Can anyone test and see if setting bSmoothFrameRate
to False
in the game's settings files removes the locked framerate while using V-Sync? I'd try it myself - as I know it works in other frame-locked UE3 games I own (which don't necessarily use it with V-Sync enabled) - but I don't own Fable: Anniversary.
Talk:Fable Anniversary
No, the frame rate is still capped at 62 even with all instances of bSmoothFrameRate set to false (with Vsync on).
What's the news in v-sync locking framerate? Or do you have 120Hz screens?
Because problem is that vsync is actually capping the frame rate, without it everythings fine, at least according to article and TBs statement.
Definitly sounds super weird as 62 is default smoothing value in unreal like expack3 said. Keith, did you also look that game doesn't overwrite values on launch back to default and that you changed them in right file?
Yes I have 120Hz.
I changed them in WellingtonEngine.ini
BaseEngine.ini
and DefaultEngine.ini
and set the files to read-only. The edits do stick, but it doesn't make a difference in the game.
http://pcgamingwiki.com/w/index.php?title=Fable_Anniversary&diff=128180&oldid=128178
http://pcgamingwiki.com/w/index.php?title=Fable_Anniversary&diff=128212&oldid=128211
http://pcgamingwiki.com/w/index.php?title=Fable_Anniversary&diff=128329&oldid=128328
http://pcgamingwiki.com/w/index.php?title=Fable_Anniversary&diff=128382&oldid=128381
So.. I can't understand why all of that was a thing?
I think it was me believing bSmoothFrameRate
controlled how high v-sync could go; ergo, if my theory was correct, bSmoothFrameRate=false
would mean 120Hz monitor users could potentially enjoy v-sync'd 120FPS. If Keith's report is repeatable, then in this case, it doesn't.