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Star Wars: Jedi Knight II – Jedi Outcast

From PCGamingWiki, the wiki about fixing PC games
Star Wars: Jedi Knight II – Jedi Outcast
Star Wars: Jedi Knight II – Jedi Outcast cover
Developers
Raven Software
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Publishers
LucasArts
Activision
Mac OS Aspyr Media
macOS (OS X) Aspyr Media
Disney Interactive Studios
Engines
id Tech 3
Release dates
Windows March 26, 2002
Mac OS (Classic) November 5, 2002
macOS (OS X) November 5, 2002
Star Wars: Jedi Knight II – Jedi Outcast guide at StrategyWiki
Star Wars: Jedi Knight II – Jedi Outcast at Wikipedia
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight – Dark Forces II 1997
Star Wars: Jedi Knight – Mysteries of the Sith 1998
Star Wars: Jedi Knight II – Jedi Outcast 2002
Star Wars: Jedi Knight – Jedi Academy 2003

Key points

Jedi Outcast's source code was initially released in 2013, however it was quickly pulled off by Raven Software. A mirror of the source code is available.

General information

Wookieepedia - A huge wiki dedicated to the Star Wars universe
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires CD in disc drive to run Singleplayer.
Windows
GamersGate
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Mac App Store
Icon overlay.png
macOS (OS X)
Steam
Icon overlay.png
Windows
macOS (OS X)
The digital releases (excluding the GOG.com version) do not include a manual; digital scans can be downloaded from ReplacementDocs.
A demo is available. See Demo exclusive level for more information.

Essential improvements[edit]

Patches[edit]

Windows Patch 1.04[edit]

For retail release only. Includes multiplayer bug fixes and corrects balance issues. Digital re-releases are already patched.

OS X Patch 1.04[edit]

It is included in the Steam and Mac App Store versions, and is required in order to run the OS X version on modern Macs.

Skip intro videos[edit]

Use intro skip

Use the Jedi Outcast intro skip.

Higher quality music and sound effects[edit]

Even after selecting "High quality" in Sound Options, music and sound effects play at only half their original quality.
Use console command[1]
  1. Start the console with Shift+~.
  2. Type s_kHz 44 to restore full playback quality.
  3. Type snd_restart to reset the sound engine.

--or--
Add this line to a created file: autoexec.cfg:

seta s_kHz "44"

High resolution loading screens[edit]

Use HD Loading Screens pack[citation needed]
  1. Download the HD Loading Screens pack.
  2. Extract the file Jedi_Outcast_HD_loading_screens.pk3 and copy it to <path-to-game>\GameData\base\.

Enable full dismemberment[edit]

Configuration Files[1]
1 Navigate to <path-to-game>\GameData\base and open jk2config.cfg with a text editor.
2 Change the following lines to these values.
seta g_saberRealisticCombat "3"
seta g_dismemberment "3"
seta g_dismemberProbabilities "3"
3. Create a file called autoexec.cfg in the same folder.
4. Add the following lines.
seta g_saberRealisticCombat "1"
helpusobi "1"

Crosshair improvements[edit]

Edit configuration files[citation needed]
  1. Go to <path-to-game>\GameData\base.
  2. Create a file called autoexec.cfg.
  3. Add all or some of the following lines, modifying them to suit your preferences:
cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies)
cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot.
cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits
cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits
cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies
cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy

Disable head bob[edit]

The option exists in Setup -> Options -> View Swaying, but is not always functional.
Edit configuration files[citation needed]
  1. Navigate to <path-to-game>\GameData\base and open jk2config.cfg with a text editor.
  2. Change the following lines to these values.
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"

Game data[edit]

In-game general settings.
In-game general settings.

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\GameData\base\*.cfg
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/6030/pfx/[Note 1]
jk2config.cfg contains single player settings.
jk2mpconfig.cfg contains multiplayer settings.

Save game data location[edit]

System Location
Windows <path-to-game>\GameData\base\saves\
Mac OS (Classic)
macOS (OS X)
Linux (Proton) <Steam-folder>/steamapps/compatdata/6030/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Widescreen resolution[edit]

Running the game in widescreen resolution[2]
  1. Go to <path-to-game>\GameData\base\.
  2. Create and open autoexec.cfg.
  3. Add seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680).
  4. Add seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050).
  5. Add seta cg_fov Z to set the FOV. For 16:9 screens use a value of 97, and for 16:10 screens use a value of 90.
  6. Add seta r_mode -1 to make the game use custom resolutions.
  7. See the WSGF entry to fix the weapon FOV.

Notes

Running the game in widescreen mode will cause the HUD, menus and aiming crosshair to appear horizontally stretched.
Your arms may occasionally appear to be floating in midair when using the lightsaber or force powers in first-person view.
When widescreen resolution is enabled, there is no screenshot and progress bar during loading. There is solid white screen instead. Company logos at game start are shown in same manner.

Input settings[edit]

In-game key map settings.
In-game key map settings.
In-game mouse/joystick settings.
In-game mouse/joystick settings.
Keyboard and mouse Native Notes
Remapping
Mouse acceleration
Both mouse smoothing and acceleration are disabled by default.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Reads Joystick axes as buttons. Handy for mapping the Right and Left triggers for different button, but not good for using the right analog stick for looking and aiming due to the engine it uses (Quake 3 engine). Controls for the left analog stick is governed by what is mapped the arrow keys on the keyboard.
Full controller support
For XInput support, users will need both the Jedi Academy - Outcast mod here for Jedi Academy and OpenJK link here for details. Note: OpenJK is in a incomplete state, but is updated regularly.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Toggle crouch[edit]

Add lines to config[1]
  1. Open <path-to-game>\GameData\base\autoexec.cfg with a text editor.
  2. Add the following lines (change c to whatever you want).
set duck "+movedown; set crouchToggle vstr stand; echo ^3Crouching...^7"
set stand "-movedown; set crouchToggle vstr duck; echo ^2Standing...^7"
set crouchToggle "vstr duck"
bind c "vstr crouchToggle"

Notes

If you wish to omit the game telling you when you're crouching or standing, omit the echo lines.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3 (via OpenAL)[3] after an update[4]. See Full EAX for Creative Sound Cards.

Full EAX for Creative Sound Cards[edit]

Rename the OpenAL DLL[5]
  1. Go to the installation folder.
  2. Rename openal32.dll to openal32.dll.bak.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Only present in retail version. For GOG.com or Steam version see here.[citation needed]
Traditional Chinese
Russian
Fan translation by «ENPY Studio»

Network[edit]

Multiplayer types

Type Native Players Notes
LAN play
32
Online play
32

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Dedicated server software is available for Windows and Linux.
Self-hosting
Direct IP
Via New Favorite option in server browser.

Ports

Protocol Port(s) and/or port range(s)
UDP 28060, 28061, 28062, 28070-28081
Universal Plug and Play (UPnP) support status is unknown.

VR support[edit]

Issues fixed[edit]

Game is too dark or desktop/Steam overlay is too bright[edit]

Config edit[6]
  1. Open <path-to-game>\GameData\base\jk2config.cfg
  2. Find seta r_ignorehwgamma "0" line and set it to 1
This will break the in-game Brightness slider. Brightness adjustment can still be made by adjusting the value of seta r_gamma in the same file.

Crash on launch on Intel integrated graphics[edit]

Replace the OpenGL file[1]
  1. Download GLDirect.
  2. Copy gldirect5\bin\release\opengl32.dll to <path-to-game>/GameData.

Mouse Drift[edit]

Replace the OpenGL file[citation needed]
  1. Download GLDirect.
  2. Copy gldirect5\bin\release\opengl32.dll to <path-to-game>/GameData.
Disable display scaling[7]
  1. Go to <path-to-game>/GameData.
  2. Open the properties of jk2sp.exe.
  3. Enable "Disable display scaling on high DPI settings" under the compatibility tab.

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 1.1 [citation needed]
64-bit executable

Middleware[edit]

Middleware Notes
Audio OpenAL Type s_UseOpenAL 1 in the console, then restart the game.
Input Immersion Foundation Classes (IFC)

Demo exclusive level[edit]

The demo version of the game features a level, "Mission at Alzoc III", that is not included in the main game.

Play demo level with full game[citation needed]
  1. Download the Windows or OS X version of the demo.
  2. Open it with 7-Zip and extract the Disk1\Gamedata\demo folder to your Gamedata folder.
  3. Rename your Gamedata\base folder to something else. This will force the game to load the demo folder, instead.
  4. Start a new game.
Remember to rename your base folder back when you're done playing the level.

OpenJK[edit]

Alternative open-source engine.
Aims to improve stability and availability on other platforms such as OS X and Linux.
OpenJK is in development so bugs should be expected, do not use if official version works.
Jedi Outcast is poorly supported. Single player should be considered heavily work in progress. No support for multiplayer.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95 OSR2 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium II 350 MHz
AMD Athlon 350 MHz
Intel Pentium III 500 MHz
AMD Athlon 500 MHz
System memory (RAM) 64 MB
128 MB for 2000 and XP
128 MB
Hard disk drive (HDD) 620 MB 820 MB
Video card (GPU) 16 MB of VRAM
OpenGL 1.1 compatible
DirectX 8.0a compatible
32 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 665 MB
Video card (GPU) ATI Radeon X1600
Nvidia GeForce 7300
Intel HD 3000
128 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/6030/ in addition to or instead of this directory. The app ID (6030) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References