Talk:Wine

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Didn't want to put it in emulation, as it's not an emulator. Couldn't think which other categories to put it in. Zip 11:35, 24 February 2012 (EST)

Put it in Linux? --Voxarp 08:40, 12 March 2012 (EDT)

Contents

Thread titleRepliesLast modified
No multichannel audio100:10, 4 January 2018
WineD3D builds000:05, 6 February 2016
Why isn't Wine treated as an emulator?200:04, 14 July 2015

No multichannel audio

Edited by author.
Last edit: 00:10, 4 January 2018

https://www.winehq.org/pipermail/wine-users/2008-May/035424.html
https://bugs.winehq.org/show_bug.cgi?id=11764

This (together with lack of dx10 support) are the 2 bigger problems imo EDIT2017: seems like the only important blocker these days is supporting PUBG anticheat /s

Mirh (talk)16:50, 2 November 2014

Awesome !
5.1 sound is supported since a couple of hours (thanks to Mark Harmstone's fantastic work)

Next milestones: full hardware emulation (I don't think it's included atm), 8 channel support and closing these


EDIT: other patches have still to come
EDIT2: hardware buffers should be arrived (when in XP mode)
EDIT3: And here's EAX! Together with some miscellaneous
EDIT4: changelog list is here

Mirh (talk)22:31, 9 January 2015
 

WineD3D builds

http://www.vogons.org/viewtopic.php?f=9&t=41636

EDIT: a lot of dx7 stuff was added in ddraw in 1.9.3

Mirh (talk)21:59, 7 June 2015

Why isn't Wine treated as an emulator?

Does it act more like a wrapper? Doesn't Wine still have to translate most instructions from the Windows API? Isn't that a bit counterintuitive?

RaTcHeT302 (talk)19:22, 10 July 2015

Software running under Wine is using the real hardware as much as possible whereas an emulator simulates all of the hardware.

Wine's approach means much better performance. The limitations of this approach (such as requiring x86-compatible host hardware) don't matter to many users.

Garrett (talk)22:07, 13 July 2015