Talk:Silent Hill 4: The Room

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Mirh (talkcontribs)

I just logged the FOV changer with process monitor.

I think I understand what flags this on most AV software. sh4w1 is just a package for H@tKeysH@@k.DLL, nircmd.exe, sh4wide1.exe, t15717.bat and t15727.exe.

The first of these is a dll for keyloggers. It seems it's only loaded by these executables though, given I opened other processes and none touched it.

The whole thing is quite unorthodox since even after patching (silent hill 4.exe was genuinely sought) it remains in Windows's System32/SysWOW64 folder.

Then there's a second file marked as harmful which should be the actual "loader" of the aforementioned dll.

All of this is possibly legit (ie make some kind of sense) since in the bat file you can read a key stroke is passed (albeit for no clear reason).
@echo off
set ztmp=C:\Users\Michele\AppData\Local\Temp\ztmp
set MYFILES=C:\Users\Michele\AppData\Local\Temp\afolder
set bfcec=t15727.exe
attrib +h C:\Users\Michele\AppData\Local\Temp\ztmp
@echo off
%MYFILES%\nircmd.exe exec show sh4wide1.exe
%MYFILES%\nircmd.exe exec show "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe wait 10000
%MYFILES%\nircmd.exe sendkey 0x71 down
%MYFILES%\nircmd.exe waitprocess "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe killprocess sh4wide1.exe

The mystery is even crappier if you think that "t15727" is a 15 byte file with only (I said it) 15 bytes: RCHELICOPTERFTW. Which seems the mark of a "bat to exe" converter.

brainDEAD1986 (its creator) being also a somewhat popular russian repacker of games also does not add to his reputation.

I don't own the game, but Garret doesn't seem to have had anything to report.

Suicide machine (talkcontribs)

Since these are static addresses mentioned, I think, I'd be able to put together our own FOV Changer for it, assuming I can find the game on the internet. I'll try^^

Any clue why these are values 0.75 and 0.58? Any calculator or algorithm for it?

RaTcHeT302 (talkcontribs)

Maybe? http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php

Might've been some weird hack the original developers made. I honestly don't understand, you won't know until you test some other values in the game.

Suicide machine (talkcontribs)

No. I wrote my FOV Calculator based partially on that. This is not it. Oddly enough - lower number seems to give a higher FOV. Where near 0 values seem to be ~180 and near 0.5 near ~90, 1 - ~10. 2nd value seems to be responsible for aspect ratio.

RaTcHeT302 (talkcontribs)

That seems like a really half assed system. Who knows what hacks they had to do for the engine to work on the PS2. I know memory was constantly an issue.

Edit: It's not actually half assed, my bad, it makes perfect sense http://i.imgur.com/VJNRFgG.png However wouldn't they need (-1,0) too? Can you actually use Pi as a value?

I am incredibly tired right now, and I can't believe how rusty my trigonometry skills are, it almost makes me feel ashamed. Anyway they probably use a formula to calculate the final FOV.

I seriously need to shape up my math skills again, I haven't had some practice in who knows how long.

Suicide machine (talkcontribs)

Yeah.... I should technically not have any problems with that, studying computer science... but it's the way it is.

Well - for now, there is this and unless I can figure out how they calculate FOV - it's gonna be hard to make it better. https://github.com/SuiMachine/Silent-Hill-4---Tool/releases/tag/0.5

Devina (talkcontribs)

Suicide machine, your tool doesn't seem to work on my game. :(

I believe I'm using a NoCD .exe. Not sure if my game is the North American or European version (I don't know how to tell.)

I tried sh4resolution.7z at WSGF but it did NOT work at all.

Suicide machine (talkcontribs)

1. Tool requires administrator rights. (Start as administrator)
2. If it doesn't work with administrator rights - do the other CheatEngine addressees work?

Devina (talkcontribs)

I ran 0.7 as an admin and it works now. :)

Suicide machine (talkcontribs)

I'm gonna add an option for alternative addressees (just in case) and split FOV and Aspect Ratio to one group, and Resolution into other, so it won't be forcing a new resolution. But that will be tomorrow.

And then, I'll host it on PCGW.

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