Tom Clancy's Splinter Cell

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Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell cover
Ubisoft Montreal
macOS (OS X) i5works[1][2]
OS X Aspyr Media
Unreal Engine 2
Release dates
Windows February 19, 2003
macOS (OS X) September 29, 2004
Tom Clancy's Splinter Cell guide at StrategyWiki
Tom Clancy's Splinter Cell at Wikipedia
Tom Clancy's Splinter Cell
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

General information

Official Forums
Splinter Cell Wiki Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 2 DRM.
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Green Man Gaming
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A demo is available here. It includes parts from Police Station and Kalinatek missions.

Essential improvements[edit]


The latest patch is 1.3. Digital distribution versions are already patched.

HD Textures from the PS3 version[edit]

  1. Download the archive from here.
  2. Extract the archive and copy the Textures folder to the game installation folder and overwrite the existing files.


HD textures are mostly faithful to the original textures, except in the Abattoir level which looks much cleaner. Ads have been removed.

Bonus Missions[edit]

  1. Download the archive from here.
  2. Extract the archive and copy the folders to the game installation folder.

Skip intro videos[edit]

  1. Go to <path-to-game>\Videos.
  2. Delete or rename Logos.bik and videointro.bik.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\system\
macOS (OS X)

Save game data location[edit]

System Location
Windows <path-to-game>\Save\<user-id>
macOS (OS X)

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game video settings.
In-game video settings.

Widescreen resolution[edit]

Use ThirteenAG's Widescreen Fix[3]
  1. Download the archive from here.
  2. Extract the archive and copy the system folder to the game installation folder.


FOV is automatically adjusted to resolution.
Removes HUD stretching and moves HUD elements to the edge of the screen.
Cutscenes are no longer fullscreen; instead, they are played at an unscaled 640 x 480 resolution.
When launching the game a window may appear asking to download the latest version and dgVoodoo 2 which is required to fix some rendering issues.

Field of view (FOV)[edit]

Use either this or ThirteenAG's Widescreen Fix or the FOV will be too wide.
Edit SplinterCellUser.ini[5]
  1. Go to the configuration file(s) location.
  2. Open SplinterCellUser.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find the two lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0


For Hor+ gameplay, a new profile must be created after this solution was applied. Otherwise, previously made profiles will still use the old FOV setting.

Anti-aliasing (AA)[edit]

Override AA settings[citation needed]
  1. Download and run NVIDIA Profile Inspector.
  2. Search and open the game profile.
  3. Locate the Antialiasing section.
    1. Set Behavior Flags to None.
    2. Set Mode to Override.
    3. Set Setting to desired AA (e.g. Multisampling).
  4. Apply changes.


This works only for Nvidia cards.
Force MSAA using dgVoodoo 2[3]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Open dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing(MSAA) to 2x, 4x or 8x.


When using ThirteenAG's Widescreen Fix the included <path-to-game>\system\dgVoodoo.conf file overrides the global dgVoodoo settings. Delete/rename that file for the global settings to be applied, or edit that file directly in dgVoodooCpl.exe.
Water will be rendered incorrectly in few places (sea in the Oil Refinery level and water in two gardens in the last two levels of the main campaign).[6]
Force SMAA using ReShade[3]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Download the latest version of ReShade and run the Reshade Setup program.
  3. Click Select game, then select SplinterCell2.exe found in <path-to-game>\system\.
  4. Select Direct3D 10+ as the rendering API.
  5. Allow to download shaders/effects and choose either all of them or just SMAA.
  6. Run the game, press Shift+F2 to enter the configuration menu and follow the tutorial to create new profile and activate SMAA.
  7. In the Settings tab, under Usage Mode select Performance Mode.
  8. Click X in top right to exit the configuration menu.


If downloading shader archive fails, download the archive manually and extract it to <path-to-game>\system\. Then in game in ReShade settings add \reshade-shaders-master\Shaders to end of the Effect Search Paths and \reshade-shaders-master\Textures to the end of Texture Search Paths field. Restart the game and continue from Step 6.
No water rendering issues.

Vertical sync (Vsync)[edit]

Edit SplinterCell.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find a section [D3DDrv.D3DRenderDevice].
  4. At the bottom of the section, after FullScreenVideo=True, add a line:
    • UseVsync=True
  5. Save the file.

Input settings[edit]

In-game general control settings.
In-game general control settings.
In-game mouse settings.
In-game mouse settings.
Keyboard and mouse Native Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller support
See the glossary page for potential workarounds.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio options Native Notes
Separate volume controls
Ambient, voice, music and SFX.
Surround sound
Closed captions
Mute on focus lost
EAX support
EAX 3.0[7]
Supports EAX Unified[8] and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.[citation needed]


Language UI Audio Sub Notes
Retail version, download.

Issues unresolved[edit]

Sounds stop playing[edit]

Sometimes when quicksaving or entering the menu (OPSAT) some looped sounds, like clock ticking or water running, can stop playing.
  1. Quick save and quick load the game to reset the sounds.

Vselka Infiltration - Stuck in control room[edit]

In Vselka Infiltration mission after using the laptop in the control room the player can't get out, because the closed doors never open, since enemies that should open them can get stuck in the stairway.
  1. Use F2 to open the console.
  2. Type ghost and press Enter to activate the no clipping mode.
  3. Go through the closed doors.
  4. Type walk and press Enter to deactivate the no clipping mode.

Issues fixed[edit]

Broken shadows[edit]

Shadow comparison.
Shadow comparison.
Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware.

Force projector shadows[edit]

The game, when tweaked, supports projection shadows, which work on modern hardware.
Launch the game with -shadowmode=projector parameter[3]
Edit SplinterCell.ini[10]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find [D3DDrv.D3DRenderDevice] section.
  4. Uncomment ;ForceShadowMode=0 line (remove the semicolon).

Use dgVoodoo2 with default buffer shadows[edit]

Use dgVoodoo2[10]
  1. Download dgVoodoo2 from the official website.
  2. Extract the contents to the folder of your choice.
  3. Open dgVoodooCpl.exe and click the DirectX tab.
  4. Under Videocard select GeForce 4 Ti 4800 from the drop-down menu.
  5. Select 256 MB from the VRAM drop-down menu.
  6. Click Apply and OK at the bottom of the dgVoodoo 2 application window.
  7. Copy D3D8.dll file from dgVoodoo2\MS\ folder to <path-to-game>\system folder.


Requires dgVoodoo2 2.53 or later (included in the newest version of ThirteenAG's Widescreen Fix).

Stuttering during gameplay[edit]

Set splintercell.exe affinity to 1 CPU core[citation needed]

Other information[edit]


Technical specs Supported Notes
Direct3D 8
Shader Model support 1.4
64-bit executable


Middleware Notes
Audio Dolby Digital
Cutscenes Bink Video

System requirements[edit]

Minimum Recommended
Operating system (OS) 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
Intel Pentium III 1.0 GHz
AMD Athlon 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB 2.1 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible
64 MB of VRAM
Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700
Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series
The Matrox Parhelia is also supported