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Talk:Killer Is Dead

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Editing bindings via config files

1
MaximilianKohler (talkcontribs)

It's possible to do it via KidInput.ini, but it seems a little finicky. For example, the W and A keys seem to be read & overwritten from another file, but I can't figure out which one.

It doesn't seem to be DefaultInput.ini, as I tried both changing and deleting that file. If you delete it it doesn't replace itself. If you delete KidInput.ini it will replace itself with a smaller/shorter version.

Editing or deleting Engine\Config\BaseInput.ini didn't seem to have any impact either.

There are also multiple instances of the same key/bind, and it's a bit tricky to figure out what does what. Changing one set allowed me to replace the arrow keys in the pause menu, but then disabled the ingame direction keys.

I'm trying to change the layout from WASD to ESDF.

I guess it mostly works. Found this guide that uses DefaultInput.ini https://steamcommunity.com/sharedfiles/filedetails/?id=326313177

You just can't change the Left, Right, Up, Down parts here it seems:

.Bindings=(Name="Left",Command="OnButtonDPadLeft | OnRelease ReleaseButtonDPadLeft") .Bindings=(Name="Right",Command="OnButtonDPadRight | OnRelease ReleaseButtonDPadRight") .Bindings=(Name="Up",Command="OnButtonDPadUp | OnRelease ReleaseButtonDPadUp") .Bindings=(Name="Down",Command="OnButtonDPadDown | OnRelease ReleaseButtonDPadDown")

Changing them to EDSF will allow you to use EDSF in the pause menu but not as movement controls.

Frame rate above 30fps speeds up menu and HUD animations

1
Mars icecream (talkcontribs)
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