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Talk:Batman: Arkham City

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Frame Rate Uncap Information is Incorrect

1
Sal (talkcontribs)

If you're having trouble uncapping the frame rate, edit change the values of

MinSmoothedFrameRate and MaxSmoothedFrameRate

in your DefaultEngine.ini file located in:

\Batman Arkham City GOTY\BmGame\Config

Include achievements not unlocking to known issues

1
Eeliza (talkcontribs)

for a good amount players achievements aren't unlocking as a whole and if there's a fix for it then it should be on the page

Include Advanced Launcher to Essential Improvements

2
177.93.3.218 (talkcontribs)
Mrtnptrs (talkcontribs)

Yeah agree, saw the PCGamer article about it; a user here with experience with the game should indeed add this (after proper testing of course) to the Other Information section of the article. And reference it in other parts as a solution to indeed disable frame rate cap, skip intros etc.

Auto-start/close "Auto Hide Mouse Cursor"?

1
67.2.50.76 (talkcontribs)

The "Mouse cursor reappears when using controller" section recommends running the "Auto Hide Mouse Cursor" program while the game is running to prevent the cursor from appearing in menus when using a controller. Is there a way, possibly using Steam launch parameters, to tell this program to open when Arkham City does, and then close when Arkham City does?

Disabling post-processing in Arkham City vs Arkham Asylum

1
Markie (talkcontribs)

Unlike in Batman: Arkham Asylum, setting Depth of Field to off in the .ini files is not recommended as it is tied to multiple different post-processing effects in this game and forcefully disables all of them - not only color grading and depth of field, but Bloom and Light Shafts as well. In addition to that, there's areas in the game where black textures become way too apparent with post-processing disabled and the game ends up looking broken, whereas in Arkham Asylum all you'd get is a few small buildings in the distant Gotham City background being black.

Crash Fix – For Quad Core PCs

5
Mirh (talkcontribs)

I don't own the game, but really? An UE3 game that has problems with quad-core computers?
It really doesn't make sense (and besides, we would have better to link the 4 thingies I wrote in microsoft windows page)

Also, as pointed out by mr. 104.14.69.43, this is merely either a placebo or a workaround.
Proper cause is still yet to be addressed with current solution

RaTcHeT302 (talkcontribs)

I truly do not understand why certain fixes such as these are even added, it's not like changing the affinity magicaly fixes the game.

Although it's not always truly posibile to known if it's simply a hardware related issue or something on the user's part.

Mirh (talkcontribs)

Well, sometimes rarely every now and then, changing affinity may help.

In particular with old games, in the case there still were problems with hyperthreading (but I don't think this is the case with all the microcode updates intel released during "early experiments")

But definitively not with Unreal Engine

RaTcHeT302 (talkcontribs)

Sorry I didn't mean generally, although the only game which I know that truly shits itself on more modern CPUs is Scarface.

Mirh (talkcontribs)

It wouldn't be bad to analyze the situation
Btw I created the game page

71.201.78.231 (talkcontribs)

Thank you, you wonderful people. No one else on the Internet had any advice on how to restore sound to this game. I love you like brothers.

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