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Tonic Trouble

From PCGamingWiki, the wiki about fixing PC games
Tonic Trouble
Tonic Trouble cover
Developers
Ubisoft Montreal
Ubi Pictures
Publishers
Ubisoft
Engines
Ubisoft OpenSpace
Release dates
Windows December 6, 1999
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Stylized
Series Tonic Trouble
Tonic Trouble on HowLongToBeat
Tonic Trouble on IGDB
Tonic Trouble on MobyGames
Tonic Trouble on Wikipedia
Tonic Trouble
Tonic Trouble Special Edition 1998
Tonic Trouble 1999

Tonic Trouble is a singleplayer third-person platform game in the Tonic Trouble series.

It has poor compatibility with modern operating systems.[1] See here for fixes. Character animations are not capped at 30 FPS, meanwhile the Special Edition's character animations are capped.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Game also requires running it via a shortcut created in the desktop after installation to run it properly.
Windows
This game is not available digitally.
A free demo version is available from Archive.org.

Version differences

Special Edition refers to a set of many earlier builds of this game which were released around a year before it was finally sold in retail stores. They contain many differences from this version and were only bundled on some OEM discs. Some textures in retail version are in worse quality than in any Special Edition version (64x64 vs 128x128).

Essential improvements

Patches

Patches are available here. The ttsndfix.zip patch fixes sounds not playing on A3D-compatible sound cards. All of the other patches listed here are not meant to be used with the retail version, but rather Tonic Trouble Special Edition.

Playing on modern operating systems

Use a compatibility patch
  1. Install the game using SETUP.exe included in the game disc.
  2. Download the this compatibility patch and replace the files in <path-to-game> to allow the game to run on newer operating systems.
  3. Launch the configuration tool and configure the game.
  4. Launch the game using the installed desktop shortcut with the game disc inserted.

Notes

If there are distorted graphics, set output API to DX12 in the attached dgVoodoo2.

Play without the shortcut and disc

Install the compatibility patch before proceeding. See Playing on modern operating systems.
Apply the NO DISC patch
  1. Download the NO DISC patch and extract the files to <path-to-game>.
  2. Launch the game via LaunchTonicTrouble.bat.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\GAMEDATA\OPTIONS[Note 1]
%WINDIR%\UBISOFT\UBI.INI[Note 1]

Save game data location

System Location
Windows <path-to-game>\GAMEDATA\SaveGame[Note 1]

Video

Video Options.
Video Options.

Graphics feature State Notes
Widescreen resolution
See this page to setup widescreen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Due to DirectX 6's resolution limit, 1440p and above require a DirectX wrapper, like dgVoodoo2.
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Unlike Tonic Trouble Special Edition, the retail version's character animations are not capped at 30 FPS.[2]
120+ FPS
Frame rate is capped at 63 FPS.
High dynamic range display (HDR)

Input

General Control Options.
General Control Options.
Advanced Control Options.
Advanced Control Options.

Keyboard and mouse State Notes
Remapping
All 10 keyboard keys listed in the controls menu can be remapped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Use Rayman 2 Input Fix on modern systems. Note that this was originally meant for Rayman 2: The Great Escape, but is also compatible with Tonic Trouble.
Full controller support
If a gamepad is not detected on startup, joystick input is disabled and must be re-enabled in the Controls menu. Some commands are also not bound to the gamepad.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
F1 will show game totals, F9 will toggle the HUD, and F4 will show the console. Typing and entering "version" in the console will show the current game version. Also, to save manually, just type SAVEGAME in the console.

Xidi

Adds full DirectInput controller support for modern XInput-based controllers.
Restores haptic feedback.
Installing Xidi
Works with Xidi library in DInput form, but requires dropping Xidi's dinput.dll into <path-to-game>.
  1. Ensure the system is running Windows 10 or 11. Xidi is built to target Windows 10 or 11 and does not support older versions of Windows.
  2. Ensure the Visual C++ Runtime for Visual Studio 2022 is installed. Xidi is linked against this runtime and will not work without it. If running a 64-bit operating system, install both the x86 and the x64 versions of this runtime, otherwise install just the x86 version.
  3. Download the latest release of Xidi from here.
  4. Install one of the forms of Xidi into <path-to-game>.
  5. Optionally supply configuration settings to Xidi: config.
  6. Run the game.

Audio

Sound Options.
Sound Options.

Audio feature State Notes
Separate volume controls
Sound, Music, and Voice.
Surround sound
Using DirectSound3D and A3D 2.0. Both are disabled by default, but can be re-enabled manually. See Restore 3D sound for restoring DirectSound3D and A3D 2.0.
Subtitles
Closed captions
Mute on focus lost
EAX support
The game uses Aureal A3D 2.0 (not EAX).[3] See Restore 3D sound.
Royalty free audio

Restore 3D sound

Restore DirectSound 3D and A3D 2.0 effects[4]
  1. Make sure to install the ttsndfix.zip patch before proceeding. See here for the patch.
  2. Install Creative Alchemy (for non-Creative cards, see here).
  3. Add and enable the game in Creative Alchemy. Make sure to copy and paste dsound.dll generated by Creative Alchemy to <path-to-game>\DLL\ as well, as this will be required later.
  4. Copy this executable to <path-to-game>\DLL\ (if the French version is installed, skip this step as this is already included with that version) and WAVa1BVR.dll if it's missing.
  5. Install A3D Live (After installing, go to %WINDIR% and delete a3dsplhs.exe to prevent the A3D splash screen from popping up).
  6. Open SetupSound3D.exe and say yes when prompted to enable 3D sound. Configure desired settings and select 'Save and Quit'.
  7. If the game crashes during startup using DSOAL, set Disable A3D, and it will use DirectSound3D instead.

Notes

Some sounds are distorted when running (here is the patch disabling Doppler effect responsible for it), a lot of voice dialogue cannot be heard for whatever reason and may cause some other issues such as crashes after some time of playing using A3D.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Castilian.
Russian
Fan translation.
Retail version's languages are individually separated by regional releases.

Other information

API

Technical specs Supported Notes
Direct3D 6
Executable 32-bit 64-bit Notes
Windows

Modifications

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) 166 MHz Intel Pentium processor or compatible MMXTM and non-MMXTMCyrix PR 233 MHz, AMD K6-2 266 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) All cards compatible with DX6 tested chipset: VOODOO 1, VOODOO 2 and VOODOO 3 (3DFX), ATI rage pro, Power VR2, Matrox G200 and G100, S3 savage 3D, Intel 740, NVIDIA TNT, Riva 128, Permedia 2
2 MB of VRAM
DirectX 6 compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. DxWnd / Discussion / General Discussion:Tonic Trouble - last accessed on May 2023
  2. Verified by User:icup321 on September 17, 2019
    When making a comparison between 30 and 60 FPS video captures, 60 FPS version does not have duplicate frames in the animation when frame stepping through it.
  3. Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
  4. Verified by User:icup321 on 2019-09-25
    Tested on English retail version, dgVoodoo 2, W10.