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Talk:The Elder Scrolls IV: Oblivion

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Any one objecting to renaming to The Elder Scrolls: Oblivion? Or just TES: Oblivion, just for clarity? NVM, Fixed. ---Alphasite 23:04, 10 February 2012 (UTC)

Everything should be the official names as by the Game Creator. Any slang or abbreviations should just redirect to the officail name Meter1060 23:08, 10 February 2012 (UTC)


Localization issues.

1
2A00:23C5:2685:2201:DC18:411E:6476:E765 (talkcontribs)

Can someone confirm if there's audio language for Spanish? As far as am aware it's the same case with Italian language, only existing in pre-rendered cutscenes, but in game itself, the game uses English language.

Mars icecream (talkcontribs)

Mod Organizer supports Oblivion. I see no reason to add the program to utilities as there are several advantages:

  • Mods are kept completely isolated from each other -> no more messy data directory
  • Profiles
  • Drag&Drop load order AND installation order management
  • full control over the priority of BSA files
  • Nexus integration for easy download, installation and update of mods
  • GUI support for manual installers
  • partial compatibility with BAIN and fomod installers
  • Savegame viewer
  • active required mods from save game
  • Archive Invalidation
  • Categorize mods for better overview (customizable)
  • easy overview of file conflicts
  • complete help system
  • Supports Oblivion, Fallout 3, Fallout NV and Skyrim
  • no dependencies. Just unpack and go
  • localization (currently: german, spanish, french and chinese)
  • automatic self-updates
  • BSA unpacking
Mirh (talkcontribs)

Is it all that better than Nexus Mod Manager?

Mars icecream (talkcontribs)

I'd say that MO is "objectively" better - especially figuring out compatibility issues, that can cause game to crash on launch, is difficult and arduous when it has to be done manually.

Have you modded Bethesda games?

Mirh (talkcontribs)

I modded FO3, nothing special though.

Good then.

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