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Talk:Silent Hill 4: The Room

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Any widescreen fix applied to the GOG version breaks the first Subway World.

3
2402:4000:2381:4A3F:9D16:6D8B:AC5B:594 (talkcontribs)

Was fooling around with widescreen fixes and noticed this. Somehow, when ANY fix is applied to the GOG version, the placard you're supposed to pick up in the area where Cynthia's belongings are erroneously becomes the "Watchfulness Placard", no prompt is given to pick it up, and the game freezes.

Removed the widescreen fix and came to this point in the vanilla GOG version and it works as intended: you are given a prompt to pick up the placard, and it is the "Temptation Placard", the correct placard for Cynthia.

Not sure how the widescreen fixes are able to manipulate code like this, but a fix is appreciated.

2402:4000:2381:4A3F:8521:4615:ED5C:B3A1 (talkcontribs)

EDIT: Happened in the Forest World too. "Chaos Placard" instead of "Source Placard". What is going on?

Arhummk (talkcontribs)

Do you have the Randomizer installed? Which is used to restore the cut hauntings? I'm also puzzled how widescreen patches would affect that.

60fps wrapper does not work with GOG version

2
2601:342:200:A3E0:40CD:1CE5:8D64:C4AD (talkcontribs)

GOG version wont launch when 60fps wrapper is installed. Can anyone else confirm this?

2003:D5:D71F:8A00:75DD:576:2E51:85F5 (talkcontribs)

that's because they're using the european version. years ago I had a german version myself, and with the wrappers it always crashed. once I got the proper US-version it worked just fine.

Missing post-processing effects

1
Mars icecream (talkcontribs)

It seems that the PS2 post-processing effects aren't present in the PC version: https://old.reddit.com/r/pcgaming/comments/8z5x7r/silent_hill_4_on_pc_is_missing_at_least_six/e2hwqkn/

I've uploaded to images to the wiki: https://pcgamingwiki.com/wiki/File:Silent_Hill_4_PS2_post-processing.jpg https://pcgamingwiki.com/wiki/File:Silent_Hill_4_PC_post-processing.jpg

I'm searching/waiting for additional sources, it's also possible that the effect doesn't show due to compatibility issues, but as is well-known, especially in Silent Hill 2 many graphical features were missing or incomplete on PC.

WS fix reliability

10
Mirh (talkcontribs)

I just logged the FOV changer with process monitor.

I think I understand what flags this on most AV software. sh4w1 is just a package for H@tKeysH@@k.DLL, nircmd.exe, sh4wide1.exe, t15717.bat and t15727.exe.

The first of these is a dll for keyloggers. It seems it's only loaded by these executables though, given I opened other processes and none touched it.

The whole thing is quite unorthodox since even after patching (silent hill 4.exe was genuinely sought) it remains in Windows's System32/SysWOW64 folder.

Then there's a second file marked as harmful which should be the actual "loader" of the aforementioned dll.

All of this is possibly legit (ie make some kind of sense) since in the bat file you can read a key stroke is passed (albeit for no clear reason).
@echo off
set ztmp=C:\Users\Michele\AppData\Local\Temp\ztmp
set MYFILES=C:\Users\Michele\AppData\Local\Temp\afolder
set bfcec=t15727.exe
attrib +h C:\Users\Michele\AppData\Local\Temp\ztmp
@echo off
%MYFILES%\nircmd.exe exec show sh4wide1.exe
%MYFILES%\nircmd.exe exec show "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe wait 10000
%MYFILES%\nircmd.exe sendkey 0x71 down
%MYFILES%\nircmd.exe waitprocess "SILENT HILL 4.exe"
%MYFILES%\nircmd.exe killprocess sh4wide1.exe

The mystery is even crappier if you think that "t15727" is a 15 byte file with only (I said it) 15 bytes: RCHELICOPTERFTW. Which seems the mark of a "bat to exe" converter.

brainDEAD1986 (its creator) being also a somewhat popular russian repacker of games also does not add to his reputation.

I don't own the game, but Garret doesn't seem to have had anything to report.

Suicide machine (talkcontribs)

Since these are static addresses mentioned, I think, I'd be able to put together our own FOV Changer for it, assuming I can find the game on the internet. I'll try^^

Any clue why these are values 0.75 and 0.58? Any calculator or algorithm for it?

RaTcHeT302 (talkcontribs)
Suicide machine (talkcontribs)

No. I wrote my FOV Calculator based partially on that. This is not it. Oddly enough - lower number seems to give a higher FOV. Where near 0 values seem to be ~180 and near 0.5 near ~90, 1 - ~10. 2nd value seems to be responsible for aspect ratio.

RaTcHeT302 (talkcontribs)

That seems like a really half assed system. Who knows what hacks they had to do for the engine to work on the PS2. I know memory was constantly an issue.

Edit: It's not actually half assed, my bad, it makes perfect sense http://i.imgur.com/VJNRFgG.png However wouldn't they need (-1,0) too? Can you actually use Pi as a value?

I am incredibly tired right now, and I can't believe how rusty my trigonometry skills are, it almost makes me feel ashamed. Anyway they probably use a formula to calculate the final FOV.

I seriously need to shape up my math skills again, I haven't had some practice in who knows how long.

Suicide machine (talkcontribs)
Devina (talkcontribs)

Suicide machine, your tool doesn't seem to work on my game. :(

I believe I'm using a NoCD .exe. Not sure if my game is the North American or European version (I don't know how to tell.)

I tried sh4resolution.7z at WSGF but it did NOT work at all.

Suicide machine (talkcontribs)

1. Tool requires administrator rights. (Start as administrator)
2. If it doesn't work with administrator rights - do the other CheatEngine addressees work?

Devina (talkcontribs)

I ran 0.7 as an admin and it works now. :)

Suicide machine (talkcontribs)

I'm gonna add an option for alternative addressees (just in case) and split FOV and Aspect Ratio to one group, and Resolution into other, so it won't be forcing a new resolution. But that will be tomorrow.

And then, I'll host it on PCGW.

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