What on Earth is happening with notes about lifting 30FPS cap not causing issues? It's obvious bullshit.
Fixed my lord.
Also, I figured out playing with 10 fps limiter also messes up with car handling (I don't remember a similar behavior in SA though)
Does it even make sense?
It probably does, physics are purely fixed for 30FPS. If they were fixed for <= 30FPS, then maybe it'd be easier to alter them for higher framerates, who knows.
nearly all the problems could be solved by running the game with only a core..
wouldn't be better understandable explaining this at the beginning streamlining the page?
EDIT: core affinity fixes simply are BS... the only one working for real is frame limiting
I'd put it as a keypoint and then make it a section under Improvements. Link to the Improvements section from the key point.
i made a big edit
with colors i think it could be even better... check if it meets wiki standards :)
And after a year this came out in my mind again.
I spotted it in SimCity 4 and.. wtf mass effectI mean, execpt in VC case, it seems this option can really do at least something.
But now I was wondering: why so different games have the same parameter that should force single thread affinity? Is there any compiler that automatically places this?
should we really include all those graphical enhancements ?
they seems to make the page too heavy in my opinion
Heeeeey. I'm back from hospital... and to be honest - a high number of Bullet point icons always irritated me. I'm going to do something about it, because this page is actually quite a mess.
i would simply delete all the "high quality" / "high resolution" / "high definition" stuff
and maybe merge the txd and img editor in a single little fixbox where we recommend what tools should be used for every data format
do you feel this? in the air?
it's something like 13000 letter which do not heft the page anymore