Tom Clancy's Splinter Cell: Double Agent

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Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Montreal
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The official multiplayer service is no longer available.[1]

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions
Steam Users' Forums for game series

Availability[edit]

Source DRM Notes Keys OS
Retail SecuROM 7 DRM copy protection removed in Patch v1.02a.[2] The versions included in 'Splinter Cell Mega Pack' (Ubisoft/Encore, 2011) and 'Splinter Cell Ultimate Edition' (Ubisoft, 2013) appear to be entirely DRM-free.
Steam
Uplay (US/Canada)
Uplay (EMEA/other)
The soundtrack is available for free at composer's website.

Essential improvements[edit]

Skip intro videos[edit]

Adjust videos folder[citation needed]
  1. Move/delete/rename <path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik.
  2. To skip menu intros, replace menu and menus_01menu (in the same folder) with another shorter clip such as Pause.bik. This step is optional.

Patches[edit]

The patch required for multiplayer is not included in the Steam version.
Only Patch 1.02a is required. Patches can be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
<path-to-game>\SCDA-Online\System\Default.ini
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location[edit]

System Location
Windows %PROGRAMDATA%\Ubisoft\SplinterCell4\<user-id>\

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Video settings
Video settings
Advanced video settings
Advanced video settings
Graphics option Option WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples. In-game AF options don't work, force through nVCP/Catalyst
Anti-aliasing (AA)
FSAA.
Vertical sync (Vsync)
60 FPS
120+ FPS
100 FPS cap. Game may default monitor refresh rate to 60 hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 fps. If monitor has a manual refresh rate select button, it can be used to toggle to a higher refresh rate.

Widescreen resolution[edit]

Edit SplinterCell4.ini/Default.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (single player) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. In this section there's going to be two lines named FullscreenViewportX = and FullscreenViewportY =. Replace with your desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)[edit]

Edit SplinterCell4User.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find 2 lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0
  5. Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)

Notes

This solution is single player only. No known method exists for multiplayer.

Windowed[edit]

Edit SplinterCell4.ini[4]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

Input settings[edit]

Input settings
Input settings
Keyboard and mouse Native Notes
Remapping
Half of the command buttons aren't bindable.
Manually edit SplinterCell4User.ini to workaround this.
Mouse acceleration
Enabled by default; see Mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Only on Official Xbox 360 Controllers (Third-Party XInput controllers excluded)
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts
Controller hotplugging
Haptic feedback

Mouse acceleration[edit]

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.

Notes

Using Direct Mouse Input will invert Mouse Y axis. Open SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio settings[edit]

Audio settings
Audio settings
Audio options Native Notes
Separate volume controls
Effects, Ambient.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved[edit]

Game crashes with a runtime error[edit]

Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error.

Issues fixed[edit]

Game crashes on startup[edit]

Use ThirteenAG's fix (developer build)[citation needed]
Go to <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition[5]
Launch the game with -ll parameter[citation needed]

Emile Dufraisne's bedroom bug[edit]

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Make a noise near the door, prompting Emile to open it[citation needed]
Stay close to him. If the door closes, it cannot be opened again.
Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed[citation needed]
Use ghost cheat[citation needed]

Game hangs during last mission[edit]

The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Switch the resolution to 640x480
Noclip onto bomb position[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind to the buttons for the walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Coast guard gets stuck in the door on Cozumel[edit]

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright[edit]

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

Enhanced night vision goggles show black screen with gray stripes[edit]

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. Open the following map files:
    • 00_HQ_05.ini
    • 00_HQ_05_B.ini
    • 01_Intro.ini
    • 03_Okhotsk_01.ini
    • 03_Okhotsk_02.ini
    • 04_Hotel.ini
    • 05_Cozumel_01.ini
    • 05_Cozumel_02.ini
    • 07_Kinshasa00.ini
    • 07_Kinshasa01.ini
    • 07_kinshasa02.ini
    • 10_newyork_02.ini
  3. Find all the lines reading bEnhanceNightVision=true and change true to false.

Character moves by himself[edit]

Disable controller input[citation needed]
  1. Open the configuration file
  2. Look for [WinDrv.WindowsClient] section and set UseJoystick=False

Other information[edit]

Better graphics[edit]

Force highest quality[citation needed]
  1. Open configuration file
  1. Make sure variables are approximately like these
[GENERAL]
DisableHDRTonemapping=True
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.

[Graphics]
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
bTrilinearFiltering=False
bSpecularLighting=True 
bVerticalSync=True
bHighQualityVisualFX=True

[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini 
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
UsePrecache=True
Use32BitTextures=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutcenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

Other information[edit]

API[edit]

Technical specs Supported Notes
64-bit executable

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) AMD Athlon 3 GHz
Intel Pentium 4
AMD Athlon 3.5 GHz
System memory (RAM) 1 GB 1.5 GB
Hard disk drive (HDD) 8 GB 10 GB
Video card (GPU) 128 MB of VRAM
DirectX 9 compatible
256 MB of VRAM

References

  1. Discontinued Online Multiplayer Server List - Ubisoft Support
  2. Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area
  3. 3.0 3.1 Resolutin Settings in Double Agent | Ubisoft Forums
  4. SC Double Agent Tweaks - Neowin Forums
  5. Double Agent Forums
  6. Splinter Cell double agent last mission - Steam Users' Forums (retrieved)