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Talk:Fable Anniversary

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Does setting bSmoothFrameRate to False remove framerate smoothing?

7
Anonymous (talkcontribs)

Can anyone test and see if setting bSmoothFrameRate to False in the game's settings files removes the locked framerate while using V-Sync? I'd try it myself - as I know it works in other frame-locked UE3 games I own (which don't necessarily use it with V-Sync enabled) - but I don't own Fable: Anniversary.

Keith (talkcontribs)

No, the frame rate is still capped at 62 even with all instances of bSmoothFrameRate set to false (with Vsync on).

Mirh (talkcontribs)

What's the news in v-sync locking framerate? Or do you have 120Hz screens?

Marioysikax (talkcontribs)

Because problem is that vsync is actually capping the frame rate, without it everythings fine, at least according to article and TBs statement.

Definitly sounds super weird as 62 is default smoothing value in unreal like expack3 said. Keith, did you also look that game doesn't overwrite values on launch back to default and that you changed them in right file?

Keith (talkcontribs)

Yes I have 120Hz.

I changed them in WellingtonEngine.ini BaseEngine.ini and DefaultEngine.ini and set the files to read-only. The edits do stick, but it doesn't make a difference in the game.

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