If you think a game is finished, please post it here. If at least one other user agrees with you feel free to edit the page and cross it off.
Moved from Part 4 of this thread as it has been archived. Originally posted by Freakydemon on April 16, 2016:
All of these look good. That being said, the API and Middleware tables are missing from Underrail and Victor Vran. If you can get the details for those tables and add them in, it would be appreciated.
In any case, I'll cross them off.
Victor Vran/Underrail doesn't seem to mention any middleware in their credits, webpages or on GOG/Steam store pages. Either they have their own solutions or they are open source systems that they don't mention. Added what little I could find.
Middleware is considerably more difficult to determine compared to other article elements. It's normally not something a developer will highlight when selling the game, so don't expect to find good information purely through stores and official websites. The best way to figure out what 3rd party middleware a game uses is to dig around in the game's file system and find DLL files that are associated with such middleware. The Editing guide has a small set of tables denoting all the known DLL files that are associated with a particular middleware.
If you want something more automated, you can try a process monitoring program like the official-ish Process Explorer or 3rd party API Monitor, both which give you a list of all the DLLs a running process is using at that moment. Just keep in mind that some process monitoring programs (especially free ones) may contain malware.
However, before doing all that, check the game intro videos, credits, and manual (if available) for middleware details first. Most of the time, they give a complete or almost complete list of what was used.
In any case, some level of original research will need to be done on your end to make that association.
On another note, your API table entries for both games had some lacking details/minor inconsistencies (which I've corrected):
I hope all of this helps. And keep up the good work with those edits. Aside from minor issues, they are all generally high quality. I'll take a look at the other completed games you noted when I got the time later on.
One final note: please post all future completed games to this thread. The other thread you were replying to (Part 4) has been archived for some time now. Going forward, I will ignore all further posts/edits made in the archived thread.
Process Explorer is pretty nifty.
These seem pretty complete already, just not crossed off yet
I finally got through the first batch of games you listed. All of them look good, but they each have some missing bit of information that prevents me from calling them "complete".
Some further details and notes:
The Settlers 2: Gold Edition:
Divinity: Original Sin - Enhanced Edition:
Men of War:
Men of War: Red Tide:
Men of War: Assault Squad:
Men of War: Vietnam:
Gobliins 2: The Prince Buffoon:
Goblins Quest 3:
Final Liberation: Warhammer Epic 40,000:
Once all of these are taken care of, I can cross them out.
I'll tackle the second batch when I got the time later on.
Men of War: Online is a bit tricky since it used the now closed gamespy, should the online feature even be tagged as being available at that point? I can make a guess for the previously available online mode features based on the maps & max players for LAN mode.
Goblins: The series is pretty old and has literally no menus for any settings outside of entirely enabling & disabling music and that's only in Goblins 3. The configuration comes all from running through ScummVM. Could put in ScummVM screenies of options that software offers, all game versions can be run through the VM.
Final Liberation: Impossible to confirm mute on focus lost since I can't alt-tab out of the game or find a way to window it or make it alt-tabable. Several sources claim it has LAN and I assume it's under Internet TCP/IP but I don't have a second computer to confirm my hypothesis.
Fixed up the remaining missing values that I didn't address here.
Would be nice if the image linking button in the editing bar used the proposed syntax, lots of random code bits to memorize that aren't in the templates.
Thanks for going through and spotting the missing values, tend to overlook some obvious ones with all the copying for the games series.
No problem, that's why we're here.
After doing some last minute edits to fill in the gaps, the first batch of games will be crossed off. I also checked Stronghold Crusader and SUPERHOT and those look good too.
I'll make my focus to get that second batch done now.
In regards to your questions:
As a side note, there is a lot to memorize to properly go about editing the wiki, but you can always refer to the Sample article and Editing guide if there is a component or style concern. As someone who has regularly used and contributed to the wiki for the past 3 years, editing the wiki has never been more streamlined and easier. Until last year, there was little in the way of comprehensive documentation that explained fully every possible aspect of an article. The Sample article for the longest time WAS the documentation.
It took me way too long, but I got through the second batch of games.
As far as I can tell, they all look good. Crossed off.
Hello there, I've just created a page for The Legend of Kyrandia Book 2: The Hand of Fate. I tested & playedthrough the GOG.com version with the latest official build of SCUMMvm
My first here, so I would appreciate any comments and pointers for future edits
Bad Mojo Redux
It's a good start. I added in some missing details like the API table and OS X system requirements.
That being said, the location of the save and configuration files still need to be stated. You don't have to fill them all in, just only for one OS at the minimum (in the case of the GOG.com release, those paths would go under Windows or OS X, depending on the OS you are running on).
Also, while not required, it would be appreciated if you could figure out the DRM system that was present in the retail release (if it had one). These types of retro game rereleases are usually straight rips from their original release, which also leaves in any puzzles that required physical content to bypass.
Thanks for the tips. I do not own any of the original releases for The Legend of Kyrandia series, only the GOG re-releases. True to their policy, these come without any kind of DRM. So, even if the original release had some copy-protection, it was certainly removed from the GOG release. And while on the topic, I have a couple of questions/suggestions:
1. It would seem like a good idea if all DOS games were prefaced by some standardized disclaimer, something along the lines of "This game was originally released for DOS. In order to run it under a modern system/hardware, you will need to run it with DOSbox or ScummVM".
2. All DOS games re-released on GOG come pre-configured to run with DOSbox/ScummVM and hence do not require any tinkering on the part of the user. Would it be enough to warrant the "recommended release" distinction for them?
3. That said, GOG.com have repackaged some of their DOS-based releases. Most of these which are supported by ScummVM now come bundled and pre-configured to run with ScummVM only. These releases, marked "This game is powered by ScummVM", do not contain any executables and therefore will not run under DOSbox.
3. System requirements for DOS-based games are grossly overstated by GOG. Neither DOSbox nor ScummVM have any official minimum requirements, and people in the forums have reported success emulating these games on PentiumIII class hardware. Perhaps this should also be somehow reflected in the "Windows requirements" section for these games at PC Gaming Wiki?
If someone wants to make a DOS game work on a modern OS, they would either buy the re-release with everything pre-configured, or just search up "How to run DOS game under <SYSTEM HERE>". They tend to get directed to DOSBox or ScummVM one way or another.
That being said, ScummVM support needs to be mentioned because it allows supported games to run 100% natively under any modern OS. DOSBox not so much because is just a general emulator for DOS applications.
System requirements for DOSBox and ScummVM themselves will never be used in a game system requirements table.
Alright, both games look good. Crossed off.
Hello, I updated a page for Septerra Core: Legacy of the Creator. Should be pretty much complete (especially compared to the earlier lack of information).
Looks good, I've crossed it off now.
Hi, I made a page for Evil Islands.
Great, I've crossed it off now.
A full list overview hasn't been done in a while. A couple of titles need to be updated/cleaned up to be crossed off, but here's what I found:
NOTE: Due to the sheer amount of articles I would need to check, I'll be doing these checks in chunks. The first batch is from A-E.
Verified the full list, with some minor notes:
Thanks for all the work on this :)