (for no discernible reason other than the game's say-so) I even went through a frame in NSight, found the blur-pass, and checked its shader code. Surprise: it's not FXAA. Which of course everyone could actually see simply by looking at its output.

Now can we stop reverting the edits?

Aemony (talkcontribs)

I've added a separate AA section that goes into a bit more detail on the subject.

The parameter "antialiasing" in the video table, however, will remain as "limited" and will not be set as false. That parameter on PCGW deals with whether an "antialiasing" option is present in the game itself or not, and as the game does have an option (regardless of its lackluster implementation), it will remain set to limited (limited due to being an ON/OFF toggle; a state not available on the site back in 2018 when the article was filled out).

I'm interested to hear if you have any other thoughts on how the section can be improved.