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Talk:Metal Gear Solid 2: Substance

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Definitive fix for NVIDIA GPUs displaying black textures on max settings.

2
Arhummk (talkcontribs)

This post here has the best solution for this issue on nvidia cards and this is not covered by V's Fix: https://mgsforums.com/mgs2-substance-pc-nvidia-fix-t19140.html

The steps can be altered slightly for intel cards, as shown in one of the solutions in the page.

The reason I am posting here is because the broken graphics section require an entire rewrite as it's a complete mess of inconsistent and/or outdated fixes.

Arhummk (talkcontribs)

Also, by using ThirteenAG's ultimate asi loader (32-bit) and renaming it to "dsound.dll" You can load the 60fps fix and widescreen patch via the "scripts" folder without needing V's Fix.

SirYodaJedi (talkcontribs)
RaTcHeT302 (talkcontribs)

I finally understood how the controls work for MGS2. I'll leave comments inside the ini files, this is still a work in progress.

00 X    // X
01 A    // Square
02 B    // Circle
03 Y    // Triangle
04 L1   // L1
05 R1   // R1
06 SEL  // Select
07 STA  // Start
08 EX3  // L3
09 EX1  // R3
0A L2   // L2
0B R2   // R2 
0C U    // Movement Sticks & D-Pad Up
0D R    // Movement Sticks & D-Pad Right
0E D    // Movement Sticks & D-Pad Down
0F L    // Movement Sticks & D-Pad Left

// Controls Index

// Positions
// 00 = X
// 01 = Square
// 02 = Circle
// 03 = Triangle

// 04 = L1
// 05 = L2
// 06 = Select 
// 07 = Start 

// 08 = L3
// 09 = R3
// 0A = L2
// 0B = R2

// Buttons
// X = X - Chocke/Throw
// Y = Triangle - Action Button
// A = Square - Attack/Back
// B = Circle - Crouch/Prone/Roll Button

// L1 = Left Gadget/Equipment Menu (Hold) 
// R1 = Right Weapon Menu (Hold)
// R2 = First Person View (Hold)

// EX1 = First Person View (Toggle)
// EX3 = Walk

// AL = Coded portrait zoom (Left side) - Set to L3 on the PS2 version
// AR = Codec portrait zoom (Right side) - Set to R3 on the PS2 version

// SEL = Codec Screen
// STA = Pause Menu

Anyway the L2 and R2 buttons simply do not work for some odd reason.

RaTcHeT302 (talkcontribs)

EX2 and AR don't seem to have any functions. One of these could possibly be the AIM function.

RaTcHeT302 (talkcontribs)

The L2 and R2 buttons might be fixable, maybe, I think I had managed to fix them for Indiana Jones.

Conduitoflufe (talkcontribs)

I managed to get it working using Xinputplus. The controls and vibration work seamlessly. Yes, even the triggers.

HOWEVER.... there is a caveat. In order to work, Xinput plus generates some dll files, in this case, dinput8.dll is needed. If you want to use the widescreen patch, this will be a conflict. I havent figured out a way around this yet.

Tomasak (talkcontribs)

Well you can use Ultimate Asi Loader, rename the dinput8.dll to D3D8.dll, then rename mgs2w.dll to mgs2w.asi. Now apply Xinputplus and everything works fine!

Possible to include this fix?

1
Tomasak (talkcontribs)

This fix solves the graphic problem on nvidia gpus on the 6 733 892 bytes exe , so it's compatible with Nemesis' WS fix. (only the hex editing seems to be required on W10) http://mgsforums.com/topic/7008834/1/

Right Click mention on page

2
Garrett (talkcontribs)

I'm not familiar with this game, but is this information useful/necessary any more than the primary controls of other games?

RaTcHeT302 (talkcontribs)

The game does a very poor job at telling that, that's why I felt like at least mentioning it.

RaTcHeT302 (talkcontribs)

Fix the shitty controller scheme, possibly write a custom config thingy, which cleans up MGS2 mess, find a way to force AA and AF, fix the wierd codec bugs, fix the model detail bug.

RaTcHeT302 (talkcontribs)

Do some of the controls simply do not work? I can't remember how I had fixed the controls. I've also been trying to make the controls more KB friendly. http://i.imgur.com/6DooQmT.png Some of the keys are placeholders, for some reason they don't work at all.

Tmplt (talkcontribs)

I had big trouble getting any key bind to work with the setup program. I recall most KB buttons assigning properly but I could barely get the controller working. It works almost flawlessly with xPadder, though. The only thing I've stumbled upon that doesn't work is aiming with automatic rifles. The game prompts you with pressing the X button lightly to aim and hard to shoot, but it doesn't seem like the Xbox 360 controller even has that functionality.

Blackbird (talkcontribs)

Yeah PS2 version uses pressure sensitivity of face buttons DualShock 2 controller has to achieve that.
No Xbox controller ever had that. Makes you think how did Xbox port that was released with Windows version handle this.

RaTcHeT302 (talkcontribs)

Only now I remembered that the Chocking key is M2, and that you had to hold the gun by pushing the button slightly, it's kinda dumb, I remember changing the sensitivity of that button or something, being able to freely aim a bit more easily

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