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Star Trek: Voyager - Elite Force

From PCGamingWiki, the wiki about fixing PC games
Star Trek: Voyager - Elite Force
Star Trek: Voyager - Elite Force cover
Developers
Raven Software
Mac OS (Classic) Westlake Interactive
Publishers
Activision
Mac OS Aspyr Media
Engines
id Tech 3
Release dates
Windows September 20, 2000
Mac OS (Classic) November 20, 2000
macOS (OS X) January 7, 2002
Reception
Metacritic 86
Taxonomy
Monetization One-time game purchase, Expansion pack
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes Sci-fi
Series Star Trek: Elite Force
Star Trek: Voyager - Elite Force on HowLongToBeat
Star Trek: Voyager - Elite Force on IGDB
Star Trek: Voyager - Elite Force guide on StrategyWiki
Star Trek: Voyager - Elite Force on MobyGames
Star Trek: Voyager - Elite Force on Wikipedia
Star Trek: Elite Force
Subseries of Star Trek
Star Trek: Voyager - Elite Force 2000
Star Trek: Elite Force II 2003

Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.

The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was included in the official 1.2 patch.

In May 2001, the game received the Expansion Pack[sic] which included the Virtual Voyager game mode (where the player explores the ship and engages in various activities and a mini-game), new multiplayer maps and skins, and the automatic inclusion of the 1.2 patch.

Like most games in the id Tech 3 engine, its source code was released to the public (separately for singleplayer and multiplayer).

General information

Memory Alpha - A massive wiki for Star Trek
GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
Serial key needed only for Holomatch (multiplayer) and expansion access.
Windows
Mac OS
macOS (OS X)
GOG.com
DRM-free
Includes the Expansion Pack and 1.2 patch.
Windows
Free demos are available for Windows and Mac OS.

Monetization

Type Notes
Expansion pack The expansion pack includes new multiplayer maps and skins, as well as a Virtual Voyager mode.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
Expansion Pack Includes and installs the official 1.2 patch.
Windows
Mac OS

Essential improvements

Patches

May run into Insufficient Disk Space Error while installing patch. Just click Ignore and the patch will install without incident.

Source ports

  • ioEF (also known as iostvoyHM and EFPort) is a fork of ioquake3 by Thilo Schulz for running Star Trek Voyager: Elite Force Holomatch (multiplayer).
  • Lilium Voyager is a fork of ioEF.
  • cMod is another fork of ioEF that is used by the release hosted on The Last Outpost

Skip intro movies

Run the game with the -nointro command line arguments[citation needed]

Multiplayer server browser

The main server browser hosted by Raven Software is unreliable, so the community has their own. A user-friendly browser application Pathfinder is available.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\BaseEF\efconfig.cfg[Note 1]
Mac OS (Classic)
macOS (OS X)
Holomatch multiplayer settings are stored in <path-to-game>\BaseEF\hmconfig.cfg

Save game data location

System Location
Windows <path-to-game>\BaseEF\saves[Note 1]
Mac OS (Classic)
macOS (OS X)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default is 80º. Use cg_fov X to change it.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Set r_swapinterval console command in <path-to-game>\BaseEF\efconfig.cfg.
60 FPS
120+ FPS
Capped at 91 FPS by default. Use the com_maxfps console command to set the desired value.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Custom resolutions can be set in efconfig.cfg (singleplayer) and hmconfig.cfg (holomatch). Image is Vert-; gameplay FOV can be increased in the configuration file to compensate, but cutscenes and weapon models have incorrect FOV. An external fix can be downloaded for this.
Running the game in widescreen resolution[1]
  1. See the WSGF entry and download a Hor+ solution.
  2. Open the archive and extract the folder with the resolution desired.
  3. Copy the files in the extracted folder to <path-to-game>\BaseEF and replace the existing files.

Notes

Archive only works on Windows; Use listed old fix for Mac version.
The com_hunkmegs error is likely to occur when playing on a high custom resolution, see that section for a fix.

Input

Mouse acceleration

Mouse Acceleration is disabled by default.
Turn on mouse acceleration[2]
  • Use the cl_mouseAccel 1 console command.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Under Game Options.
Closed captions
Mute on focus lost
EAX support
A3D 3.0 & EAX 2.[3]
The expansion pack and/or the 1.2 patch could cause problems.[4]
Royalty free audio
All music in the game is original, to the point that the Star Trek: Voyager intro sequence had its music from the TV show replaced with an entirely different track.

Localizations

Language UI Audio Sub Notes
English
French
German

Network

Multiplayer types

Type Native Players Notes
LAN play
64
Online play
64

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 26000, 27500, 27910, 27960
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

Installation on Windows 10

Installation steps[citation needed]
To install the game on 64-bit systems, use the installer located in: Setup\Setup.exe on the CD (installer may take a while to fully load) and run it as administrator.
Install the v1.2 patch.

Low framerate / stuttering

Rename EXE file[citation needed]
  1. Go to <path-to-game>.
  2. Rename EF.exe to Quake3.exe.

Notes

This will break loading mods via the in-game menu.
Edit the configuration file[5]
  1. Open <path-to-game>\baseEF\efconfig.cfg with a text editor.
  2. Add/change these lines :
seta r_primitives "2"
seta com_hunkMegs "72"

Notes:

seta com_hunkMegs may not be needed, but see if increasing or lowering the number helps.
Possible options for r_primitives:
* -1 = skips drawing results in black screen
* 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present
* 1 = forces strips
* 2 = forces drawElements
* 3 = path for non-vertex array testing

Brightness issues

By default, Elite Force, just like Quake III Arena, has brightness issues and may appear very dark.
Edit the configuration file
  1. Go to <path-to-game>\baseEF
  2. Open efconfig.cfg (singleplayer) or hmconfig.cfg (multiplayer) with a text editor.
  3. Find the line r_overBrightBits 2.
  4. Set the value to 0.
seta r_overBrightBits "0"

Notes

The gamma level can be changed by finding the line r_gamma 1 and increasing it to brighten the screen or lowering it to darken the screen.
r_intensity can also be set to a value above 1 to multiply texture intensity, making them appear brighter.

"com_hunkmegs" error when playing on a custom resolution or after installing custom content

If playing at a custom modern resolution, or when using custom content, the game may crash to the main menu with a com_hunkmegs error listed in the console.
Allocate more memory[6]
  1. Open the config file or launch the game and open the console.
  2. Find com_hunkmegs value in config file and increase its value or type /seta com_hunkmegs x in the console, where x is a larger value than the default one. Default is usually 36Mb, setting to 72Mb seems to also solve the issue with the game resetting back to the main menu when a new area is loaded.
Delete obsolete PK3s or backup rarely used ones[citation needed]

AMD/ATI graphics issues

Bypass splash screen[7]

Launch the game directly with STVOY.EXE for singleplayer, or STVOYHM.EXE for multiplayer.

Use Mesa3D to force software OpenGL
  • Download Mesa3D for Windows (Version 17.3.7 recommended)
  • Create 2 folders called stvoy.exe.local and stvoyHM.exe.local where the game's exe files are located
  • Copy opengl32.dll from Mesa3D into these 2 folders

Says "please insert the CD" when it is in the drive already or crashes on launch with expansion CD in drive (Mac)

Replace Bink Carbon Library[8]
  1. Obtain Bink Carbon Library 1.5b from Neverwinter Nights demo and replace the included version with it.
  2. Turn off R_SMP (multiprocessing) in config files.

Buggy shadows or black textures

Open the console (~) and type the following command cg_shadows 0 or 1[9]
Set Simple Shaders to OFF[10]

Other information

API

Technical specs Supported Notes
OpenGL 1.1
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Holomatch for 64-bit requires a source port. Single player is 32-bit only.
macOS (OS X)
Holomatch for Intel requires a source port. Single player is PowerPC only.
Linux
Requires a source port.[11]
Mac OS (Classic)

Middleware

Middleware Notes
Audio Miles Sound System
Cutscenes Bink Video

Mods

Elite Force Graphic Overhaul Mod Beta 0.90 Release

Improves the graphics by using OpenGL renderer and upscales the textures to higher quality.

Sparkss Elite Force Weapon Sound Overhaul

Improves the gun sounds.

System requirements

Windows
Minimum
Operating system (OS) 95, 98, 2000, NT 4.0
Processor (CPU) Intel Pentium II
AMD K6-2 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 720 MB
Video card (GPU) OpenGL compatible
8 MB of VRAM
Mac OS
Minimum
Operating system (OS) 8.6
Processor (CPU) G3 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 560 MB, plus 128 MB for virtual memory
Video card (GPU) 3D-accelerated PCI or AGP card
6 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Star Trek: Voyager Elite Force | WSGF
  2. Verified by User:AlphaYellow on 2024-03-27
  3. Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
  4. Voyager: Elite Force - VOGONS forums - last accessed on May 2023
  5. Star Trek Elite Force II GOG Community - last accessed on 2021-09-08
  6. valiant-clan.at - last accessed on May 2023
  7. gaming.trekcore.com - last accessed on May 2023
  8. http://www.insidemacgames.com/forum/index.php?showtopic=33679
  9. gog.com - last accessed on May 2023
  10. gog.com - last accessed on May 2023
  11. Phoronix - List of commercial Linux PPC, Sparc and Alpha games - last accessed on 2019-11-24