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Talk:Assassin's Creed III

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Any way to unlock the DLC ?

1
Thiagomda (talkcontribs)

For other Ubisoft games, you could get a profile save file that contained all the DLC, but it looks like you can't do this on this one since saves are encrypted. Is there any way to bypass the encryption or pehaps edit your save so that the DLC become unlocked?

AC3SP.EXE has stopped working.

2
Mirh (talkcontribs)

Hi I fixed this by turning the overlays off for uplay and afterburner/riva display server.

AC III v1.06

Nvidia GTX 660. Windows 7 Professional Service Pack 1 - x64 also have in compatibility mode for windows 7 no SP. and run as admin.

I had the same problem with Call of Duty Black Ops 2. same fix.

I was having the thing where it wouldn't install too.. I switched to another drive and this time, it installed fine.

all this was 3 days of my time.. sheesh.. but I hope any of this helps you guys out there.

peace

Dava

NB: just to say, I feel guilty admitting buying another in this series, seeing how evil (ymmv) AC II was.. I wanted to buy AC I again and it was only available in a pack with AC II ..after FC3 I started thinking I would give Ubi another chance, which I am, with this game. FC3 was amazing.. and fyi not Anti-Catholic. I want a game to explore my faith, not decry it by calling me stupid and corrupt ala~ AC II. I realize there are other opinions..but if you pay for something, you have the right for it not to insult you. .. assassin's creed one is still one the most beautiful games I have ever played, for both faith and journey of location.


119.160.68.244 (talkcontribs)

ac3.exe has stopped working

RaTcHeT302 (talkcontribs)

What is that, some kind of Pre-Order edition? The piracy notice was probably too much but, what is all that about?

Marioysikax (talkcontribs)

Basically GOTY version, base game with all the available DLC in one package.

RaTcHeT302 (talkcontribs)

Is it not available anywhere? Maybe I'm not looking hard enough but I can't find it.

Marioysikax (talkcontribs)

Seems pretty much sold out everywhere exluding few PS3 copies here. I guess that's understandable for physical game released in 2013. There doesn't seem to be digital equilevant sold unless season pass holds all the same stuff, which I'm not entirely sure.

delete this page didn't know there was one aready

2
PlayaOfGames (talkcontribs)

like the title says if a moderator plz delate it thank you

Mirh (talkcontribs)

How's minecontrol when compared to other solutions?
It seem pretty good and he does work with every game, not only minecraft

The fact that's open source then, it's a nice addition

Moved from actual Talk Page.

1
Nicereddy (talkcontribs)

Regarding "Field of view (FOV)":

(I tried "Add topic" - the animation appeared, but nothing else happened, so I abuse the "add header" function instead. Apologies.)

The game uses LWJGL, so I Google'd for that and FOV, found http://lwjgl.org/wiki/index.php?title=The_Quad_with_Projection,_View_and_Model_matrices

The suggested approach is "float fieldOfView = 60f;", and maybe Delver even used it. So, I think the FOV is hardcoded, and I looked in "delver.jar" (a Java executable - basically just a ZIP-compressed directory tree).

The file "\com\badlogic\gdx\graphics\PerspectiveCamera.class" contains the word "fieldOfView", which might be just the variable that the LWJGL-documentation suggests. Now all we need is someone who has experience with Minecraft-modding (or somesuch) to show us how to modify the hardcoded FOV in this file.

Used a Java decompiler (http://jd.benow.ca/, first Google hit), and it indeed gave me the full source code of that file. I'll only paste the key line:

public float fieldOfView = 67.0F;

Looked up what the structue of compiled Java files is, found this:

http://en.wikipedia.org/wiki/Java_class_file#File_layout_and_structure

Found that "float" values have the byte prefix "04". Searched for 04 - there is one close to the beginning (position 0F). Changed the value that follows. Decompiled this changed file. Got "public float fieldOfView = 1072.0F;" - Will keep trying.

...

Fail. These are not the droids you are looking for. I changed the value to "42C0", which resulted in "public float fieldOfView = 96.0F;", so I packed the whole thing and replaced the original Delver.jar with it. Game ran just fine, but the FOV was not different. Either "PerspectiveCamera.class" is not what's used for the player view, OR the variable "fieldOfView" is changed somewhere else.

...

The Constructor of PerspectiveCamera has these parameters: "(float fieldOfView, float viewportWidth, float viewportHeight)" The fieldOfView is then stored in the variable I made such much fuzz about above. So, we have to look where the game creates an instance of PerspectiveCamera. I found "public static PerspectiveCamera camera;" in "\com\interrupt\dungeoneer\game\Game.class". This creates the globally accessible variable "camera", but it doesn't yet create the PerspectiveCamera instance that "camera" will hold. Looking for something like "camera = new PerspectiveCamera(".

...

Wow, this Java decompiler has a batch feature that saves all source code and puts it into a ZIP. Awesome. I now have the JAR with all its files (ogg etc.), except all .class files are now .java files. Fired up Eclipse, new Java project, dragged the whole file tree into the src folder of the new project. Eclipse can even browse this properly! Did a global search for "new PerspectiveCamera", these are the hits:

"this.perspective = new PerspectiveCamera();" in "\com\interrupt\dungeoneer\entities\ProjectedDecal.class"

"this.camera = new PerspectiveCamera(60.0F, 2.0F * aspectRatio, 2.0F);" in "\com\interrupt\dungeoneer\gfx\GlRenderer.class"

"this.camera = new PerspectiveCamera(60.0F, 2.0F * aspectRatio, 2.0F);" in "\com\interrupt\dungeoneer\gfx\GLRenderer10.class"

Must be one of the last two. FOV is obviously 60°.

We're getting there!

...

MUHAHAHAHA! Toyed with "PerspectiveCamera.class" in the above described way until the decompiler reported "60": That's hex "4270". Searched for that value in both above mentioned files - only one hit each. Changed them to 42C0 each. Packed the tree, replaced the Delver.jar. PLAYING WITH HIGH FOV NOW! :D :D :D

...

Edited Delver pcgamingwiki page using Borderlands page as template to be sure that it's proper. Well, this text is now garbage, isn't it. Though it has some educational value.

God, owner of the universe (talk) 14:47, 7 December 2013 (UTC)

Automatic Game categorization

1
Garrett (talkcontribs)

This template should include Category:Games so that games are automatically categorized whenever the infobox is present. To implement this, replace the last table close:

|}

...with the following:

|}<includeonly>[[Category:Game]]</includeonly>

The category must be on the same line as the table close (as shown) to avoid potential whitespacing problems.

"Six" in the title should be capitalized

1
Nicereddy (talkcontribs)

Can someone move the page? I don't have the rights to do so.

Is this page supposed to be protected?

1
MattyFTM (talkcontribs)

So this template says at the top "Want to help out? Come and add to these notable releases:", yet when trying to edit it comes up with this message "This page has been protected from editing, because it is included in the following page, which is protected with the "cascading" option turned on: Home".

Alexrd (talkcontribs)

Why add a Steam link to the infobox unless it's the only way to get the game? I find it a bit misleading to the general public.

Andytizer (talkcontribs)

This is correct, we should move these to a new template. There is some work being done on DigDist, which it could be incorporated into.

Alexrd (talkcontribs)

I think the Steam and GOG links should only be present if it's the only way to get the game. Otherwise, mentioning the various places where to get the game is more fair (instead of just Steam).

But what kind of template are you referring to?