Talk:Wine

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Didn't want to put it in emulation, as it's not an emulator. Couldn't think which other categories to put it in. Zip 11:35, 24 February 2012 (EST)

Put it in Linux? --Voxarp 08:40, 12 March 2012 (EDT)

Previous page history was archived for backup purposes at Talk:Wine/LQT Archive 1 on 2018-02-15.

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Mirh (talkcontribs)

https://www.winehq.org/pipermail/wine-users/2008-May/035424.html
https://bugs.winehq.org/show_bug.cgi?id=11764

This (together with lack of dx10 support) are the 2 bigger problems imo EDIT2017: seems like the only important blocker these days is supporting PUBG anticheat /s

Mirh (talkcontribs)

Awesome !
5.1 sound is supported since a couple of hours (thanks to Mark Harmstone's fantastic work)

Next milestones: full hardware emulation (I don't think it's included atm), 8 channel support and closing these


EDIT: other patches have still to come
EDIT2: hardware buffers should be arrived (when in XP mode)
EDIT3: And here's EAX! Together with some miscellaneous
EDIT4: changelog list is here

Reply to "No multichannel audio"
Mirh (talkcontribs)

http://www.vogons.org/viewtopic.php?f=9&t=41636

EDIT: a lot of dx7 stuff was added in ddraw in 1.9.3

Reply to "WineD3D builds"
RaTcHeT302 (talkcontribs)

Does it act more like a wrapper? Doesn't Wine still have to translate most instructions from the Windows API? Isn't that a bit counterintuitive?

Garrett (talkcontribs)

Software running under Wine is using the real hardware as much as possible whereas an emulator simulates all of the hardware.

Wine's approach means much better performance. The limitations of this approach (such as requiring x86-compatible host hardware) don't matter to many users.

Mirh (talkcontribs)
Reply to "Why isn't Wine treated as an emulator?"
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