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SpeedRunners
From PCGamingWiki, the wiki about fixing PC games
SpeedRunners
Developers
DoubleDutch Games
tinyBuildGames
[1]
macOS (OS X)
Ethan Lee
Linux
Ethan Lee
Publishers
tinyBuildGames
Engines
Windows
XNA
[2]
OS X, Linux
FNA
Release dates
Windows
April 19, 2016
macOS (OS X)
April 19, 2016
Linux
April 19, 2016
Key points
Full version of the game is completely free to play locally by downloading the demo from Steam.
General information
Official game site
Steam Community Discussions
Contents
1
Availability
1.1
Downloadable content (DLC) and expansions
2
Game data
2.1
Configuration file(s) location
2.2
Save game data location
2.3
Save game cloud syncing
3
Video settings
4
Input settings
5
Audio settings
5.1
Localizations
6
Network
6.1
Multiplayer types
6.2
Connection types
7
Issues fixed
7.1
Crash on startup
8
Other information
8.1
API
8.2
Middleware
9
System requirements
10
References
Availability
[
edit
]
Source
DRM
Notes
Keys
OS
Humble Store
Steam
All versions require
Steam
DRM
.
Downloadable content (DLC) and expansions
Name
Notes
Civil Dispute!
Youtuber Pack 1
Youtuber Pack 2
Game data
[
edit
]
Configuration file(s) location
[
edit
]
System
Location
Windows
%USERPROFILE%
\
Documents
\SavedGames\SpeedRunners\
macOS (OS X)
~/Library/Application Support/SpeedRunners/
Linux
$XDG_DATA_HOME
/SpeedRunners/
This game follows the
XDG Base Directory Specification
on Linux.
Save game data location
[
edit
]
System
Location
Steam
<Steam-folder>
\userdata\
<user-id>
\207140\remote\
Save game cloud syncing
[
edit
]
System
Native
Notes
Steam Cloud
Video settings
[
edit
]
Graphical options.
Graphics option
Option
Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Restricted to 16:9 with black bars
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the
glossary page
for potential workarounds.
Vertical sync (Vsync)
60 FPS
and
120+ FPS
Frame rate is capped at ~124 FPS.
[3]
Color blind mode
Input settings
[
edit
]
Controls options.
General options.
Keyboard and mouse
Native
Notes
Remapping
Mouse acceleration
Mouse not used in game.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput and known DirectInput controllers via SDL_GameController.
Full controller support
Controller remapping
Movement can't be rebound. D-pad, left stick and right stick can be used for movement.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Y-axis not used outside menus.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes
unknown
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
XInput only.
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts
Audio settings
[
edit
]
General options.
Audio options
Native
Notes
Separate volume controls
Sound, Music and Ambient sfx
Surround sound
Subtitles
All speech is text. Announcements aren't subtitled.
Closed captions
Mute on focus lost
Localizations
Language
UI
Audio
Sub
Notes
English
Brazilian Portuguese
Available on Steam, despite not being stated in the store page.
Czech
Dutch
German
Greek
Available on Steam, despite not being stated in the store page.
Finnish
Available on Steam, despite not being stated in the store page.
French
Hungarian
Italian
Norwegian
Available on Steam, despite not being stated in the store page.
Polish
Available on Steam, despite not being stated in the store page.
Spanish
Romanian
Russian
Simplified Chinese
Turkish
Available on Steam, despite not being stated in the store page.
Ukrainian
Available on Steam, despite not being stated in the store page.
Network
[
edit
]
Multiplayer types
Type
Native
Players
Notes
Local play
4
Versus
[4]
LAN play
Online play
4
Versus
Connection types
Type
Native
Notes
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Issues fixed
[
edit
]
Crash on startup
[
edit
]
Install .NET 4 Framework and the XNA 4 Framework
[5]
Download and install
Microsoft .NET Framework 4
Download and install
Microsoft XNA Framework 4
Run the game in windowed mode
[5]
Restart Steam
[5]
Other information
[
edit
]
API
[
edit
]
Technical specs
Supported
Notes
Direct3D
9
OpenGL
3.0
2.1 with ARB extensions acceptable
64-bit executable
OS X and Linux only
Middleware
[
edit
]
Middleware
Notes
Input
SDL2
SDL_GameController used even on Windows
Multiplayer
Steamworks
System requirements
[
edit
]
Windows
macOS (OS X)
Linux
Windows
Minimum
Operating system (OS)
XP
Processor (CPU)
1 GHz
System memory (RAM)
1 GB
Hard disk drive (HDD)
850 MB
Video card (GPU)
Dedicated video card recommended
macOS (OS X)
Minimum
Operating system (OS)
10.7.5
Processor (CPU)
1 GHz
System memory (RAM)
1 GB
Hard disk drive (HDD)
850 MB
Video card (GPU)
Dedicated video card recommended
Linux
Minimum
Operating system (OS)
glibc 2.15+
Processor (CPU)
1 GHz
System memory (RAM)
1 GB
Hard disk drive (HDD)
850 MB
Video card (GPU)
Dedicated video card recommended
References
↑
SpeedRunners - the official game by DoubleDutch and tinyBuild Games | tiny Build GAMES
- last accessed on February 23, 2016
"
Co-developer/Publisher: tinyBuild GAMES
"
↑
is this the ue4 tech game? :: SpeedRunners General Discussions
- last accessed on February 23, 2016
"
No, it's a C#/XNA game with it's own custom game engine build on top of that.
"
↑
Verified by
User:Marioysikax
on February 23, 2016
↑
How does the local coop work? :: SpeedRunners General Discussions
↑
5.0
5.1
5.2
Speedrunners's official FAQ thread - Steam Discussion forums
Categories
:
Games
Windows
OS X
Linux
Hidden category:
Local multiplayer games